One Year of Echoes of Extinction! New Devblog #12 is Out!
ONE YEAR WITH ECHOES OF EXTINCTION!
[h2]Islander[/h2] - Project Lead
Hey Extinctioneers!
This month has mostly focused on refining models and animations to ensure they all meet our quality standards. Below, I have some images showing the before and after of our Dryosaurus and Eocarcharia. We also present our new concept for the AI Gallimimus, which our tribals will be able to tame and ride, as well as serve as a nice snack for some hungry carnivores—these can be found in RAR's section. Additionally, we have announced the addition of a new dinosaur and the removal of another, which you can read about in Furious's section.
On another note, we have decided to start doing monthly dev-blogs via videos, which will be posted on our YouTube channel at the end of every month. You can expect the first one tomorrow, though normally they'll be posted at the same time as the Steam dev-blog.
Thank you all for sticking around and supporting us through this journey. It's been one year since we started, and we've made incredible progress, pushing us closer and closer to our vision. We hope you're as excited as we are to see what we can achieve in another year of development—don't blink!
Eocarcharia Before and After:

Dryosaurus Before and After:

[h2]Adrian[/h2] - Retopologist
Why hello there, been a long while since I gave an update but I have returned for more with new assets to retopologize once more for the project. We bring you the cute dinosaur of the Jurassic that would later become the key to all ornithopods onwards throughout the Mesozoic. It shall squeak around the wilderness as the first A.I. to fulfill the needs of the players in the game. Will be back soon at a later date.
Retopologized Dryosaurus Model:

[h2]HematoSalpinx[/h2] - 3D Artist
This month I wrapped up Coelophysis and handed it off to RAR to refine the sculpt. With Dryosaurus and Coelophysis getting ready to enter the next stage of development, I am looking forward to seeing these creatures come to life!
[h2]AirSickLowLander[/h2] - Level Designer
This month I've been hard at work improving performance and adding more details to the cove area. I have optimized tons of foliage that wasn't quite where it needed to be, converting them to full geometry to make the best use of Nanite as possible. The memory usage of textures is now down to 1/3 of what it was a month ago as well! There are new areas to explore on the map that no one has seen yet, and there are many other smaller optimizations and details that have been added to the game recently. Height mapping of the landscape has also significantly improved, looking much more realistic than it did before.





[h2]FuriousSmaug[/h2] - Programmer
This month I've been working hard on the turn-in-place system and it's coming along great, and the final iteration (fingers crossed) will be making its way to QA soon. A short video showcasing how progress looks so far is available below. Aside from turn-in-place, I have spent some time continuing to balance the next two playables on our roster, as well as swap out three others for three new ones to create a better balance between herbivore and carnivore. Unfortunately, Afrovenator was unable to make the cut due to playstyle overlap and will be removed. However, with its removal, we can introduce a new, unique playstyle of an herbivorous dinosaur known as Mussaurus. That's all for now—happy one year in development to the rest of the team, you guys are fantastic!
Turn In Place: [Work in Progress]

[h2]RAR[/h2] - 3D Artist
This month was spent providing support on the design and sculpts of Dryosaurus, Gallimimus, and Coelophysis. I did a pass on the Coelophysis and passed it on for retopology. Ouranosaurus has also been prepped for retopo, and I've begun some explorations for skin patterns and coloration on it and Dryo. Additionally, we have started work on the Gallimimus concept art and have come up with two different variations. Concept B will be available as a customization option.
Ouranosaurus Skin A Concept:

Refined Coelophysis Model:

Dryosaurus Skin A Concept:

Gallimimus A:

Gallimimus B:

[h2]MiaMia[/h2] - 3D Artist
This month has been focused on reworking some of the current tools and weapons to ensure they are engine-ready and efficient for the game! Am hoping that with this next month, I can move onto focusing on the icons and newer models!
[h2]SadEch[/h2] - 3D Artist
This month, I've refined some animations to fit our standard and reworked some of the locomotion for turning, while also exploring ways to achieve the best feeling and looking movement possible. Hopefully, next month, a few new animations will be shown off!











































