When is the Public Tech Demo launching? - New Dev-blog #26 is Out!
Islander
[p]– Project Lead[/p][p][/p][p]Hey Extinctioneers, welcome to another Dev-blog. This month has been packed with a whole load of new content and information, from the beginning of the Tropeognathus to the Ouranosaurus gore and skeleton. So far, this month has mostly consisted of bug fixing and getting ready for the Tech Demo that we would like to bring out this December; that is the goal at least. We will also be hosting a pre-stress test for all our Patreons on the 7th of December for anyone who wants to come help us find any last-minute bugs and really push the server. This will be for the Sub-Adult Patreon tier and above, but the Tech Demo after that will still be free for everyone. Either way, it's been a good month, and I look forward to seeing you all on Akura soon![/p][h2]Video:
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FuriousSmaug
[p]– Programmer[/p][p][/p][p]Hey all! This month has had a plethora of new additions. We’ve heard your feedback and have remade all the footstep sounds and then some for the dinosaurs. We now have varieties per terrain and movement type. Kleiner and Ech have also passed several new and revised animations to me, polishing up the Eocar’s animation set and nearing completion with the Ourano. Finally, I’ve had the honor of implementing a test model of Purussaurus in order to test scaling. Islander will hopefully share some images and/or videos of progress so far![/p][p]Looking towards the future, we have changed Ouranosaurus’ call ability to a “shank” of sorts, inflicting medium bleed and damage while on the move. This will allow Ourano to go on the offensive if it needs to. We are also aiming for a December release of the TD. While we are very happy with the progress we have made, a few things may still be a bit unfinished or need polishing after release. Don’t worry, though; we won’t stop updating the TD until it’s at a point where all of us see it as we envisioned.[/p][p][/p][p]Chikangia
[p]– Programmer[/p][p][/p][p]This month was heavily focused on stability and polishing core gameplay systems for the Tech Demo.[/p][p]QA Bug Fixes: I fixed a number of bugs reported by QA, mainly related to the inventory, crafting, and item systems to ensure smoother and more reliable gameplay.[/p][p]Save System Improvements: The save system has been upgraded and now properly saves quests as well, improving progression consistency.[/p][p]Quest System Work: I continued working on the quest system to prepare it for future content and integrations.[/p][p]GAS Improvements: Lastly, I made several optimizations and enhancements to our Gameplay Ability System to improve performance and flexibility.[/p][p]More improvements are on the way for the Tech Demo![/p][p][/p][p]M_Z
[p]– Sound Designer / Foley Artist[/p][p][/p][p]Hello! I'm M-Z, and this was my first month working for EoE.[/p][p]During this period, I focused 100% on Foley sounds, such as footsteps and ambient sounds.[/p][p]I'm still working on it, trying to bring the best possible quality to create a good immersion in the game. I've already created forest ambient sounds, and I've created medium and tiny footstep sounds. Right now, I'm working on large footsteps and more ambient sounds.[/p]Kouga
Vittoria Leto
[p]– Artist[/p][p][/p][p]Hi everyone! This month I’ve been working on the illustration design for the Kickstarter campaign, and now I’m creating some characters that will be revealed soon. I’m really excited to share my work with you as soon as possible![/p][p]
Dre
[p]– Social Media Manager[/p][p][/p][p]This past month working as Social Media Manager for the game has been both exciting and challenging. It’s been incredibly rewarding to connect with such a passionate community, but there were definitely moments that pushed me to grow. Keeping up with fast-paced updates and managing community expectations all required quick thinking and adaptability. Some days brought unexpected schedule changes or dips in engagement, and finding the right rhythm between creativity and consistency wasn’t always easy.[/p][p]Despite those challenges, this month has taught me a lot, and I’m proud of the progress made. We're growing and we’ve already achieved 36k wishlists! Looking ahead, I’m excited to explore new ideas, develop more interactive content, and continue strengthening the bond between the game and its community. There’s so much potential on the horizon, and I can’t wait to see what we can build next.[/p][p][/p]Soundrynx
[p]– Sound Designer[/p][p][/p][p]Hello![/p][p]This month I have focused on the less happy sounds for the dinos, a.k.a. hurt and death. I've also reimagined the sounds for Ouranosaurus' alt attacks, providing different variations for every attack angle. Looking forward to doing the eat/drink next! You can hear some of the sounds I made in the Video Devblog on YouTube![/p]
RAR
[p]– 3D Artist[/p][p][/p][p]This month, I've primarily been focused on working up the concept for the Tropeo on our weekly live streams. The concept is nearing completion and I'll soon be ready to jump into some modeling.Image[/p][p][/p][p]
MinizepWolf
[p]– Tech Artist[/p][p][/p][p]This month I have been working on the set of animations to repurpose them for holding the torch. Next, the animations to do will be for the weapon.[/p][p][/p][p]Void
[p]– 2D Artist[/p][p][/p][p]Hey everyone! This month has been dedicated to creating art for in-game items, and here's a peek at my ongoing work in progress! Hopefully this will make the items in-game look much better in inventory. Next up are more items after they're polished and made game-ready!Image[/p][p][/p][p]
Arrived
[p]– 3D Artist[/p][p][/p][p]This month I got to work on the gore model for the Ouranosaurus, which includes most of the skeleton and also some organs.[/p][p][/p][p]SadEch
[p]– Animator[/p][p][/p][p]This month I worked on more animations for the Eocarcharia and Ouranosaurs. I fixed up the quadrupedal walk, which is now the crouch state for Ourano. I also made a new bipedal slow walk for it. I also made a new animation for the Eocarcharia, which will be one of its special abilities; this will cause high bleed to its target. I also did some work on one of Ourano's special abilities, which is a sort of stab that it will use its long thumb for. We hope these special attacks can be squeezed into the Tech Demo, but we will have to see.[/p][p][/p][p]Kleiner
[p]– Animator[/p][p][/p][p]This month I worked on a few animations for the Ouranosaurus, like the new threaten animation as well as the limp for when it has broken its leg. This month I'm also working on the Ourano turn-in-place animations so it can turn around a lot easier.[/p][p][/p][p]AirSickLowLander