Wild Assault Dev Log #36: New Map
[p]Hello Wild Ones![/p][p]It's time for Wild Assault Dev Log. This week, we’re unveiling a highly anticipated highlight—the development progress of a new map![/p][p][/p][h3]Overall Progress: Final Phase Initiated[/h3][p]As of yesterday, the fifth map has completed its basic packaging and officially entered the final testing and polishing stage! This means Wild Assault is about to welcome another strategic battlefield.[/p][p]True to our promise, each map aims to deliver a distinct combat experience. From early maps emphasizing "open-world exploration," "terrain-based tactics," "multi-level platform combat," to "linear assault rhythms," this time—vertical terrain tactics will be the core soul of the new map![/p][p][/p][h3]Theme & Core Mechanics: Vertical Warfare in the Snowy Mountains[/h3][p]Valiant will venture into high-altitude snowy mountains, battling amidst icy cliffs, harsh winds, and treacherous terrain.[/p][p]
[/p][p]Core Gameplay:[/p][p]•Vertical Terrain Advantage: Height differences will be key to attack/defense—holding high ground can suppress enemies but may also expose you to multi-directional assaults.[/p][p]•Multi-Route Design: The map offers numerous attack and flanking paths, enriching tactical choices and demanding tighter team coordination.[/p][p]•Environmental Interactivity: Rock walls, snowdrifts, and natural cover can be used for tactical evasion or surprise attacks.[/p][p][/p][h3]Zone Breakdown: Three Zones, Three Rhythms[/h3][p]Zone A[/p][p]
•Terrain Features: Uneven ground + natural rock cover[/p][p]•Tactical Positioning:[/p][p]•Pre-point area: Dense cover, ideal for ambushes and tactical maneuvering[/p][p]•Point core: Frontal combat hotspot, high-intensity clashes guaranteed[/p][p]•Ideal for: Teams skilled in terrain utilization and mid-range suppression[/p][p][/p][p]Zone B[/p][p]
•B1 (Urban Zone): Flat terrain, building clusters, suited for street fights and rapid rotations.[/p][p]•B2 (Canyon Zone): Narrow,隐蔽, complex terrain, emphasizing squad ambushes and stealth.[/p][p]•Key Mechanics:[/p][p]•Dual-point parallel design—attackers must split forces or focus assaults[/p][p]•Defenders can counter via multiple flanking routes[/p][p]•Note: Attackers have more route options but face longer rotations and higher decision-making costs.[/p][p]
[/p][p]Zone C[/p][p]•Design: Compact area, narrow passages, ultra-short engagement distances[/p][p]•Pace: High-frequency combat, prone to tug-of-war situations where victories are decided in seconds[/p][p]
[/p][p]That's all, join us again next week! We hope you enjoy a nice weekend.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]