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Banished Stone News

v0.96 with Controller Support has been released!

Great news, today is the first release that features Controller support.

And the following other changes:

  • Apparition, Beholder, Tusker and a few more critters now have enhanced combat abilities.
  • The Cook in BAC Base is now Giftable and has combat abilities when Hanging Out.
  • Added some additional sound effects to some of the new monster abilities.
  • Fixed a bug with Darkness/Illumination that may have caused your shadow to disappear.
  • Added auto-select NPC as an option, default is OFF. You can turn it on and as you get near NPCs it will automatically select them. Overwritten to ON when a Controller is in use.
  • The RED X icon that was visible on some windows prior, has now been removed the new X circle button should work across all screens in conjunction with the X key or similar controller button.
  • The MAP screen is now up and running with Keyboard support use the < and > keys to switch between selected points and the space key to travel.
  • Switching between light and dark is no longer quite as stark and abrupt and is now a slightly more subtle transformation.
  • Important things like teleporters, doors etc now show up brighter.
  • Gift button has been removed from some NPCs that were part of the Fight or Capture group.

v0.95 Bug Fixes and New Things!

The following changes were added as part of v0.95.

  • Added some new environmental effects such as flies, flames, flowers, stars, tornados etc.... these should add a little more ambience to some maps.
  • Fixed a bug introduced in the last build concerning looting some items off the ground causing an error.
  • Fixed a memory leak error caused by assets not de-initializing from the previous map when changing maps.
  • Added the feather potion which allows you to change the color of your feathers. See Storekeep at Frontiersville.
  • Queen Stinger and Necromancer now have new combat abilities.
  • Fixed an issue with some quest line buttons not matching up with the on-screen text, this was introduced a few patches ago unfortunately.

v0.94 Now Ready for you to enjoy!

Quite a long list of changes and additions in this release as we get nearer to the final build.

Additions

  • Jumping with pets out now shows their jump animation as well.
  • NPC buttons may now have additional requirements to work in some situations.
  • All the NPCs in Frontiersville that can be given gifts now have the GIFT button. All other NPCs which are not giftable do not have the button.
  • Hang Out NPCs have now largely been given combat abilities.
  • As well as yielding fungus when digging, you may accidentally fall into the Lost Tunnels. Who knows what awaits below?
    [
  • [ A new combat power called Spores has been added. Who knows where you get it? Who is paying attention?
  • The brown error popup window has been replaced with a more subtle icon that will display just below your avatar and flash if an error was triggered. Clicking the flashy stick of dynamite will show the error reporting tool.
  • Adjusting difficulty no longer requires changing maps for monsters to scale to the new difficulty setting. It's all done dynamically so you will see the change in stats immediately.
  • Tooltip Pics option added to the Options screen. This setting toggles the use of the new key press and mouse button icons on tooltips. By default you see those up to level 3. With this setting you can turn it off prior to level 3 if it becomes annoying.
  • Runebags are now a drop item, they happen when Illumination is in effect. Runebags give runes upon use. A rune can be fitted into an equipped item using the Hammer an the T key.
  • Any time you gain an item and you are above level 3 and the item can be enchanted there is a chance (30%) it will start with a random 5% effect applied to it already. This is quite low, you'd do better to use the Hammer and add something to it but it's better than nothing.
  • Runestones are an ancient thing and as such they stand a chance to disintegrate randomly, when this happens you'll gain ancient dust in your inventory and lose some runestones.


Fixes

  • Wing Jumping is back in after getting a fix.
  • Fixed a bug that repeatedly smacking space key with a resource node selected may have caused an error when the node was consumed fully.
  • Fixed a bug that may have caused an error when traveling to a new map if a new area effect had triggered just as you were leaving the old map.

v0.93 Is now up!

After an unintentional delay the following changes have been patched in.

  • Special Brew was not supposed to be spawning as random drop loot.
  • The new lighting effect in the Inn has been dialed back a little. A glitch in this system meant it may have been strobing too hard..
  • New help system accessible with F1 key, new tip screens when you start out.
  • Level 3 and under additional tips will show up on tooltips, with information on buttons or mouse clicks that can be evoked.
  • Digging has been added but needs to be expanded more.
  • More intuitive results when Pilfering, when stealthed targets you can pilfer from turn blue.
  • Wing Jumping i.e. shift run and Jump combination has been temporarily disabled.
  • Fixed a bug with resizing the game window on the loading screen.
  • Fixed a bug with some objects being triggered via space key even when you are not near them.
  • Added new sorting buttons to the inventory screen. You can now sort your inventory in 8 different ways. Each of the four buttons has two states.
  • Monster combat abilities may now have some extra animation effects.
  • Barkeep is the first Hang Out pet to get some combat abilities.

v0.92 Released for All Builds

Good things come to those who wait! At least that's what the vibe is with this patch.

Included in this version, just about everything but the kitchen sink (although there is now a kitchen sink in the kitchen of the Inn).

  • NPCs now react to certain scenarios making them like you or not. An NPC that likes you may give you store discounts, extra quests and more. - See the new GIFT button on some NPCS.
  • Fixed another issue with Save and Exit that may have caused your save file to get deleted.
  • The Switch Character screen now also lists characters that only exist in backup form, allowing you to restore your character without going to the backup screen. Although the backup screen allows restoring backups of all characters, while the Switch restore function is solely for characters that only exist as a backup.
  • Created a workaround for an issue where the last character you played no longer exists may have caused the switch function to not load.
  • Fixed an issue with some item descriptions containing slash characters.
  • Fixed a bug that may have made a pet take combat focus for abilities and combat quit working.
  • Added additional combat animations, new visual effects for Sunspot, Decay and Shard and more .... complete revamp of all power visual effects.
  • When logging in, if you had meat and other raw products there is a chance that some of them may rot. This reduces your held items but also adds a festering fungus in exchange.
  • Fixed clicking on a power slot for an item with a single charge will no longer cause you to move when you click and the charge is consumed.
  • Some items now have new item images.