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[Hotfix] - 1.0.0.2

[p]Hello Lost Souls!


After the release we are coming back to you with small pack of quick fixes which we are introducing today, according to your feedback.


Patch Notes:
[/p]
  • [p]Fixed a bug where unlocking the Special Realm Card before unlocking any other card in that realm did not give access to the realm's Card Panel.[/p]
  • [p]Fixed a bug where the game wouldn’t proceed to the next turn if a Fylge died in the fire from Light a Fire card. Fylge’s remain unafraid of fire.[/p]
  • [p]Fixed VFXs persisting after using certain cards in specific circumstances.[/p]
  • [p]Sobslug telegraphs its attacks correctly now (!).[/p]
  • [p]The player can shoot over Bursting Growth after it has exploded.[/p]
  • [p]Fixed bones showing in Cadaver Dunes while inside a grove.[/p]
  • [p]Fixed some objects In Forest of Howling Shadows showing up while inside arenas.[/p]
  • [p]Fixed Doomglare’s shadow (it is no longer a vampire).[/p]
  • [p]Fixed erratic camera’s movement when entering a cave in The Breathing Chasm.[/p]
  • [p]Fixed the game not proceeding to the next turn when Gnawskull kills the last boar in a secret encounter in The Hidden Vale.[/p]
  • [p]Fixed out-of-bounds issue after talking to the moose in Meadows of Delusion.[/p]
  • [p]Fixed the narwhal tooth event in The Hidden Vale. You can now click on it again and again (if you want) and the eye icon has been placed better.[/p]
  • [p]Visual fixes for multiple area transitions.[/p]
[p][/p][p]In the coming updates, we will try to make a smoother on-boarding experience, with focus on UI feedback and a better diffuculty curve when entering new areas. We will also do some balancing of caves.[/p][p]
Furthermore, we will try to tackle the biggest bugs and add some QOL here and there.[/p][p]
We want to add some more treats for you, but that will come at a later time.

[/p][p]
Stay tuned for more updates soon!

~ The Outer Zone and 11 bit studios Teams[/p]