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  3. Seasons & Eocarcharia remake! New Devblog #14 is Out!

Seasons & Eocarcharia remake! New Devblog #14 is Out!

[h2]Islander[/h2] - Project lead

**Hey Extinctioneers!**

This past month has been a whirlwind of creativity and progress for the Echoes of Extinction team. From dino retopology and AI advancements to environmental enhancements and exciting new features, here's what our talented team has been up to. Be sure to check out the highlights below or watch our video dev-blog for a visual summary:

[previewyoutube][/previewyoutube]

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[h2]Adrian[/h2] - 3D Retopologist

Hello everyone, hope you guys are doing fantastic!

This month, I completed the retopology for two dinosaurs: **Ouranosaurus**, a herbivore from the Elrhaz Formation, and **Coelophysis**, a nimble Triassic dinosaur. Both are entering the unwrapping phase and will soon come to life in Echoes of Extinction! I’m thrilled to see them grazing and scurrying through our environments soon. Have a wonderful Thanksgiving—share your meal with loved ones, and see you next time!

Ouranosaurus:

Coelophysis:

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[h2]FuriousSmaug[/h2] - Programmer

Hey all! I’ve been working on our new diet system, and I’m super excited to share how it’s shaping up. Survival in Echoes of Extinction is all about choices, and this system is no exception. Players will have the ability to fully customize their strengths and weaknesses by choosing buffs and debuffs tied to their dietary preferences as they grow.

Food sources are more than just survival—they’re a strategy. Herbivores will come across rare plants that give boosts to specific nutrients, while carnivores get theirs based on the nutrient levels of their prey, with special organs like intestines offering unique benefits. Managing these nutrients not only affects your growth rate but also unlocks a species-specific wellness buff that evolves with your life stage.

For example, juvenile Tapejara will have a much easier time maintaining this wellness buff compared to their adult counterparts, while massive creatures like Diplodocus face greater challenges due to higher thresholds. This adds a whole new level of strategy to survival—making every bite count.

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[h2]AirSickLowLander[/h2] - Level Designer

This month, I focused on enhancing the environment surrounding the village. The village now has dense foliage and small props for a more vibrant atmosphere. I also optimized geometry and textures, reducing disk space and video memory requirements without compromising quality.

I replaced the ocean with a more realistic and better-performing version and revamped areas like the ruins on a small island in a lake. It’s been a productive month of optimizations that will benefit everyone!



Winter VS Summer:


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[h2]Danik[/h2] - Programmer

This month, I resumed work on the tribal AI after resolving editor issues. I focused on hostile camp behaviors, introducing stealth gameplay near these camps. I also refined the AI's Idle/Alert/Combat states and investigated optimizations to make the system less CPU-intensive in the future.

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[h2]RAR[/h2] - 3D Artist

This month, during our weekly live streams, I made significant progress on the **Purussaurus**, moving into the first pass of scale detailing. I’ve also reworked the **Eocarcharia** model, building a new low poly and adjusting its proportions and anatomy. Thanks for all the support during the live streams!

Eocarcharia Remake WIP:

Purussaurus WIP:


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[h2]Void[/h2] - Graphic Designer

This month, I focused on UI design, specifically the character inventory and bleed UI. The bleed UI dynamically changes based on the dinosaur’s actions, such as sitting or running. Here’s a sneak peek of the work-in-progress UI!



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[h2]Chikangia[/h2] - Programmer

Hey everyone, this month I worked on UI updates, including the character selection and customization screens. Players can now customize their dinosaur and tribal characters. Check out these screenshots!



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[h2]HematoSalpinx[/h2] - 3D Artist

Hey y’all, Matthew here. I’ve been steadily working on the **Onychodus** sculpt, adding intricate details. I’m excited for you to see this character come to life. Happy holidays, and until next time!



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[h2]Inkasaur[/h2] - Concept Artist

This month, I created skin concepts for our AI creatures, including desert and jungle morphs for **Coelophysis**, alongside other planned AI designs.

Jungle Pattern:

Desert Pattern:
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[h2]SadEch[/h2] - 3D Artist

Despite being sick, I managed to rig the new **Dryosaurus** and create a new UV map. I’m currently working on its gore and morph targets for blinking and breathing.

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[h2]Vittoria[/h2] - UI Designer

Hello everyone! This month, I started working on the **Eocarcharia** dossier, gathering references and documentation to ensure it aligns with Echoes of Extinction's style. It’s not ready to show yet, but stay tuned!

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[h2]Mayonnaise Eater[/h2] - Sound Designer

This month, I worked on making dinosaur movements feel more organic through sound design. From grunts to chuffs, these sounds will add a deeper sense of realism to your favorite dinosaurs. I can’t wait for you to hear what we’ve created!