Throwback to Where it All Started
[p]Hello Everyone!
[/p][p]We’ve reached the end of the year, and honestly, we cannot wait for 2026! We’ve just released Death Howl, and we’re already preparing the console launch on February 19th, along with adjustments based on your feedback. Every day, we receive so many uplifting messages from you, and it truly means a lot to us. We also encourage you to leave the reviews if you haven’t done so yet!
[/p][p]Today, let’s take a moment to revisit where it all started, with our first Announcement Trailer at the beginning of the year and the debut of the demo in January:
[/p][previewyoutube][/previewyoutube][p]At that stage, the game was already in a playable state, with most of the writing and artwork completed. As we mentioned earlier, Death Howl was created by a small team of just three of us in Copenhagen. The growing number of wishlists motivated us to push forward and refine the game as much as possible before launch.
Below, you’ll find some of the earliest sketches of ours, which eventually transformed into the pixel art featured in the game. We still keep this notebook safe, and I’m sure it will remain with us for a long time as a reminder of this beautiful journey, haha!
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Later, we participated in the 2025 edition of our friends’ 11 bit studios Hands-On Event, where we met wonderful people and shared more insights about the development process of our game. Journalists and creators had the opportunity to play Death Howl on both PC and Steam Deck, and gave us a lot of valuable feedback that made us excited to develop the game further. We also invited Darkher band, who made music for our Announcement Trailer, and wow, what a show they did!:
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[/carousel][p]@Darkher
[/p][p]Afterward, we continued refining the balance and improving the demo even further. We launched closed playtests and offered over 20 hours of content for players to explore. The amount of encouraging feedback we received made us incredibly happy, and it strengthened our determination to deliver the best possible experience at release.
[/p][p]And here we are now. Death Howl is out on Steam with an amazing 90% Positive rating and a growing number of reviews, I'm hoping you can help us out with! It is also verified on Steam Deck, and will be launching on consoles on February 19th.
[/p][p]If you haven’t tried Death Howl yet, you can grab it with a 10% launch discount until January 3rd on Steam. It’s a great chance to enjoy something new during the Holidays.
[/p][p]Thank you so much for everything. What keeps us working, improving, and growing is you, the players, and the entire community.
[/p][p]We wish you all the best in 2026.
[/p][p]Stay tuned and see you next year!
[/p][p]~ The Outer Zone and 11 bit studios Teams[/p][p]
[/p]
[/p][p]We’ve reached the end of the year, and honestly, we cannot wait for 2026! We’ve just released Death Howl, and we’re already preparing the console launch on February 19th, along with adjustments based on your feedback. Every day, we receive so many uplifting messages from you, and it truly means a lot to us. We also encourage you to leave the reviews if you haven’t done so yet!
[/p][p]Today, let’s take a moment to revisit where it all started, with our first Announcement Trailer at the beginning of the year and the debut of the demo in January:
[/p][previewyoutube][/previewyoutube][p]At that stage, the game was already in a playable state, with most of the writing and artwork completed. As we mentioned earlier, Death Howl was created by a small team of just three of us in Copenhagen. The growing number of wishlists motivated us to push forward and refine the game as much as possible before launch.
Below, you’ll find some of the earliest sketches of ours, which eventually transformed into the pixel art featured in the game. We still keep this notebook safe, and I’m sure it will remain with us for a long time as a reminder of this beautiful journey, haha!
[/p][carousel]
Later, we participated in the 2025 edition of our friends’ 11 bit studios Hands-On Event, where we met wonderful people and shared more insights about the development process of our game. Journalists and creators had the opportunity to play Death Howl on both PC and Steam Deck, and gave us a lot of valuable feedback that made us excited to develop the game further. We also invited Darkher band, who made music for our Announcement Trailer, and wow, what a show they did!:
[/p][carousel]
[/p][p]Afterward, we continued refining the balance and improving the demo even further. We launched closed playtests and offered over 20 hours of content for players to explore. The amount of encouraging feedback we received made us incredibly happy, and it strengthened our determination to deliver the best possible experience at release.
[/p][p]And here we are now. Death Howl is out on Steam with an amazing 90% Positive rating and a growing number of reviews, I'm hoping you can help us out with! It is also verified on Steam Deck, and will be launching on consoles on February 19th.
[/p][p]Thank you so much for everything. What keeps us working, improving, and growing is you, the players, and the entire community.
[/p][p]We wish you all the best in 2026.
[/p][p]Stay tuned and see you next year!
[/p][p]~ The Outer Zone and 11 bit studios Teams[/p][p]
[/p]