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Bugfix - Items, champion challenge

[p]Bugfix for arcane bell, brittlebark blessing, featherweight armor, prickly pumpkin, blackbriar gauntlet, citrine ring[/p][p]Changed 0 / 1 crown for accepting / declining champion challenge to 1 / 2 crowns.[/p]

Patch #09 - Halloween event, hall of fame, item changes

[p]Hello everyone!

This patch celebrates the spooky season with a new miniboss, enemies, items and a limited time only skin. The halloween event will be live for around 2 weeks!

[/p][p]This patch also contains some other major changes we've wanted to do for a while. [/p][p][/p][p]Unique keyword[/p][p]We've decided to make all rare/heroic items (blue/purple rarity dot) into unique by default, meaning if you already own a copy of an item, you can not find a duplicate of that item. We've overtime had to make more and more rare/heroics into unique for balance, this change makes it easier to keep track of which items you can get duplicates of and which you can't. With all items above common being unique, no exceptions, we've also removed the tag visually. We've taken the chance to buff many of the underperforming rare/heroics that were previously not unqiue and we've reworded the few common items that were unique so that they can be upgraded into gold/diamond by the golem. However we're not doing this solely for balance, we think this will improve build diversity and make players consider to use items they've not used before. Previously, if you had an armor build with 40 base armor and the "Chainmail Armor" item that regains all your base armor as your best item, the next best in slot item you'd look for is of course another "Chainmail Armor", no other item can compete with that. This meant that the next best item for most builds would always be another copy of their current best item. [/p][p]
Of course it's fun to win, and the point of the game is to find synergies that make you feel powerful and stomp the competition, we don't want to get away from that or water down the experience, but we think the play pattern of looking for what other items can fit your build instead of rerolling merchants and hoping for good RNG for a duplicate will be more enjoyable in the long run.

"Trigger twice"[/p][p]Items that said "Bomb items trigger trice" or "Ring items trigger twice" etc was not able to multiply together how players expected them to. We've changed that so that all such items say "Your bomb items trigger 1 additional time" etc to make them more easily understandable and now they all add their additional triggers independently, making them stack together.[/p][p][/p][p]Hall of Fame[/p][p]When a champion collects 10 wins they will be retired and enter the "Hall of Fame". [/p][p]Getting a champion into the hall of fame will grant you an additional reward, they will be saved under their own tab in your list of champions and they will also be show to other players in a global hall of fame list. The reason we're doing this, other than giving kingmaker players a goal to aim towards, is for balance purposes. [/p][p]There was previously no cap to how many wins a build could get which meant that some builds got the perfect setup and got 50+ or even 100+ wins, greatly accelerating the speed of which meta on new patches got stale. The 100 people that lost against a supercharged version of build X would feel that the meta was full of build X even though it was in some cases just a few instances of that build that got a huge amounts of wins and overstayed their welcome in the pool. This change will self-regulate to take overperformers out of the pool and speed up the rotation of builds going in and out, which we hope increases diversity of opponents you'll face. [/p][p]Without the cap players were also more incentivized to go for the same highroll build again and again, since uploading even one of those champions would yield many more crowns than trying to be flexible and get up more but weaker champions. That is fine if that's how some players find their fun, but it's not a playstyle we want to reward mechanically. [/p][p][/p][p]Patch #09 Changelog[/p]
  • [p] Added halloween event[/p]
  • [p] All rare/heroic items are now unique by default[/p]
  • [p] Added the Hall of Fame[/p]
  • [p] Moved the eggs to their own event (disabled in Kingmaker until next patch)[/p]
  • [p] Changed Junksmith from copying an item to allow 2 edges on a weapon[/p]
  • [p] Removed Beekeeper event from kingmaker[/p]
  • [p] Choosing to fight a champion gives no crowns by default, you only earn crowns for wins your champion gathers[/p]
  • [p] Added new biomes for rare events in kingmaker[/p]
  • [p] Fixed swampland starting on last chosen difficulty instead of normal
    [/p]
[p]Items changes:[/p]
  • [p]Featherweight Greaves - Changed effect: Whenever you lose speed, restore that much health[/p]
  • [p]Briar Greaves - Changed effect -> Whenever you lose armor, gain 1 thorn[/p]
  • [p]Iron Shrapnel - Buffed -> Battle start: Deal 4 damage to the enemy, if they don't have armor, tripple the damage dealt[/p]
  • [p]Vampire's Tooth - Changed effect -> If you have exactly 1 sanguine item, it triggers 1 additional time[/p]
  • [p]Fungal Cloak - Heroic -> Rare[/p]
  • [p]Mushroom Soup - Changed effect - > Turn Start: Gain 1 poison and restore 2 health[/p]
  • [p]Melon Bomb - Changed effect -> Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1[/p]
  • [p]Liferoot Hammer - Changed effect -> Turn Start: If you have regeneration, gain 1 additional strike[/p]
  • [p]Marbled Stonefish - Changed effect -> Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has[/p]
  • [p]Honey Mead - Buffed -> Wounded: Restore health to full[/p]
  • [p]Mineral Water - Changed effect -> Battle Start: Decrease all your status effects by 1 and gain 3 armor for each removed status effect[/p]
  • [p]Boiled Ham - Changed effect -> Battle Start, Exposed & Wounded: Decrease a random status effect by 2[/p]
  • [p]Frostbite Greaves - Changed effect -> Battle Start: Give the enemy freeze equal to your speed[/p]
  • [p]Frostbite Greaves - Rare -> Heroic[/p]
  • [p]Frostbite Claw - Buffed -> If the enemy has freeze, temporarily gain 3 attack[/p]
  • [p]Iceblock Shield - Common -> Rare[/p]
  • [p]Swiftstrike Cloak - Buffed -> Battle Start: Gain 1 additional strike[/p]
  • [p]Chainmail Armor - Buffed -> Removed -1 base attack[/p]
  • [p]Royal Helmet - Buffed -> Exposed: If you have more than 20 gold, gain 20 armor[/p]
  • [p]Royal Helmet - Nerfed -> Removed 1 base armor[/p]
  • [p]Frostbite Armor - Buffed -> The enemy's first strike deals double damage, afterwards give the enemy 5 freeze[/p]
  • [p]Frostbite Armor - Nerfed -> Removed 2 base armor[/p]
  • [p]Bramble Vest - Changed effect -> The first time each turn you gain thorns, restore that much health[/p]
  • [p]Cracked Bouldershield - Buffed -> Exposed: Gain 10 armor[/p]
  • [p]Explosive Surprise - Buffed -> Exposed: Deal 8 damage[/p]
  • [p]Firecracker Belt - Buffed -> Exposed: Deal 1 damage 5 times[/p]
  • [p]Double Explosion - Changed effect -> The first time the enemy takes damage from a bomb, double it[/p]
  • [p]Basilisk Scale - Buffed -> Battle Start: Gain 6 armor and 6 poison[/p]
  • [p]Royal Horn - Changed effect -> Battle Start: Gain 1 gold. Symphony[/p]
  • [p]Royal Horn - Common -> Rare[/p]
  • [p]Serpent Lyre - Nerfed -> Exposed: Give the enemy 2 poison. Symphony[/p]
  • [p]Serpent lyre - Removed unique[/p]
  • [p]Arcane bell - Removed unique[/p]
  • [p]Explosive Arrow - Nerfed - > Turn Start: If the enemy doesn't have any armor, deal 2 damage[/p]
  • [p]Explosive Arrow - Heroic -> Rare[/p]
  • [p]Marshlight Lantern - Buffed -> Exposed: Lose 5 health and gain 15 armor[/p]
  • [p]Purelake Armor - Buffed -> Exposed: Remove 1 purity to gain 8 armor[/p]
  • [p]Forge Gauntlet - Buffed - > 2 base attack[/p]
  • [p]Forge Gauntlet - Nerfed -> Battle Start: Give the enemy 6 armor[/p]
  • [p]Arcane Shield - Nerfed -> Whenever a countdown effect triggers, gain 2 armor[/p]
  • [p]Purelake Tome - Buffed -> Countdown 2: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown[/p]
  • [p]Silverscale Greaves - Buffed -> Battle Start: If you have more speed than the enemy, give them 3 riptide[/p]
  • [p]Silverscale Greaves - Nerfed -> Removed 1 base speed[/p]
  • [p]Friendship Bracelet - Buffed -> Battle Start: The enemy loses 2 attack[/p]
  • [p]Friendship Bracelet - Nerfed -> -2 base attack[/p]
  • [p]Featherweight Armor - Changed effect -> Turn Start: If you have more speed than the enemy, spend 1 speed to temporarily gain 3 attack until the end of the turn[/p]
  • [p]Acid Mutation - Nerfed -> While you have acid, temporarily gain attack equal to acid[/p]
  • [p]Echo Rune - Rewording: Wounded: Trigger a random battle start item[/p]
  • [p]Blacksmith Bond - Rewording: You can activate Exposed 1 additional time per battle[/p]
  • [p]Kindling Bomb - Rewording: Battle Start: Deal 1 damage to the enemy and increase the damage of your next bomb that triggers by 3[/p]
  • [p]Twinfuse Knot - Rewording: Your bomb items trigger 1 additional time[/p]
  • [p]Chainlink Medallion - Rewording: Your On Hit effects trigger 1 additional time[/p]
  • [p]Hero's Crossguard - Rewording: First Turn: Your On Hit effects trigger 1 additional time[/p]
  • [p]Stillwater Pearl - Rewording: Riptide can activate 1 additional time per turn[/p]
  • [p]Iron Rune - Rewording: If you have exactly 1 item with exposed, it triggers 1 additional time[/p]
  • [p]Arcane Lens - Rewording: If you have exactly 1 tome equipped, it triggers 1 additional time[/p]
  • [p]Powder Keg - Rewording: If you have exactly 1 bomb item, it triggers 1 additional time[/p]
  • [p]Grand Tome - Rewording: Countdown 10: Trigger all your other tomes[/p]
  • [p]Highborn - Rewording: Your Ring items trigger 1 additional time[/p]
  • [p]Twin Blade - Rewording: Turn Start: Gain 1 additional strike[/p]
  • [p]Citrine Ring - Rewording: Battle Start: Spend 5 speed to gain 1 additional strike at turn start for the rest of the battle[/p]
  • [p]Swiftstrike Stag - Rewording: Turn Start: Swiftstrike Stag gains 2 additional strikes[/p]
  • [p]Bloodlord's Axe - Rewording: Battle Start: Steal 5 health from the enemy[/p]
  • [p]Lightspeed Potion - Rewording: Battle Start: Restore 1 health for each speed you have[/p]
  • [p]Lightspeed Potion - Removed unique[/p]
  • [p]Lightspeed Elixir - Rewording: Battle Start: Gain 1 max health for each speed that you have then restore that much health[/p]
  • [p]Lightspeed Elixir - Removed unique[/p]
  • [p]Lifeblood Helmet - Rewording: First Turn: Restore 1 health for each damage dealt by your strikes[/p]
  • [p]Lifeblood Helmet - Removed unique[/p]
  • [p]Silver Anchor - Name change: Silverscale Anchor[/p]
  • [p]Frostbite Claw - Name change -> Frostbite Shard[/p]
  • [p]Lifeblood Burst - Name change - > Lifeblood Bomb[/p]
  • [p]Hydra's Eyeball - New item[/p]
  • [p]Leshen's Shovel - New item[/p]
  • [p]Bomb Bag - Removed item[/p]
  • [p]Ironstone Bracelet - Removed item[/p]
  • [p]Plated Greaves - Removed item[/p]
  • [p]Druids Cloak - Removed item[/p]
  • [p]Flameburst tome - Added bomb tag
    [/p]

Bugfix - Font size, hover weapon description

  1. [p] Fonts for difficulty displayed incorrectly[/p]
  2. [p] Hover box for weapon in game over screen displayed incorrectly[/p]

Patch #08 - New game difficulties, balance changes

[p]Hello everyone!

We've heard a lot of feedback on the game being too difficult and punishing at times, this patch adds more ways to choose the right challenge for you, we hope there's something for everyone.

[/p][h3]Steam Reviews: We'd Love To Know What You Think[/h3][hr][/hr][p]If you give this patch a try, we’d really appreciate a Steam review. Reviews do a lot: they help other players understand how the game feels right now, they influence how visible the game is on Steam, and they guide us on where to focus next. A short, honest review after playing goes a long way, and we make sure to read them all.

Normal difficulty: Start with 20 health, each day have more steps, increased chance to find gold & diamond items.

Hard difficulty: Start with 10 health, no added bonuses.

Very hard difficulty: Start with 10 health, bosses are more powerful, nights are longer.[/p][p]
Patch #08 Changelog[/p]
  • [p] Added two new difficulty modes in singleplayer[/p]
  • [p] Fired up buff removed[/p]
  • [p]Added achievements for hard & very hard difficulty[/p]
  • [p] Gold & Diamond chest have been removed from kingmaker. This is to balance variance between players and runs and lower the highroll ceiling required to compete with champions[/p]
  • [p] Banishing a weapon rerolls into a new weapon[/p]
  • [p] Fixed a bug where fighting the boss with 0 steps left would skip 1 extra day[/p]
  • [p] Fixed a bug where hidden dagger amounts would not save during exit[/p]
  • [p] Fixed a bug where kingmaker matches would not end[/p]
  • [p]You can no longer face your own champion [/p]
[p]Items changes:[/p]
  • [p] Candied Nuts: [/p][p]\[Battle Start: Gain 3 thorns. Thorns deal double damage] ->
    \[Thorns deal double damage][/p]
  • [p] Crimson Cloak: [/p][p]\[Whenever you take damage, restore 1 health] -> [/p][p]\[Whenever you lose health, restore 1 health][/p]
  • [p] Assault Greaves: [/p][p]\[Whenever you take damage, deal 1 damage] -> [/p][p]\[Whenever you lose armor, deal 1 damage][/p]
  • [p] Brittlebark Armor: [/p][p]\[Whenever you take damage, take 1 additional damage] -> [/p][p]\[Whenever you lose health, take 1 additional damage][/p]
  • [p] Blackbriar Armor:[/p][p]\[Whenever you take damage, gain 2 thorns] -> [/p][p]\[Whenever you lose armor, gain 2 thorns][/p]
  • [p] Featherweight Edge: [/p][p]\[On Hit: Convert 1 speed to 1 attack] -> [/p][p]\[On Hit: Convert 2 speed to 1 attack][/p]
  • [p] Lifeblood Burst: [/p][p]\[Whenever you restore 3 or more health, deal 3 damage] -> [/p][p]\[Whenever you restore 5 or more health, deal 5 damage][/p]
  • [p] Primordial Soup:[/p][p] \[Acid removes health as well] -> [/p][p]\[If the enemy has no armor, acid removes health instead][/p]
  • [p] Saffron Feather: [/p][p]\[Turn Start: Spend 1 speed to restore 2 health] -> [/p][p]\[Turn Start: If your health is not full, spend 1 speed to restore 2 health][/p]
  • [p] Spiny Kiwifruit: [/p][p]\[Battle Start: Gain 3 acid and gain thorns equal to acid] -> [/p][p]\[Battle Start: Gain 2 acid and gain thorns equal to acid][/p]
  • [p] Arcane Gauntlet: [/p][p]\[Battle Start: Halve all countdowns] -> [/p][p]\[Battle Start: Halve all countdowns for the rest of the battle][/p]
  • [p] Glasses of the Hero: [/p][p]\[On Hit: Reduce countdowns by 1] -> [/p][p]\[On Hit: Reduce all countdowns by 1][/p]
  • [p] Iron Chain: [/p][p]\[5 armor] -> [/p][p]\[Exposed & Wounded: Gain 1 attack][/p]
  • [p] Holy Tome: [/p][p]\[Countdown 6: Gain 3 attack] -> [/p][p]\[Countdown 4: Gain 4 attack][/p]
  • [p] Holy Tome: Common -> Rare[/p]
  • [p] Sword of Pride: [/p][p]\[Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage ] -> [/p][p]\[You cannot gain attack, armor or speed in battle][/p]
  • [p] Sword of Pride: 3 attack 3 armor 3 speed -> 5 attack 5 armor 5 speed[/p]
  • [p] Chainmail Armor: 0 base attack -> -1 base attack[/p]
  • [p] Limestone Fruit: 3 base speed -> 4 base speed[/p]
  • [p] Helmet of Envy: 3 base attack -> 5 base attack[/p]
  • [p] Featherweight Wings: 0 base speed -> 2 base speed[/p]
  • [p] Blastcap Armor: 8 base armor -> 10 base armor[/p]
  • [p] Brittlebark Buckler: 10 base armor -> 12 base armor[/p]
  • [p] Bloodstone Ring: Added unique tag[/p]
  • [p] Rock Candy: Removed stone tag[/p]
  • [p] Clearspring Cloak name changed to Fungal Cloak[/p]
  • [p] Arcane Bell now only decreases countdown by 1 while Arcane Gauntlet halves all countdowns permanently[/p]
  • [p] Bugfix - Frostbite claw only lost 1 attack instead of 3[/p]
  • [p] Bugfix - Double explosion not triggering correctly
    [/p]
[h3]He is Coming Wiki[/h3][hr][/hr][p]If you'd like to learn more about He is Coming, check out our wiki. If you'd like to become a contributor, contact Marcello (Hooded Horse) in our community Discord.

[/p][h3]How to Report Bugs[/h3][hr][/hr][p]If you run into any issues, contact us at: [email protected] or join our Discord server where you can report the issue in our bug report forum.

Please describe your issue and provide your save file. Find your save file here:

[/p]
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[h3]He is Coming Community[/h3][hr][/hr][p]Join the He is Coming community on Discord and Reddit to discuss the game, share tips, tricks, and share screenshots.[/p]