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Drill Core News

Drill Core is Taking Part in the Real-Time Strategy Fest! 🚨

Greetings, Platform Managers and Real-Time Strategy Fans!

The Board of Directors is pleased to share that Drill Core is taking part in Steam’s Real-Time Strategy Fest 2025!

A comprehensive strategy is pivotal to success as a Platform Manager; between employee optimization, utilization of upgrades and weapons, handling local biodiversity, and maximizing profits, becoming a valued employee of Drill Core, Inc. challenges both micro and macro management skills.

We look forward to welcoming new strategic thinkers to our ranks in the coming days!

Best regards,
Drill Core Inc. Board of Directors

Patch v0.112 is live

Features:
Added new FPS limit options: 90, 120, 140, 165.
Game now works on delta time instead of fps.
This means that even if the game is played at a lower FPS (due to lags or the peculiarities of some processors) than it should, everything inside the game will happen at the same speed. In simple words, FPS does not affect the speed of the game.

Bug fixes:
Fixed a bug that sometimes allowed the crumbling block to fly through workers and enemies without destroying them.
Fixed a bug where the crumbling block could destroy nearby workers.
Fixed a bug when recycler interface doesn't response to gamepad input.
Fixed a bug when building/turret destroy window didn't consume "accept" verb.
Fixed text issues in laboratory menu(upgrade description) and platform selection menu (trait names).

Drill Core is now Steam Deck Verified! 🚨

[h2]Greetings, Platform Managers! [/h2]

The Board of Directors are pleased to share that Drill Core is now officially Steam Deck Verified! This means you’ll be able to monitor your mining operations constantly, without the need for pesky breaks, straight from your Steam Deck!

We look forward to seeing your productivity and profits soar now that you can manage your workers on the go.

Best regards, Drill Core Inc. Board of Directors

Patch V0.104 in testing branch

This build in testing branch of the game.

[h2]Features:[/h2]
  • Added new FPS limit options: 90, 120, 140, 165.
  • Game now works on delta time instead of fps.
    This means that even if the game is played at a lower FPS (due to lags or the peculiarities of some processors) than it should, everything inside the game will happen at the same speed. In simple words, FPS does not affect the speed of the game.
    Please report any bugs you encounter.


[h2]Bug fixes:[/h2]
  • Fixed a bug that sometimes allowed the crumbling block to fly through workers and enemies without destroying them.
  • Fixed a bug where the crumbling block could destroy nearby workers.
  • Fixed a bug when recycler interface doesn't response to gamepad input.
  • Fixed a bug when building/turret destroy window didn't consume "accept" verb.
  • Fixed text issues in laboratory menu(upgrade description) and platform selection menu (trait names).


Patch v0.103 is live

Fixed a silent crash after a splash screen if gamepad is connected and steam input enabled for it.
Fixed a bug when switching to 2x speed or back doesn't affect speed of dwarf miners.