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Drill Core News

V1.210 PATCH IS LIVE

  • Fixed a bug where carriers could sometimes ignore ore dropped from a crumbling block.
  • Fixed a bug that could cause the game to issue an error when launching version 1.0 if the player played the game in an early release.
  • The Voidwheel turret’s radius is now displayed when hovering the cursor over it.

[INTERNAL MEMO] Results of the Launch and Future Company Plans

[p]Greetings, Platform Managers! [/p][p]
The Drill Core Inc. Board of Directors would like to take this opportunity to implore upon you our deepest gratitude for your dedication to the continued expansion of our mining operations, and to share a topline overview of some of the results from this most recent update. [/p][p][/p][p][/p][p]
We’re proud to reveal that:[/p]
  • [p]Drill Core Inc. now has over 115k Platform Managers [/p]
  • [p]Average logged time per Platform Manager is 17 hours and 20 minutes [/p]
  • [p]More than 1000 Platform Managers have logged onto their workstation for over 100 hours (we remind you that we will not be introducing ‘overtime’)[/p]
[p]
What’s next for Drill Core Inc.? We don’t usually approve of employee questions, but on this one occasion, we’ll graciously allow it. [/p][p]We remain dedicated to expanding, one planet at a time, and are pleased to share that the R’n’D Department is hard at work on significant developments which will provide new solutions to maximizing profits and productivity within the company. They provided a short statement, below:[/p][p]
‘We’re excited to let you know that a big content update will be coming later in the year (Q4 2025), which will be completely free for all Drill Core players - keep an eye on our page and follow us in all the usual places to learn more about what’s coming!’[/p]
  • [p]The Developers [/p]
[p]
We’ll look forward to sharing news regarding these upcoming developments soon.[/p][p]
With lukewarm regards,
The Drill Core Inc. Board of Directors[/p]

V1.208 PATCH IS LIVE

Fixed an issue where new hints could be displayed again, even if the player closed them.
Fixed a bug where the achievement for getting all the cores couldn't work.
Fixed a bug where miners could endlessly switch between priority orders.
Fixed the achievement "Safety First", which could trigger improperly.
Fixed issues with the input binding "Patrol".
Fixed the Swarnub's shooting speed parameter.
Fixed a bug where minerals dropped from the boss could be destroyed during drilling.
Fixed a bug where a spore could spawn a block at the position of a moving live block.
Fixed a bug where the game could rarely crash when issuing a mining order on a block.
Fixed a bug where the same event could occasionally occur two times in a row.

V1.205 PATCH IS LIVE

[p]Features:

You can now see in the pause menu if the selected qualifications are potentially completed or not.


Bug fixes:

Left mouse button now cannot be assigned to the "Back" control binding.
Qualification for Shield Drone now requires miner-type workers occupying 15 population slots.
Fixed a bug with Swarnids enhanced guard not shooting the enemies.

Balance:

Swarnids max orders amount increased from 20 to 30.
[/p]

V1.203 PATCH IS LIVE

  • Fixed a bug where a live block in its active state could sometimes remain stuck in place, preventing miners from mining it.
  • Fixed a bug where a live block could disappear.
  • Fixed a bug that could sometimes crash the game when issuing orders on blocks during platform drilling.
  • Husker block description updated.
  • Localization fixes.
  • Solar eclipse sound group changed from sfx to music.
  • Fixed a bug when game might freeze if dwarf exploded live block.
  • Fixed a bug where visual effects from the night enemies Shockshrouder and Rootbinder could appear on non-firing turrets after purchasing upgrades.
  • Fixed a bug where turrets would keep shooting at Arachnore and whole Icewarden after their death animation had started.
  • Fixed a bug where workers and resources dropped from a slime block could remain stuck after the block was destroyed.
  • The Abyssal Lance ability's damage now increases properly with more buildings.
  • The Orbital Annihilator ability's cooldown is now correct.
  • The Voidwheel Turret now can be frozen.
  • Fixed text placement in the Choose One Technology window (when selecting a bonus).
  • Probably fixed the issue with a game window (in fullscreen mode) not starting at 0, 0 coordinates of the monitor.
  • Pulse generator description fixed.
  • Pulse generator increased effect (from 30% weakness to 40%) and decreased reloading time (from 22 to 20).
  • Fixed additional images not aligning properly in the info screen for some blocks and enemies.