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Wild Assault Early Access February 14 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 00:00 AM PST on February 14. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][h3]▌🔧 Bug Fixes[/h3]
  • [p]Combat Stability Fixes:[/p]
    • [p]Fixed a rare logic anomaly where Valiant Ones equipped with the talent "Detects enemy deployables and negative effects within 20 meters." would occasionally show 0 HP without entering the DBNO (Down But Not Out) state upon joining a match in progress (JIP).[/p]
  • [p]Localization Text Standardization:[/p]
    • [p]Fixed lowercase English formatting issues appearing in the in-game skill usage prompts for Hongying (Rabbit) and Uly (Meerkat), standardizing the visual presentation.[/p]
    • [p]Optimized the description regarding "luck counter not carrying over after obtaining the grand prize" in the Commissary - Beast Bone Exchange Center to make the rule clearer and easier to understand.[/p]
[h3]▌📢 Special Announcements[/h3]
  • [p]Upcoming Balance Preview:[/p]
    • [p]The next routine update is scheduled for February 26. We plan to implement dedicated balance adjustments for Erwin (Cat)'s Tactical Skill (Q). Stay tuned![/p]
    • [p]Players who log in on February 19 will still receive the regular maintenance mail reward. Please be sure to claim it promptly.[/p]
[p][/p][p]On this romantic holiday, we thank every Valiant One for your support and feedback. We wish you victory on the battlefield and a Happy Valentine's Day![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #58: Black Market Transaction Records & Anonymous Testimony

[p]Hello Wild Ones![/p][p]File ID: RAVEN-23-00213[/p][p]Archivist: Fang Wen · Intelligence Analysis Department, Mose Corps[/p][p]Classification Level: Requires "Silver Key" clearance for decryption[/p][hr][/hr][p]Last time, I presented to you the complete log of RAVEN-07's encounter with the "Crystal Husk" in the far north. That was a tragedy of energy backlash—a retribution triggered by our over-exploitation of the Beast Bone Core.[/p][p]But today's file is different. It points toward something darker than mere backlash—a clear, calculated malice with intent.[/p][p]The following content is corroborated by three independent sources: an encrypted transaction record from a black-market informant; an anonymous testimony from a former junior technician of the Huli Research Institute; and a fragment of an unsent personal letter I discovered among the late Dr. Lotus's effects, written in her lifetime.[/p][p]I have arranged them in chronological order. The truth may lie in the silences between the lines.[/p][hr][/hr][p]Document 1: Black Market Transaction Record (Excerpt)[/p][p]Location: Backroom of an underground bar[/p]
[p]Parties: Codename "Raven" (our informant) and Codename "Apothecary" (seller)
Raven: The last batch of "Clarity Agents" worked well. Do you have anything... stronger? The client demands "breaking physiological limits." Side effects are negotiable.
Apothecary: (Long silence) Yes. But it's not on the list. We call it "Dark Tide."
Raven: Effects?
Apothecary: Within 72 hours of injection: muscle density, neural reaction speed, pain suppression rate—every metric you can think of, tripled or more. But the cost is permanent. Skin blackens, like charred leather. Veins bulge, glowing dark purple. Energy... leaks from the pores. Unstoppable.
Raven: Controllable?
Apothecary: (Cold laugh) That's why it's expensive. Not the serum—the "Controller." A chip implanted in the back of each subject's neck, corresponding to different colored signal receivers—red for frenzied assault mode, blue for calm潜伏 mode, gold... rumored to trigger some kind of "unstable evolution." Without the Controller, the subject won't last a week. They'll burn themselves to ash from the inside.
Raven: Source?
Apothecary: Don't ask. Only know it comes from the north. A place that should have been forgotten long ago. The seller calls himself... "The Professor." A madman.[/p]
[hr][/hr][p]Document 2: Anonymous Testimony (Audio Transcription)[/p][p]Provider: Former assistant, Laboratory 3, Huli Research Institute (identity verified)[/p][p]Recording Location: Safehouse in a neutral country[/p]
[p]"...I was in charge of cleaning test tubes and disposing of failed samples. So I saw things they didn't want others to see."
"The disputes between Dr. Lian Hua and Dr. Marquez were never just academic. Marquez wanted 'breakthroughs.' Lian Hua wanted 'limits.' But there was a third person... we all called him 'The Professor.'"
"He wasn't on the official roster but had the highest lab clearance. His project was called 'Life Remodeling'—went further than Marquez's 'Super Soldiers.' He didn't want to enhance the human body. He wanted... 'to fully fuse the life properties of the Beast Bone Core with organic matter, to create programmable bio-weapons.'"
"I saw a test subject once. A lab mouse, injected with an early serum. Its eyes turned crystalline. Muscles swelled until the skin tore. But it sat quietly in its cage because of a small, glowing device on the back of its neck. The Professor said to the monitor: 'See? Controlled evolution. This is the future.'"
"Three months before the institute explosion, The Professor and Marquez had a huge fight. I caught fragments through the door. Marquez roared: 'You're creating monsters!' The Professor's voice was calm: 'No. I'm saving them. Giving them a perfect form, beyond fragility.'"
"After the explosion, The Professor vanished. Official reports said he died in the accident. But two months later, I saw the initial description of 'Dark Tide' on the black-market intel network... identical to the symptoms of that lab mouse."[/p]
[hr][/hr][p]Document 3: Dr. Lian Hua's Unsent Letter (Fragment)[/p][p]Discovered: Hidden compartment in her study[/p][p]To: Unknown recipient (or perhaps just a diary)[/p][p]Excerpt:[/p]
[p]"...Reviewed the 'Life Remodeling' project proposal again today. A chill to the bone. They call the Beast Bone Core the 'Cornerstone of Life,' yet seek to use it to code programs of death. Marquez is at least obsessed within the framework of 'humanity.' But The Professor... he has discarded all ethical shackles."
"He writes in the proposal: 'When life can be designed, pain can be suppressed, loyalty can be implanted—why fear war? We need only create more perfect soldiers.' I annotated: 'What you will create are not soldiers, but shadows that will inevitably backfire. The essential nature of Beast Bone Core energy is 'growth' and 'adaptation,' not 'obedience.' Forced control will only breed monsters that break all chains.'"
"He did not reply. Only, at the next meeting, a small, golden Controller prototype appeared on the back of his neck. He smiled and said, 'Lian Hua, fear stems from ignorance. And I... am becoming knowledge itself.'"
"I have a Foreboding. Some doors, once opened, can never be closed again. And all of us will live in the shadow of what lies beyond."[/p]
[hr][/hr][p]Three documents, pointing to the same dark core.[/p][p]The "Crystal Husk" may be a natural backlash, but "Dark Tide" and those creatures with Controllers are man-made, meticulously crafted tragedies. They are not products of loss of control—they are the extreme product of the very desire for control.[/p][p]"The Professor"—or, "The Mad Scientist"—never left. He merely moved from the sunlit laboratories into deeper shadows. He uses Dark Tide serum to forge weapons, uses Controllers to code loyalty, and perhaps... is even using the Crystal Husk phenomenon for some larger "experiment."[/p][p]What unsettles me most is Dr. Lian Hua's prophecy in her letter: "The essential nature of Beast Bone Core energy is 'growth' and 'adaptation,' not 'obedience.'"[/p][p]When the instinct for "growth" meets the shackles of "obedience," what will ultimately be born?[/p][p]When those Controllers fail, will the modified creatures simply break down... or will they evolve into something even more terrifying?[/p][p]What we face may no longer be merely a war.[/p][p]It is a cruel experiment on the very nature of life, orchestrated by a madman.[/p][p]And all of us... may already be part of the experiment.[/p][hr][/hr][p]File sealed.[/p][p]Awaiting next decryption.[/p][p]— Fang Wen, in dim light, the typewriter keys have just fallen silent.[/p][hr][/hr][hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access February 12 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Season 4 "Pursuit" - Part 2 officially begins on February 12th at 00:00 PT! We will perform a maintenance update without taking servers offline. During the update, matchmaking and custom room creation will be unavailable. Please restart your client and complete the resource update once maintenance starts.[/p][p]Below are the detailed contents of this version update:[/p][h3]🌟 Key New Additions[/h3][p]▌🔥 S4 Part 2 Thematic Event - WEAVING HEARTNEST[/p]
  • [p]First Wave of the Homecoming Series - 'Embered Returns' Event[/p]
    • [p]With the new year on the battlefield, all things return to their nests. Collect all pinecones to exchange for the Uly– Purple Lightning Rush skin.[/p]
      • [p]The 'Embered Returns' check-in event launches simultaneously! More dye rewards help you exchange for the grand prize sooner, and Homecoming Series festive avatars, player cards, and badges await you![/p]
[p][/p][p][/p]
  • [p]Valentine's Day Event Launches Simultaneously[/p]
    • [p]February 14th—how do you plan to spend this day with your loved one?[/p]
    • [p]On this love-filled holiday, we've prepared flowers and blessings for you... oh, and beautiful weapon cosmetics![/p]
      • [p]Salute to the weapon skin creator: Cherry[/p]
[p][/p][p][/p]
  • [p]Valiant Weekend Event Preview[/p]
    • [p]⏰ Event Period: February 12, 23:00 – February 15, 23:00 PT[/p]
    • [p]🎯 Event Details: During the event, all Valiant Ones gain 150% increased proficiency acquisition![/p]
[p]▌📦 Store & Commissary New Arrivals[/p][p]Anthea – Homeward Starlight makes a grand appearance in the Bundle Store![/p]
[p]A luminous hem, a compass guiding home. In this raiment, the heart finds its nest.[/p]
[p][/p][p][/p]
  • [p]Salute to the weapon skin creator: Noble[/p]
  • [p]The Type 4 - the Jade Mountain and Sea, rich with Eastern charm, arrives in the Wild Assault Coin Store. The Crossbow – Commander also arrives in the Dual-Currency Store.[/p]
[p][/p]
  • [p]Beast Bone Recycling Prize Pool Updated[/p]
    • [p]Grand Prize: Norman-the Jade Mountain and Sea[/p]
[p]Crimson filigree traces mythical peaks and seas, frosted gold recasts an aesthetic of austere beauty.[/p]
[p][/p]
  • [p]New weapon skins and matching avatars & Valiant Cards are also added to the pool for you to draw and exchange.[/p]
[p][/p][h3]🛠️ Combat & Experience Optimizations[/h3][p]▌Valiant Balance Adjustments[/p][p][/p][p]Expert Valiant[/p]
  • [p]Vladimir (Bear)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Ultimate Skill (Z): Area of effect increased by 20%, projectile speed increased by 8.6%.[/p]
    • [p]Fixed an issue with the class talent where the bonus charge provided after allies used the player's own deployable did not match the description.[/p]
  • [p]Zhenshan (Panda)[/p]
    • [p]Signature(E):[/p]
      • [p]Optimized the detection range for destroying nearby enemy skill-based deployables when slamming the ground (a comparison of devices in the same location before and after using the skill).[/p]
[p][/p]
  • [p]Added poison and fire resistance for allies within the Signature(E) area.[/p]
    • [p]8m range, checks every 0.5s, grants 35% poison/fire damage reduction. Effect lasts 1.5s after leaving the area.[/p]
  • [p]Ultimate(Z):[/p]
    • [p]Fixed an issue on some maps where the Ultimate(Z) had discrepancies on the minimap.[/p]
  • [p]Uly (Meerkat)[/p]
    • [p]Signature (E) Adjustment:[/p]
      • [p]Outside of Ultimate state: Right-click now directly exits the hole (without creating a beacon). Press E to create a beacon and exit.[/p]
      • [p]Only one beacon exists at a time. Creating a new one automatically deletes the old.[/p]
    • [p]Ultimate Skill (Z) Adjustments:[/p]
      • [p]Added scoring capability: Allies gain Assisted Transfer Morale after using the Meerkat's tunnel entrance for teleportation.[/p]
      • [p]Adjusted both the tunnel entrance and exit to be destructible.[/p]
      • [p]During the tunnel digging process: damage reduction adjusted from 99% to 70%; now takes damage from both abilities and bullets (was abilities only); digging movement speed increased by 7.5%.[/p]
      • [p]During teleportation via the entrance, teleport speed increased to 2.15x the original.[/p]
      • [p]The start-up time for allies using the entrance to teleport has been adjusted from 1.9s to 1.15s, and the recovery time has been adjusted from 0.95s to 0.7s.[/p]
    • [p]Tactical (Q) Adjustments:[/p]
      • [p]Added auto-turning mechanism for the buggy:[/p]
        • [p]Turns in real-time towards the position marked by a middle-mouse click—adjusts direction only, not pathfinding.[/p]
[p][/p]
  • [p]Damage Adjustments:[/p]
    • [p]Adjusted damage for auto-detonating explosive buggies:[/p]
      • [p]"SN3100" Buggy: Inner blast radius damage reduced from 210 to 140; Outer blast radius damage reduced from 110 to 50.[/p]
      • [p]"3100" Buggy: Inner blast radius damage reduced from 170 to 110; Outer blast radius damage reduced from 110 to 50.[/p]
    • [p]Manual detonation damage unchanged.[/p]
  • [p]Aiming animation playback speed for deploying buggy increased to 1.25x for quicker deployment.[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Fixed an issue where the talent "Lookout" had a smaller actual effective range than described.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced: Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Marquez (Skunk)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced:[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]Support Valiant[/p]
  • [p]Healing Score Mechanism Modified::[/p]
    • [p]Healing score now granted based on the actual percentage of health healed, while also increasing the charge value from healing scores.。[/p]
  • [p]Rescue Score Mechanism Modified:[/p]
    • [p]Original Medic 'Rescue' score changed to: Successful Rescue score (100) + Post-Rescue Healing score (based on actual health percentage healed).。[/p]
    • [p]Example:[/p]
      • [p]Norman (Tiger):[/p]
        • [p]Old: Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100 (unchanged)[/p]
      • [p]Hongying (Rabbit):[/p]
        • [p]Old: Normal Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100, Heal +50[/p]
  • [p]Added 'Value Rescue' Score Type:[/p]
    • [p]Example:[/p]
      • [p]After you rescue an ally, if that ally gets a kill while alive within a certain period, you gain Morale: Value Rescue +45.[/p]
      • [p]After you rescue an ally, if that ally captures a point while alive within a certain period, you gain Morale: Value Rescue +90.[/p]
  • [p]Hongying (Rabbit)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Changed the smoke release mechanism for the medical device: Previously, smoke was automatically released based on whether downed allies were near the landed device. Now, smoke is manually released by pressing the F key (interact). The priority for the smoke release interaction is lower than Revive and Supply Ammo. The smoke duration has also been adjusted from 8s to 5s.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Increased sustained healing for allies within its area of effect to 5 HP per tick.[/p]
      • [p]The actual effective area has been increased to match the outer edge of the visual effect.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Erwin (Cat)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Increased the health restored per tick when holding right-click for self-healing to 3.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Fixed occasional issue of "Rapture" being lost.[/p]
      • [p]Adjusted the "Rapture" effect: When an allied unit with "Enchantment" enters the DBNO (Down But Not Out) state, the effect is transferred to allies within range. However, the effect does not transfer further if the recipient ally later enters the DBNO state.[/p]
      • [p]"Rapture" applied without going through the DBNO process does not transfer to teammates.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]▌Weapon Balance Adjustments[/p]
  • [p]SMGs[/p]
    • [p]New attachment – Enhanced Laser Attachment: Significantly improves spread performance while jumping, slightly optimizes hip-fire spread.[/p]
    • [p]M-10: Bullet velocity increased from 500 to 570.[/p]
[p]▌BOT Intelligence Evolution[/p][p]In response to player feedback on BOTs, we've made the following strategic optimizations:[/p]
  • [p]Vladimir (Bear): In certain situations, responds to player tactical commands, using Signature (E) on players to provide ammo support[/p]
  • [p]Hongying (Rabbit): In certain situations, responds to player tactical commands, using Tactical (Q) on players to provide healing support.[/p]
  • [p]Allied BOTs strategically deploy the exit location for allied Uly (Meerkat)'s large tunnel based on battlefield conditions.[/p]
  • [p]Uly (Meerkat): Adjusted usage strategy for Tactical(Q).[/p]
  • [p]Zhenshan (Panda): Actively uses Signature(E) to destroy enemy deployables, and enhances predictive defense against BOT Skunk, Bear, Wolf, and Crocodile Tactical (Q) skills.[/p]
[p]▌Core Gameplay Optimizations[/p]
  • [p]Revive Optimization: Added mechanism for firing and quick melee to interrupt the F-key revive interaction.[/p]
  • [p]Climbing Optimization: Added mechanism so that pressing jump (Spacebar) while firing does not trigger climbing.[/p]
  • [p]Downed State Optimization: The mechanism for avoiding the DBNO state after being downed multiple times in quick succession has been changed to: returning directly to the deployment screen if downed again within 8s.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue with the translucent facial fur on Hongying's (Rabbit) base skin not working.[/p]
  • [p]Fixed issues with incorrect numerical values for talents affecting capture speed, healing received, Marquez's (Skunk) stamina recovery interval reduction, and Jack's (Wolf) mark duration extension.[/p]
  • [p]Fixed an issue where the actual numerical values for the following talents did not match their descriptions:[/p]
    • [p]Class Talent: Capture Speed, Healing Received[/p]
    • [p]Marquez (Skunk): Stamina Recovery Interval Reduction[/p]
    • [p]Jack (Wolf): Mark Duration Extension[/p]
    • [p]Hongying (Rabbit) / Erwin (Cat): Heal/Revive Charge Rate[/p]
[hr][/hr][p]Thank you for your continued support and feedback for Wild Assault. We, the Wild Assault project team, also take this opportunity to wish you an early Happy New Year![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Co-Creation Plan - Imagine Epoch Phase III Results Revealed!

[p]To all Wild Assault players and creators:
[/p][p]Phase III of our community skin-design event for the Weapon series has officially come to an end. Thank you for your outstanding performances in the Co-Creation Project! This phase saw a large number of high-quality submissions. Due to production timelines and judging rules, we have selected the Top 3 overall designs. Communication regarding these skins is now fully underway—stay tuned for their dazzling debut on the battlefield![/p][p]
【Featured Submissions】
(In no particular order):[/p][p]Entry #1 - Author: линви (linvi)[/p][p]Entry #2 - Author: Fox_With_Hat[/p][p]Entry #3 - Author: noblebun[/p][p][/p][hr][/hr]
Important Information About Rights, Production, and Rewards
[p]To help us move forward with in-game item production, we’re providing a clear explanation of the rights authorization, originality requirements, and creator rewards for finalists works.[/p][h2]1. Finalists & Scope of Authorization[/h2][p]Your submission to the Wild Assault Creator’s Odyssey has been selected as one of the ten best designs of this phase. We would like to adapt your artwork into an in-game item for Wild Assault—for event drops or store sales.[/p][p]To make this happen, we need your confirmation on the following points:[/p]
  • [p]License Grant[/p]
    • [p]You agree to grant Wild Assault and its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted artwork.[/p]
    • [p]This includes, but is not limited to, using the design as an in-game item (such as a skin) and for related promotional activities.[/p]
  • [p]Rights Retained[/p]
    • [p]You retain full copyright ownership of your original work.[/p]
[h2]2. Originality Declaration[/h2][p]You confirm that:[/p]
  • [p]The submitted work is your original creation.[/p]
  • [p]Wild Assault’s use of the artwork will not infringe the rights of any third party.[/p]
[h2]3. Creator Appreciation Reward[/h2][p]As a token of appreciation, every finalist creator may choose any one in-game bundle as a complimentary reward.[/p][h2]4. Buyout Fee for Commercial Use[/h2][p]If a design moves forward into actual production stage, we will contact the creator in advance and finalize the commercial buyout fee based on the following standards:[/p]
  • [p]Phase III artwork selected for production: buyout fee of 50 USD[/p]
[p]Note: This buyout fee applies only to artworks that officially enter the production stage. Thank you for your understanding and support.[/p][h2]5. Contact & Reward Distribution[/h2][p]We will reach out to winning creators via the Steam Community Artwork page and send a friend request to your Steam account. This helps us contact each creator promptly and deliver rewards. Please keep an eye on your messages![/p][h2]6. Opt-Out Option[/h2][p]Your participation is voluntary. We fully respect each creator’s choice.[/p][p]If for any reason you wish to withdraw your finalists work from the showcase or from later stages of the process, simply let us know. We will handle it promptly, if needed, replace the finalist slot.[/p]
Looking Ahead
[p]We’re already preparing materials for Phase IV of the Creator’s Odyssey—stay tuned![/p][p]Our goal remains unchanged: to build a complete bridge from your ideas to in-game implementation, giving your creativity a real place in Wild Assault.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault: 35% OFF Limited-Time PVP Fest 2026 Sale begins Feb 9 at 10:00 AM

[p][/p][p]Wild Ones! Wild Assault wishes you an early Happy New Year! (The Chinese Lunar New Year is just around the corner!) [/p][p]The Steam PVP Fest 2026 Sale is about to begin!​ This is the perfect time to join the fray—don't miss this great opportunity to start 2026 with a bang.[/p][p]🔥 Limited-Time Offer Details:[/p]
  • [p]Discount: 35% OFF[/p]
  • [p]Duration: February 9, 2026, 10:00 – February 16, 2026, 10:00 (PT), lasting 7 days![/p]
[p]If you or your friends are still on the fence, now is the best time to clear out those wishlists![/p][p]✨ Upcoming Content Teaser: Our development team is working at full speed for the upcoming festivities and new content![/p]
  • [p]Season 4, Part 2:​ New events, new cosmetics, new rewards—an even more thrilling battlefield awaits!
    [/p]
[p]Thank you for your support, and see you on the battlefield[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]