[p]Hello Wild Ones![/p][p]How has the Assault class been feeling after the recent adjustments? Have you noticed a significant change in their power level?[/p][p]Still complaining that Akaihime is a glass cannon? Has Ryan's pick rate improved?...[/p][p]Today, we're back with another round of real talk! We've gathered insights from top Wild Assault players to share some
advanced techniques for the Assault role!ヾ(◍°∇°◍)ノ゙[/p][p][/p][h3]Knock on the blackboard! Class is in session! Quiet, please![/h3][p]Following the recent Assault role adjustments, we've noticed that attackers often face greater pressure to secure wins in Raid mode. To help you all mount more effective assaults and capture points, we've compiled a series of attack tactics and strategic mindsets. The core objective can be broken down into three steps, much like "putting an elephant in a refrigerator":
Contest the Area → Capture the Area → Defend the Area. Below, we'll break down a complete attack guide from fundamental setup to advanced awareness, step by step.[/p][p]
I. Fundamental Skills: Aiming and Recoil Control[/p][p]In Raid mode, unless you're facing top-tier players who excel at area denial (like skilled Akaihime mains), you don't need to obsess over perfect tracking aim. Focus on accurate positioning and stable recoil control to ensure you can quickly acquire and eliminate targets in engagements. Movement and positioning are equally crucial, with specific techniques detailed later.[/p][p]
II. Recommended Weapon Loadouts[/p][p]The core requirement for assault is:
Reaction speed trumps absolute precision. Your weapon should have high handling (aim-down-sights time ≤ 0.5s) while maintaining good sustainability and forgiveness. Recommended loadouts:[/p]
- [p]Galil (No Optic)[/p]
- [p]Attachments: Extended Mag + Suppressor (choose one: Light/Heavy/S2O/Tactical/Destroyer) + Tactical Laser/Short Grip[/p]
- [p]Explanation: The Galil has high base accuracy and manageable initial recoil, making it effective at close-to-mid range even without an optic. Suppressors offer great value. Prioritize handling attachments in the grip slot—the Tactical Laser aids hip-fire transitions, while the Short Grip speeds up ADS; both increase survivability in duels.[/p]
- [p]Type 4 (Red Dot Sight)[/p]
- [p]Attachments: Extended Mag + Red Dot Sight + Tactical Laser/Short Grip + Suppressor (as above)[/p]
- [p]Explanation: In the current meta, optics are more about "optimization" than a "game-changer." In an environment where ADS speed is critical, the delay from high-magnification optics (like the Tactical Scope) can put you at a disadvantage. The Red Dot paired with the Type 4's 750 RPM offers a balanced mix of precision and forgiveness, making it a reliable choice for assaulting points.[/p]
- [p]NK-47 (Red Dot Sight) - For High-Health Characters Only[/p]
- [p]Attachments: Default Mag/Extended Mag + Red Dot Sight + Short Grip + S2O Suppressor[/p]
- [p]Explanation: Recommended only for "Norman/Ryan" characters with 180 HP. The Short Grip boosts reaction speed; hip-fire is not recommended. The default magazine allows for quicker reloads when needed. This is an alternative for players who prefer the NK-47 and can manage its fire rate.[/p]
[p]
III. Assault Character-Specific Tips[/p]
- [p]Norman[/p]
- [p]Use your Roar (Q) only when you're confident you can secure the kill; don't waste it.[/p]
- [p]Use the Stim Shot (E) at or below 75 HP to avoid the "Injured" visual effect.[/p]
- [p]Save your Ultimate(Z) for countering enemies holding power positions or out-aiming you.[/p]
- [p]Jump immediately after landing from the Pounce (Ultimate) to preserve some momentum.[/p]
- [p]During your Ultimate(Z), use the Stim Shot(E) only when below 100 HP or out of stamina to avoid waste.[/p]
- [p]Akaihime[/p]
- [p]Use Smoke Bomb (Q) deceptively; you don't always have to enter it, keeping enemies guessing.[/p]
- [p]Time the Super Jump (E) for finishing blows or quickly repositioning to new angles.[/p]
- [p]If losing a direct duel to an enemy fox, consider switching characters or using abilities to flank.[/p]
- [p]Ryan[/p]
- [p]Throw Smoke Grenade (Q) to detonate at a height of about 1.2 small character models for optimal vision obstruction, allowing you to shoot through it.[/p]
- [p]The AA12 is versatile: use Slugs for precise picks and Buckshot for close-quarters pressure.[/p]
- [p]Hold onto your Charge (E) if the enemy Norman hasn't used his Ultimate yet, saving it to counter his engage.[/p]
- [p]Anthea[/p]
- [p]Use the Wall Jump (Passive) to peek from unexpected angles above doorways.[/p]
- [p]Wall Jumping from behind cover can initiate a surprise attack or apply pressure.[/p]
- [p]Save your Silence (Q) for an enemy Norman who has activated his Ultimate to shut him down effectively.[/p]
[p]
IV. Positioning and Movement Techniques Explained[/p]
- [p]As an Assault, your life is more valuable than your bullets. Every exposure should be calculated, and every movement should have intent. Here are practical techniques that can give you those crucial "extra three seconds" of life—seconds that often decide who holds the point.[/p]
- [p]Jump-Peek Shooting[/p]
- [p]How: Jump from behind cover, ADS mid-air and start pre-firing, firing the moment you clear the cover's edge.[/p]
- [p]Why & When: Uses the jump arc to change your exposure point, throwing off the enemy's horizontal crosshair placement. Good for initiating duels or peeking unknown corners.[/p]
- [p]Warning: You are a predictable target in the air. Never do this repeatedly from the same spot.[/p]
- [p]Slide-Crouch Direction Change[/p]
- [p]How: During a strafe duel, suddenly crouch and instantly change strafe direction.[/p]
- [p]Why: Drastically changes your hitbox and movement speed, forcing the enemy to make a major aim adjustment. Highly effective against tracking-dependent opponents.[/p]
- [p]Hip-fire Reposition Reset[/p]
- [p]How: When pressured during an ADS duel, quickly switch to hip-fire, use the higher move speed to take a small step sideways/backwards towards new cover, then immediately ADS and fire again.[/p]
- [p]Why: Briefly breaks the enemy's current aim track, resetting the duel tempo. The movement must have a clear destination (find the next piece of cover).[/p]
- [p]"Lazy" Tracking[/p]
- [p]How: When an enemy is moving predictably in front of you, stop making large tracking movements. Instead, control recoil lightly and let your crosshair rest on their predicted path.[/p]
- [p]Why: Most players have patterned movement. This conserves mental energy and can increase hits on moving targets.[/p]
- [p]Deceptive Movement[/p]
- [p]Fake Intel: Rhythmically strafe behind cover (exposing only your arm), pause, then actually swing out.[/p]
- [p]Vault Surprise: When an enemy is fixated on a cover edge, vault directly over it to appear at an unexpected point.[/p]
- [p]Static Camouflage: Suddenly stand completely still for 1 second mid-fight, or mimic bot movement to briefly "disappear" from the dynamic background.[/p]
- [p]Advanced Cover Usage[/p]
- [p]Barrel Peeking: Only expose your gun hand and weapon barrel from behind cover to deal damage with near-zero risk.[/p]
- [p]Reverse Into Cover: When retreating, quickly sidestep (reducing profile), move unpredictably to throw off aim, and then continue sidestepping/sliding backwards into cover. This allows you to maintain visual and suppressive fire while being a harder target.[/p]
[p]
V. Battlefield Awareness: From "Fighting" to "Waging War"[/p][p]Valiants, always remember: WA Raid is not Team Deathmatch. Personal eliminations are a byproduct of victory, not the goal. The real objectives are the zones on the map. Cultivate these two core awareness types:[/p][p]
Role Coordination Awareness (We are a Gear System)[/p][p]Think of the three attack steps as an assembly line, with each role slotting in at the right time and place.[/p]
- [p]Phase 1: Contest the Zone (Open the Fridge Door)[/p]
- [p]Core (Assault): Breach the defense, create space and timing to enter the point. Success is measured by "someone standing on the point."[/p]
- [p]Support (All Roles): Specialists suppress and clear utility, Scouts provide intel, Medics sustain health. All abilities should serve the "contest."[/p]
- [p]Phase 2: Capture the Zone (Put the Elephant In)[/p]
- [p]Core (Specialist): Must follow up immediately. Deploy shields, mines, respawn beacons to establish a temporary defense against the first counter-push.[/p]
- [p]Assault (Shift Role): Find solid positions onthe point, hold angles against push routes, form crossfires with the Specialist.[/p]
- [p]Medic: Prioritize keeping allies alive, reviving frontline fighters when possible to maintain numerical advantage on point.[/p]
- [p]Phase 3: Defend the Zone (Close the Door)[/p]
- [p]Everyone's Job: Spread the line to defend against multi-directional counter-attacks.[/p]
- [p]Scout: Flank forward, call out movements, and pick key targets.[/p]
- [p]Specialist/Medic: Hold secondary entrances, use abilities to delay and split enemies.[/p]
- [p]Key Concept - Spawn Suppression: After a successful defense, 1-2 players should watch and hold common spawn push routes to damage enemy morale and organization.[/p]
[p]
Line Awareness (Don't be a Bundle of Matches)[/p][p]A dispersed yet mutually supportive line is an impregnable wall.[/p]
- [p]Spawn Choice: Ask, "Does the point need more bodies, or will it just get more crowded?" Consider spawning on a flank to create a pincer.[/p]
- [p]Complementary Positioning: Don't crowd behind the same piece of cover on a point. Spread out to cover different entrances, ensuring vision coverage on different threat axes.[/p]
- [p]Establishing Crossfires: Once positioned, check the minimap. Think, "What do I cover? Who covers my blind spot?" Simple comms like "I'm holding long hall, watch left door."[/p]
- [p]Flexibility & Rotation: If your position is countered or facing a strong push, don't hold stubbornly. Call it out, retreat, draw enemies in, and let your teammate ambush.[/p]
- [p]In summary, a top-tier Assault Valiant is not just a vessel for good aim, but a pace-setter, space-creator, and linchpin for the frontline. When you start evaluating your actions by "zone control" rather than "eliminations," and see your role as a "team cog" rather than a "lone hero," the scales of victory will tip in your favor.[/p]
[hr][/hr][p]
Class dismissed![/p][p]Now, we pulled the backend data on Assault class achievement completion rates. After seeing the numbers, the designer said: Some achievements are designed to show off skill, others... might just be to see how much everyone suffers. :)[/p][h3]
Assault Class: The "Outrageous" Medal Wall[/h3][p]
A Real Tiger: Get 6 consecutive kills with Norman's Ultimate. -
5.23%[/p][p]
Scared You to Death: Kill 3 enemies with Norman's Shock Roar (Q). -
4.14%[/p][p]
Iron Wall: Block 100 bullets with Ryan's Ultimate. -
2.24%[/p][p]
Matador Get up and kill the Ryan who charged you 5 times cumulatively. -
1.0%[/p][p]
Smoking Kills: Kill 10 enemies inside smoke (as Ryan). -
17.34%[/p][p]
Shadowless: Stay stealthed as Akaihime for over 5 minutes in a single match. -
1.12%[/p][p]
Knee Bash: Get 10 slide kills as Akaihime in a single match. -
3.68%[/p][p]
Spellbreaker Master As Anthea, kill 6 enemies who were silenced by your skill in a single match. -
2.35%[/p][p]
Fly here and there: As Anthea, travel at least 200 meters in the air using Pounce in a single match. -
3.94%[/p][p]
The Spellbreaker Master is not working: Kill Anthea 6 times while she is channeling her ability. -
0.1%[/p][p][/p][h3]💡
Top Secret! The "Cheese" Guide the Devs Won't Tell You[/h3][p]To help keep your blood pressure low, we infiltrated the community and stole some hardcore completion tricks:[/p][p]🛡️
For \[Iron Wal]:[/p][p]Don't pop your Ultimate in the open! Select the "Raid Mode" Defender talent. Find a chokepoint during the enemy retreat phase, hug cover from the side/behind, crouch, and hold! Open fire only when enemies are within 30m. If you play turtle enough, you are the hardest shield.[/p][p]🦊
For \[Shadowless]:[/p][p]Core secret: Assist-based cooldown reset. Play on stalemate maps like R.K. MOUNT. Remember: Q lasts 5-7 sec, Ultimate slide 1-2 sec. Don't shoot immediately! Get an assist just before Q ends for a huge CD reduction. As long as the match is long enough, this achievement is yours.[/p][p]🐂
For \[Matador]:[/p][p]Specializes in countering Ryan's Charge! Pick heroes with "delayed damage" like Norman or Marquez. When you see the bull charging, just drop your ability at your feet. See who drops first![/p][p]🐆
For \[The Spellbreaker Master is not working]:[/p][p]I know this one! The safest way is to pull out the NTW-Proto. The moment you see Anthea channeling, aim for the head! Coordinate with your team. One shot, one soul. Let her know "Magic Immunity" is ineffective.[/p][p]We've offered a humble suggestion to spark better ideas. If you've discovered any other bizarre "cheese" strategies for achievements, we're waiting for you in the comments! (´。• ᵕ •。) ♡[/p][p][/p][h3]⚠️
Teaser for Next Week: The Scout Class is Getting "Discharged"![/h3][p]On
January 29, the long-awaited Scout class balance adjustments will go live. Will it be buffs or nerfs? Stay tuned to our social media![/p][p]Also, while addressing
Scout issues, we noticed the "Expert" class might also be feeling a bit unwell in the current environment?[/p][p]Are their abilities too niche? Or is the gameplay too unintuitive?[/p][p]Or... do you have any "outside-the-box" ideas that could make the Expert class take off instantly?[/p][p]
Let us know loudly in the comments![/p][hr][/hr][p]Alright, that's all for this week's
Wild Assault Weekly Dev Log. Thank you all for your patience with Wild Assault, especially regarding the yet-to-be-"discharged" optimizations and bugs.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:
https://x.com/WildAssaultGame[/p][p]Discord:
https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]