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Sanguine Demo

Alpha 1.0.3 Patch Notes

The demo has reached an alpha state! While there's still much to do and improve, I deeply appreciate everyone who has provided feedback and wishlisted the game—your support means a lot. This patch includes numerous fixes and major updates for the Sanguine demo, introducing a brand-new end game ranking system, extensive Main Menu and UI enhancements, significant map improvements, audio reworks, and much more.

Note: It is highly recommended to create a new save.

[h2]Key Updates:[/h2]

[h3]End Game Ranking System[/h3]
  • Introduced a new end game ranking system with seven different ranks to achieve.
  • Ranks are determined by:
  • Time taken to complete the demo.
  • Number of saves used.
  • Rankings will appear upon completing the demo.


[h3]Main Menu[/h3]
  • Added a new 3D background for the main menu.
  • Adjusted button locations and highlights for improved navigation.
  • Added a Credits button to watch the credits video.
  • Fixed minor navigational bugs.
  • Added new menu sound effects (SFX).
  • Increased save file capacity.
  • Updated save data font for better readability.
  • Rolled back previous audio settings changes; it is recommended to keep audio at the default value of '0.'
  • Enabled the ability to pause the intro car crash cutscene using Esc (keyboard) or Start (gamepad).


[h3]UI[/h3]
  • Updated UI legend icons for keyboard users.
  • Added keyboard/gamepad detection for dialogue screens.
  • Improved new player experience dialogs and added a new tutorial for sprinting.
  • Enhanced the inventory UI:
  • Locked slots are now more visible.
  • Inventory dynamically adjusts when expanded.
  • Adjusted legend locations across all UI menus.
  • Updated the pause menu layout for key bindings.
  • Added a "Switch UI Layout" option in the pause menu, toggling between keyboard and gamepad layouts.
  • Updated document icons in the Files menu.
  • Added a damage feedback UI to show when the player takes damage.
  • Reworked the pickup text UI for better clarity.


[h3]Map Improvements[/h3]
  • The map now dynamically updates based on player interactions with the world:
  • Icons and text appear and persist after interactions.
  • Default state has the legend hidden.
  • Added a Legend toggle:
  • Click (mouse), Q (keyboard), or X (gamepad).
  • Refined UI layout for improved clarity.


[h3]Audio[/h3]
  • Reworked in-world audio to reflect what the character hears.
  • Added new surface SFX for various materials.
  • Enhanced and added multiple SFX cues for immersion.
  • Introduced:
  • Audio for Officer John and the character in the diner bathroom.
  • Dynamic world SFX.
  • Audio for swinging the kitchen knife.
  • A new song for the Main Street area.
  • Fixed various audio bugs.


[h3]Content Updates[/h3]
  • Added a new credits video, custom music to come soon.
  • Added a new cutscene and slightly extended the demo.
  • Updated several existing cutscenes:
  • The corpse blood encounter.
  • The truck bed corpse blood scene.
  • Added:
  • New areas to explore and interact with.
  • Footstep visual effects for surfaces like water and dirt.
  • A small cutscene introducing the mutated corpse blood.
  • New decals for environmental detail.
  • Balanced health pools for better gameplay experience.
  • Enhanced various models:
  • Officer John’s model.
  • The first officer statue and matching doll color.
  • Updated environmental features:
  • Improved lighting across the world.
  • Added leaky pipe outside the diner to showcase water physics.
  • Introduced new animations for actions like reaching high objects.
  • Updated newspaper visuals and text.
  • Refined Steam achievements and their icons.
  • Added a new model for the AltRan main gate.


[h3]Document Updates[/h3]
  • Rewritten and refined the text for nearly all found documents.
  • Updated the first tutorial document.
  • Moved the map tutorial document to the forest.
  • Added a new tutorial document in the shack near the mobile homes.


[h3]Bug Fixes[/h3]
  • Resolved an issue where the first frame of the initial cutscene would flash.
  • Fixed multiple collision issues.
  • Addressed mouse state issues.
  • Fixed disappearing Officer trunk key.
  • Corrected long text running off the item examination window.
  • Resolved inventory issues with multiple items being selected simultaneously.
  • Fixed storage not updating after inventory expansion.
  • Fixed jittery rotation bug.
  • Corrected shot attack range and inconsistent headshot registration.


Thank you for playing and supporting the Sanguine demo. Your feedback is invaluable—stay tuned for more updates!