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Echoes of Extinction News

New Devblog #9 is Out!

Islander - Founder/Creative Director


We have been working tirelessly this month to finalize the Tech Demo for our content creators and Patreon supporters. We are extremely close to releasing it, with only a few minor bug fixes remaining. Expect it to drop at any moment! I recently streamed a preview of the Tech Demo, so if you missed it, be sure to check it out after reading about the amazing progress our developers have made this month.

[previewyoutube][/previewyoutube]

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[h2]AirSickLowLander - Level Designer[/h2]

This month I replaced the landscape with a higher res version that is scaled proportionally to the size of the world. I’ve also been working on reducing memory usage, as well as other general optimization. The beginning of a waterfall and pond have been added (Still work in progress), and collisions improved in the jungle to reduce interruptions on the surface. There have been many smaller details added/modified along with these bigger changes.



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[h2]HematoSalpinx (Fortress) - 3D Modeler[/h2]

This month I've been working with RAR and Vittoria in bringing Dryosaurus to life with an improved model, it's not yet complete, but this is the progress so far!



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[h2]FuriousSmaug - Programmer[/h2]

Hey all! This month has been filled with lots of bug fixes, tweaks, and builds. The QA team has been hard at work ensuring as many bugs as possible are found and squished before being released to the Backer’s Build. Speaking of such, it should be releasing very shortly or has already released at the time of writing this. There have been a few issues that have delayed it, but luckily they are fixed up now. Several bugs have been fixed, as well as several adjustments made based on feedback.

Asides from bug fixes and tweaks, a few final things were added to the Backer’s Build, with the biggest being saving. A strong save system (and community friendly) is extremely important for the game’s success, so we wanted to ensure it was built properly and worked properly. There were a few hiccups in its creation process, from saves spawning the player in the wrong place to not deleting your save on death, allowing players to respawn without losing progress. However, they have been mostly resolved and the system is soon ready for testing. Unfortunately, it will not make it into the first iteration of the Backer's Build, but it will when it is fully ready for public usage.

Finally, the winner of the next AI species: Europasaurus. While still a few AI away (we will need to implement Gallimimus and a new species, Coelophysis first), Europasaurus will be featured as a relatively gentle herbivore roaming the lands of Akura. Our intent is to make it behave similar to that of an African Elephant, in that it will have thick skin, strong bonds, and be very defensive, not standing back from a fight. The Europasaurus will be capable of kicking, rearing and stomping, and charging/slamming into predators. Its thick skin will give it a slight armor and high bleed resistance, meaning it’ll take quite a bit to take down this impressive little sauropod. As a quick note, all species that were featured in the vote will be added in time.

That’s all for now. I hope you guys have been enjoying the progress we’ve made so far, I know we have. As always, thank you to our Patreons, super excited to roam around with you all soon!

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[h2]Raul Ramos [RaR] - 3D Modeler[/h2]

Started in on the Ouranosaurus this week. I'm currently working on the block-in using a simplified skeleton and muscles. There is still some to go but I should be done with this fairly soon! Here is a preview of the Skeleton and Muscles:



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[h2]SadEch - 3D Artist[/h2]

For this month, I've made all the swimming animations such as swimming idle, swim forward, and swim sprint for the Eocarcharia, the limping idle, the limp walk, and limp run as well. Can't forget the sniff to find your prey, too! Oh, and the majestic horseshoe crab! Currently, I am working on the precise movement, such as turning in various degrees and ways to ensure a smooth and realistic experience, so that would most likely arrive in time for the next devblog.



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[h2]Minizep Wolf - Tech Artist[/h2]

Hey everyone! This month has been a busy one. A large portion of it was putting together the server/clients for testing. Not a lot to talk about with that one except that we hope we have solved all the floaty dino/human issue and a bunch of little bugs fixed along the way. I've also implemented all the human animations for crouch/walk/run for unarmed, bow, and torch poses with some help from the new members on our team.

I've just started creating a working server browser to be able to choose servers during the tech demo. So at the start of the month, I'll be working on that as well as tidying up things like the (night)vision and other little things we want working in the Tech Demo.

I'm getting excited to share what we have all made together! 😄



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[h2]MiAmor2003 - Modeler[/h2]

This month has been dedicated to creating the basic tools for the tribal characters, such as the pickaxe, hammer, and spade! These models have now been completed, and I've started creating some of the weapons, like the Longbow!



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[h2]New developers joined our team this month![/h2]

  • DiegoFergar67 - Sound Designer
  • MiAmor2003 - Modeler
  • Chikangia - Programmer
  • Johnolofz - Sound Designer