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Wild Assault Co-Creation Plan - Imagine Epoch Phase II Results Revealed!

[p][/p][h2]Wild Assault Co-Creation Plan - Imagine Epoch Phase II Results Revealed![/h2][p][/p][p]To all Wild Assault players and creators:[/p][p]Thank you for your enthusiastic participation and support! The voting phase for the "Wild Assault Co-Creation Plan - Imagine Epoch Phase II Skin Design Contest (featuring Hongying and Marquez) has successfully concluded.[/p][p]https://steamcommunity.com/games/2827230/partnerevents/edit/612054606286947480[/p][p]After tallying votes across multiple platforms (as of Nov 28, 02:00 PT), the top three winning designs and their creators are:[/p][p]🏅 1st Place: diablok_Tygrysek (42 Votes)[/p][p]🥈 2nd Place: carrion_cat echosix21 (38 Votes)[/p][p]🥉 3rd Place: Dagoth Ur (35 Votes)[/p][p][/p][p]Congratulations to these three creators! Their designs will now enter the production phase and will be released progressively according to our version update schedule. Please look forward to seeing the final results in-game![/p][p][/p][p]🎁 Rewards for Top 10Additionally, all creators who made it to the Top 10 are eligible for an exclusive reward: One in-game Bundle of your choice![/p][p]Our staff will contact you via official channels to distribute the rewards. To ensure you receive the notification in time, we highly recommend adding our staff member (Steam ID: 1275701437) as a friend on Steam.[/p][p][/p][p]By the way, Phase 3 of the Co-creation Project is launching soon. Stay tuned[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #47: Q&A on Key Content in the Current Version

[p]Hello Wild Ones![/p][p]We recently gathered a massive amount of feedback and suggestions regarding the new version of Wild Assault from the community. The development team has immediately held internal discussions addressing your top concerns, such as the update frequency for new heroes, PVE gameplay, and balance issues.[/p][p]In this issue of the Wild Assault Dev Log, we will provide concentrated answers and updates on the core issues you care about most.[/p][hr][/hr][p]📅 Part 1. Future Roadmap[/p][p]Q: What is the plan for future season updates? What is the production capacity for new characters?[/p][p]A: Regarding the release of new characters, our current plan is tentatively set at 2 new Valiants per year [/p][p]This decision is primarily to ensure quality. As skill designs become increasingly complex, we need more time to polish the playability of the mechanics. At the same time, we confirm that we will continue to stick to the "Small-Scale Test Server" model to allow you to participate in validation ahead of time.[/p][p]Q: The PVE mode is in high demand. When will it be served up?[/p][p]A: Good news! The design work for PVE is in full swing! We have already established some core directions and are currently discussing further details. Please wait patiently.[/p][p]Q: Are there plans to open a Workshop or Custom Maps?[/p][p]A: We are currently researching the workflow for building a Workshop. Although there are quite a few technical hurdles to overcome, increasing player freedom is a direction we are very interested in.[/p][hr][/hr][p]⚖️ Part 2. Fearless (Valiant) Balance Adjustments[/p][p]Q: Are there rework plans for the two controversial Valiants, "AKAIHIME (Fox)" and "JACK (Wolf)"?[/p][p]A:[/p]
  • [p]Regarding AKAIHIME (Fox): We see the current controversy clearly. We need to analyze the data carefully and will consider adjustments to skills in the future.[/p]
  • [p]Regarding JACK (Wolf): We have recorded the controversy surrounding the "Wallhack/X-Ray" ability (and the issue of his skill floor being too low). We are not ruling out future adjustments to his skill mechanics to provide a better counter-play experience.[/p]
[p]Q: The roles of CROCK (Crocodile) and ULY (Meerkat) feel a bit vague. Will they be adjusted?[/p][p]A:[/p]
  • [p]CROCK (Crocodile): His role is clearly a "Recon." We recently nerfed the damage of his Q while expanding its reconnaissance range. The speed boost on his Ultimate is designed primarily to improve his fault tolerance.[/p]
  • [p]ULY (Meerkat): He is a "Specialist" character who relies on teamwork. We are aware of the current pain points regarding his power level and are evaluating optimizations for his talents and skills.[/p]
[p]Q: The Talent System is too simple. Will there be deeper gameplay branches?[/p][p]A: That is exactly what we want to do! Currently, talents are mainly positioned to increase stats/effects. We are researching "Talent Tree Improvements" and "In-Match Upgrades," hoping to let talents truly change skill forms and bring more build variety.[/p][hr][/hr][p]🔫 Part 3. Combat & Gunplay Experience[/p][p]Q: Many players report slow bullet speed and weird sniper handling. Are there optimization plans?[/p][p]A: Our weapon designers are conducting a comprehensive analysis of weapon handling.[/p]
  • [p]Regarding Bullet Speed: The current version is live, and large-scale changes require assessing the adaptability of different player groups. We will conduct testing and adjustments gradually (yesterday, we buffed the bullet speed for some Rifles and SMGs).[/p]
  • [p]Regarding Snipers: Whether the feedback is "Overpowered" or "Feels like a useless stick," we have received these polarized opinions. We will make targeted adjustments after evaluation.[/p]
[p]Q: There are keybinding conflicts (e.g., the F key is used for both reviving and ammo crates). Will this be optimized?[/p][p]A: We are sorting out the conflicting keybinds and referencing solutions from other mature FPS titles. We aim to solve this operational pain point as soon as possible.[/p][p]Q: Dynamic AI (Bots) are sometimes too strong, sometimes too weak, and throw smoke grenades that block vision randomly?[/p][p]A: Our programmers are working hard to "train" them! We will continue to optimize BOT logic to solve issues like bots not entering objectives, spamming skills randomly, and inconsistent difficulty. We aim to make them smarter and more reasonable.[/p][hr][/hr][p]⚙️ Part 4. System Optimization & Anti-Cheat[/p][p]Q: When will game performance issues (frame drops/slow startup) be solved?[/p][p]A: The high performance cost is mainly because we put a lot of effort into "Fur Rendering." The engine team wizards are digging deep into the potential of UE5, striving to reduce resource usage while maintaining the quality of the fur effects.[/p][p]Q: Is the current anti-cheat mechanism sufficient?[/p][p]A: Please rest assured. We currently have BattlEye (Little Blue Bear) support, combined with an auto-kick function. This is a relatively mature mechanism. We will continue to iterate in the future to strive for a fair competitive environment for everyone.[/p][p]Q: Can matchmaking be optimized? We often encounter uneven team numbers.[/p][p]A: This is a "long-standing" issue, mainly limited by the current size of the real-player pool. Sometimes uneven teams (like 2v8) appear because some players fail to enter the battlefield after assignment. We are thinking of ways to optimize the matchmaking logic and doing our best to ensure match fairness.[/p][p][/p][p]Closing Words: As we said in our answers, "The general direction remains unchanged, and we will persist."[/p][p]Thank you all for your tolerance and support of Wild Assault. Although our team size is limited, our steps toward optimization will not stop. Please look forward to our future updates![/p][p][/p][p]That’s all for this week’s Wild Assault Dev Log. See you next week! If you have questions regarding other aspects or detailed inquiries about the directions above, feel free to leave a comment and give us feedback anytime![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access November 27 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PT on November 27. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🦃 BOUNTY'S GIFT – Thanksgiving Rewards (Part 1)[/h3][p]To thank you for your unwavering support, we’ve prepared exclusive Thanksgiving activities and combat optimizations! Join the battle and enjoy thrilling clashes![/p][p]Event Details:[/p]
  • [p]Log in daily to unlock limited-time Thanksgiving-themed avatars and namecards![/p]
[p]Special Reward:[/p]
  • [p]Claim the exclusive PPSH-45 skin after full attendance! Gratitude fuels our journey together! 🍊[/p]
[p][/p][h3]▌Black Friday In-Game Sale – Thanksgiving Rewards (Part 2)[/h3][p]Discount Period:[/p]
  • [p]November 27, 00:00 – December 1, 00:00 (PT)[/p]
[p]Promotional Bundles: (stacked discount)[/p]
  • [p]Succubus Soirée: Extra 10% off[/p]
  • [p]MEOW MOMENT: Extra 20% off[/p]
  • [p]Costa Groove/Tropical Mint/Akaihime Haru Silk: Extra 30% off[/p]
  • [p]Valiant Voyage/Summer Bastion: Extra 50% off (limited-time lowest price!)[/p]
[h3]▌Event Preview: Valiant Weekend – Intense Training![/h3][p]⏰ Duration:[/p]
  • [p]November 26, 23:00 – November 30, 23:00 (PT)[/p]
[p]🎯 Details:[/p]
  • [p]All Valiants earn 150% bonus proficiency during the event![/p]
  • [p]Perfect for mastering new heroes or refining your mains – don’t miss out![/p]
[h3]▌Weapon Balancing[/h3][p]To improve combat feel, we’ve optimized bullet velocity for the following weapons:[/p]
  • [p]AR[/p]
    • [p]AS-VAL:300→ 400[/p]
    • [p]A91:400 → 450[/p]
  • [p]SMG[/p]
    • [p]M-90:448→ 510[/p]
    • [p]PS-29: 512 → 580[/p]
    • [p]SMG5:420 → 500[/p]
    • [p]PPSH-45:512 → 580[/p]
[h3]▌Gameplay Optimizations[/h3]
  • [p]Vesca Outpost – WA Raid Mode:[/p]
    • [p]Adjusted defender spawn points at B2 (Area B) to reduce congestion and enhance tactical flexibility for both attackers and defenders.[/p]
[h3]▌Bug Fixes[/h3]
  • [p]Fixed intermittent server errors in specific combat scenarios, ensuring smoother and more stable matches.[/p]
[p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Regarding the Disciplinary Actions for Certain Players Using Hardware Cheats

[p]Dear Wild Assault Valiants,[/p][p][/p][p]To maintain a fair and healthy competitive environment, we have been committed to detecting and addressing any violations that disrupt game balance. Recently, through technical measures, we detected that some players used hardware cheats such as rapid clickers and mouse macros, severely affecting the normal gaming experience.[/p][p][/p][p]According to relevant regulations, the official team has imposed a 3-day account suspension as a warning on the players listed in this detection. Effective immediately.[/p][p][/p][p]We also want to make it clear that violations will not be ignored or tolerated! To ensure a fair experience for all players, we will continue to upgrade our detection technology and optimize anti-cheat mechanisms. More severe penalties will be enforced on cheating behaviors in the future, including but not limited to permanent account bans.[/p][p][/p][p]Here, we remind all players to work together to maintain the game environment and refrain from using any form of cheating tools out of luck or gamble. Fair competition is the core spirit of Wild Assault, and we believe every player wants to enjoy the true fun of competitive gaming.[/p][p][/p][p]Thank you all for your support and cooperation with Wild Assault. For updates on follow-up actions, please continue to pay attention to official announcements. Let’s join hands to create a purer and more thrilling competitive world![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Weekly #46: Co-Creation Plan-Imagine Epoch Phase II Wrap-up Report

[p] To all players and creators of Wild Assault,[/p][p][/p][p]Phase II of our community skin-design event for the Valiant series has officially come to an end. Thank you for all the amazing submissions—we’ve selected ten standout designs as the finalists![/p][p]During the upcoming week(Deadline: November 28, 2:00 AM PT), you’re invited to vote in the discussion section of the community. The top three designs will be prioritized for production and added to the game first. The remaining finalists will also be produced later based on our content schedule and operational planning.[/p][p][/p][p]Finalist Entries (in no particular order):[/p][p]Entry #1 - Author: carrion_cat echosix21[/p][p]Entry #2 - Author: Sainark Kranias[/p][p]Entry #3 - Author: Ally[/p][p]Entry #4 - Author:CHE3TAH[/p][p]Entry #5 - Author: eva[/p][p]Entry #6 - Author:VITTUS[/p][p]Entry #7 - Author: Sōutsu[/p][p]Entry #8 - Author:Hoptor[/p][p]Entry #9 - Author:diablok_Tygrysek[/p][p]Entry #10 - Author:Dagoth Ur[/p][p][/p]
Important Information About Rights, Production, and Rewards
[p]To help us move forward with in-game item production, we’re providing a clear explanation of the rights authorization, originality requirements, and creator rewards for finalists works.[/p][h2]1. Finalists & Scope of Authorization[/h2][p]Your submission to the Wild Assault Creator’s Odyssey has been selected as one of the ten best designs of this phase. We would like to adapt your artwork into an in-game item for Wild Assault—for event drops or store sales.[/p][p]To make this happen, we need your confirmation on the following points:[/p]
  • [p]License Grant[/p]
    • [p]You agree to grant Wild Assault and its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted artwork.[/p]
    • [p]This includes, but is not limited to, using the design as an in-game item (such as a skin) and for related promotional activities.[/p]
  • [p]Rights Retained[/p]
    • [p]You retain full copyright ownership of your original work.[/p]
[h2]2. Originality Declaration[/h2][p]You confirm that:[/p]
  • [p]The submitted work is your original creation.[/p]
  • [p]Wild Assault’s use of the artwork will not infringe the rights of any third party.[/p]
[h2]3. Creator Appreciation Reward[/h2][p]As a token of appreciation, every finalist creator may choose any one in-game bundle as a complimentary reward.[/p][h2]4. Buyout Fee for Commercial Use[/h2][p]If a design moves forward into actual production stage, we will contact the creator in advance and finalize the commercial buyout fee based on the following standards:[/p]
  1. [p]Phase II artwork selected for production: buyout fee of 100 USD[/p]
  2. [p]Phase I artwork selected for production: buyout fee of 50 USD[/p]
[p]Note: This buyout fee applies only to artworks that officially enter the production stage. Thank you for your understanding and support.[/p][h2]5. Contact & Reward Distribution[/h2][p]We will reach out to winning creators via the Steam Community Artwork page and send a friend request to your Steam account. This helps us contact each creator promptly and deliver rewards. Please keep an eye on your messages![/p][h2]6. Opt-Out Option[/h2][p]Your participation is voluntary. We fully respect each creator’s choice.[/p][p]If for any reason you wish to withdraw your finalists work from the showcase or from later stages of the process, simply let us know. We will handle it promptly, if needed, replace the finalist slot.[/p][p][/p]
Looking Ahead
[p]We’re already preparing materials for Phase III of the Creator’s Odyssey—stay tuned![/p][p]Our goal remains unchanged: to build a complete bridge from your ideas to in-game implementation, giving your creativity a real place in Wild Assault.[/p][p][/p][p][/p][p]That's all. Join us again next week! We hope you enjoy a nice weekend.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]