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Wild Assault Early Access February 26 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on February 26. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 S4 Part 2 Thematic Event - Weaving Heartnest (Second Wave)[/h3]
  • [p]Homecoming Series Event – 'Hearthside Tales' Officially Begins[/p]
    • [p]Event Rules: Accumulate progress by completing daily tasks to exchange for the limited weapon skin grand prize, crafted by weapon skin creator Cherry.[/p]
    • [p]Lowered Threshold: In response to community feedback and to improve event accessibility, the number of tasks required to exchange for the grand prize has been reduced from 60 to 40.[/p]
[p][/p][h3]▌🎁 Limited-Time Welfare Giveaway[/h3][p]To thank you for your unwavering support, we are launching a 3-day social media exclusive CDK distribution event![/p]
  • [p]Exclusive Rewards: Ultimate Hunter Medal + 500 Beast Bones[/p]
  • [p]Claim Rules: After the update, please watch for CDK codes released on our various social media platforms and official announcements. Each account is limited to one claim.[/p]
[p][/p][h3]🎉 Event Preview[/h3][p]Valiant Weekend: Intense Training![/p]
  • [p]⏰ Event Period: February 26, 23:00 – February 28, 23:00 (PT)[/p]
  • [p]🎯 Event Details: During the event, all Valiant Ones activate Intense Training Mode, boosting in-match Proficiency gain by 150%![/p]
[p][/p][h3]▌✨ Valiant Resource & Performance Optimizations[/h3][p]In response to feedback on Anthea – Homeward Starlight, we have implemented targeted performance improvements:[/p]
  • [p]Animation Rework: Replaced the Snow Leopard skin's "Best Squad" exclusive results screen animation with a more agile and dynamic version.[/p]
  • [p]Voice Line Streamlining: Removed some redundant voice triggers.[/p]
[p][/p][h3]⚖️ Valiant Balance Adjustments[/h3]
  • [p]🐱 Erwin (Cat) Tactical Skill (Q) Feel Optimization[/p]
    • [p]Shortened the glove-retrieval animation time after using the skill.[/p]
    • [p]Fixed an issue where the weapon draw animation sequence could be missing when retrieving the gloves while holding the primary weapon.[/p]
[h3]▌🔧 BUG Fixes[/h3]
  • [p]Uly (Meerkat) Specific Fixes:[/p]
    • [p]Fixed an issue where Uly could still control the buggy via the middle mouse button while in the DBNO (Down But Not Out) state.[/p]
    • [p]Fixed an issue where Uly, after being revived following death during Q skill deployment, could not re-enter the buggy control view.[/p]
  • [p]Talent Correction:[/p]
    • [p]Fixed an issue with the "Headshot Kills Refill Ammo" talent where the refilled ammo on full-auto weapons could not be fired continuously.[/p]
  • [p]Underlying Logic Fixes:[/p]
    • [p]Fixed a system anomaly caused by Zhenshan (Panda) standing inside the poison zone when a match ended.[/p]
    • [p]Fixed a sporadic anomaly caused by logic conflicts when a player "Joins In Progress" to replace a BOT.[/p]
[hr][/hr][p][/p][p]Thank you for your support and feedback. We wish all Valiant Ones an exhilarating experience in the game![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Weekly Log #59: Co-Creation Project Phase 4 Officially Launches!

[p]To all players and creators of Wild Assault,[/p][p]Looking back at the Season 2 "Valiant Ones" skin design contest, those imaginative and outstanding submissions still shine brightly in the Steam Artwork community. Seeing your continuous likes and recognition fills us, the official team, with both pride and a sense of the weighty expectations you carry.[/p][p]"When will the male Valiant Ones get new outfits too?" – We've received countless messages like this "reminding" us in the community backend recently.[/p][p]Well, since the call is here, let's set off right away! The Phase 4 challenge is now officially unveiled: the Male Valiant Ones Skin Co-Creation Plan starts today![/p]
[p]Our ultimate vision remains unchanged: to bridge the complete pathway from "concept" to "implementation," offering your brilliant creations a real chance to join the game![/p]
[h3]Event details are as follows:[/h3][h3]Event Period[/h3]
  • [p]February 20, 2026 – March 20, 2026 UTC (Deadline: March 20, 2026, 23:59 UTC)[/p]
[h3]Event Rules[/h3]
  • [p]Designated Valiant Ones for this phase: Vladimir, Ryan, or Crock[/p]
[p][/p][carousel][/carousel][p][/p][carousel][/carousel][p][/p][carousel][/carousel]
  • [p]Design theme is unrestricted – unleash your creativity freely![/p]
  • [p]Once completed, upload and publish your design to the Wild AssaultSteam Community Artwork page. Official staff will track all entries. (As shown in the image below)[/p]
[p][/p][h3]Design Key Points[/h3]
  • [p]Maintain the original Valiant One's structure and proportions. Freely design elements, materials, and thematic patterns.[/p]
  • [p]Must include a front view render and a front flat view (texture sheet). Supplementary views (e.g., three-view drawings), material descriptions, or texture maps are recommended.[/p]
  • [p](Reference images as attached)[/p]
[p][/p][h3]Submission Requirements[/h3]
  • [p]Upload format: JPG/PNG (PSD layered files will be required for final implementation).[/p]
  • [p]Dimensions: No less than 4000
  • 2000 pixels (Steam Community Artwork upload limit is under 5MB; compression is acceptable).[/p]
  • [p]DPI: No less than 72.[/p]
[h3]Important Declaration Regarding Selection Rules & Post-Production[/h3][p]To facilitate the subsequent in-game item production process, we hereby formally outline the rights authorization, originality requirements, and feedback mechanisms for selected works.[/p]
  • [p]Work Selection & Authorization Scope[/p]
    • [p]Your submission has been selected as one of the top ten outstanding designs in the Wild AssaultCo-Creation Project: Visionary Era. We intend to produce your original artwork into an in-game item for Wild Assault, to be distributed via events or the in-game store. To realize this, we request your confirmation on the following:[/p]
  • [p]Authorization Content: You agree to grant Wild Assaultand its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted work, including but not limited to its use for in-game items (e.g., skins) and related promotional purposes.[/p]
  • [p]Rights Retention: You retain the copyright to the original work.[/p]
[p]Originality Declaration & Warranty[/p]
  • [p]You confirm that the work is your original creation.[/p]
  • [p]You warrant that Wild Assault's use of the work will not infringe upon any third party's intellectual property rights or other legal interests.[/p]
[p]Creator Reward[/p]
  • [p]As a token of our appreciation, each selected creator may freely choose any one in-game bundle as a reward.[/p]
[p]Commercial Buyout Fee for Original Art[/p]
  • [p]If a design enters the actual production phase, we will communicate with the respective creator in advance and negotiate a commercial buyout fee for the original artwork based on the following standard:[/p]
  • [p]Original design selected for this phase's production plan: The buyout fee is 100 USD or its equivalent value in Wild Assault Coins.[/p]
  • [p]Note: This fee applies only to the original artwork that ultimately enters the actual production phase. Thank you for your understanding and support.[/p]
[p]Contact & Reward Distribution[/p]
  • [p]We will subsequently send friend requests via the Steam Community Artwork page to the winning creators to contact all selected authors and distribute the relevant rewards as soon as possible. Please check your private messages![/p]
[p]Opt-Out Mechanism[/p]
  • [p]We fully respect the wishes of every creator. If a selected creator wishes to withdraw from this feature or the subsequent process for any reason, please contact us at any time. We will address your request promptly, including replacing the selected work if necessary.[/p]
[p][/p][p]We look forward to seeing your imaginative designs![/p][p]If you have any questions, please inquire via the Steam Community or official channels.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access February 14 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 00:00 AM PST on February 14. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][h3]▌🔧 Bug Fixes[/h3]
  • [p]Combat Stability Fixes:[/p]
    • [p]Fixed a rare logic anomaly where Valiant Ones equipped with the talent "Detects enemy deployables and negative effects within 20 meters." would occasionally show 0 HP without entering the DBNO (Down But Not Out) state upon joining a match in progress (JIP).[/p]
  • [p]Localization Text Standardization:[/p]
    • [p]Fixed lowercase English formatting issues appearing in the in-game skill usage prompts for Hongying (Rabbit) and Uly (Meerkat), standardizing the visual presentation.[/p]
    • [p]Optimized the description regarding "luck counter not carrying over after obtaining the grand prize" in the Commissary - Beast Bone Exchange Center to make the rule clearer and easier to understand.[/p]
[h3]▌📢 Special Announcements[/h3]
  • [p]Upcoming Balance Preview:[/p]
    • [p]The next routine update is scheduled for February 26. We plan to implement dedicated balance adjustments for Erwin (Cat)'s Tactical Skill (Q). Stay tuned![/p]
    • [p]Players who log in on February 19 will still receive the regular maintenance mail reward. Please be sure to claim it promptly.[/p]
[p][/p][p]On this romantic holiday, we thank every Valiant One for your support and feedback. We wish you victory on the battlefield and a Happy Valentine's Day![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #58: Black Market Transaction Records & Anonymous Testimony

[p]Hello Wild Ones![/p][p]File ID: RAVEN-23-00213[/p][p]Archivist: Fang Wen · Intelligence Analysis Department, Mose Corps[/p][p]Classification Level: Requires "Silver Key" clearance for decryption[/p][hr][/hr][p]Last time, I presented to you the complete log of RAVEN-07's encounter with the "Crystal Husk" in the far north. That was a tragedy of energy backlash—a retribution triggered by our over-exploitation of the Beast Bone Core.[/p][p]But today's file is different. It points toward something darker than mere backlash—a clear, calculated malice with intent.[/p][p]The following content is corroborated by three independent sources: an encrypted transaction record from a black-market informant; an anonymous testimony from a former junior technician of the Huli Research Institute; and a fragment of an unsent personal letter I discovered among the late Dr. Lotus's effects, written in her lifetime.[/p][p]I have arranged them in chronological order. The truth may lie in the silences between the lines.[/p][hr][/hr][p]Document 1: Black Market Transaction Record (Excerpt)[/p][p]Location: Backroom of an underground bar[/p]
[p]Parties: Codename "Raven" (our informant) and Codename "Apothecary" (seller)
Raven: The last batch of "Clarity Agents" worked well. Do you have anything... stronger? The client demands "breaking physiological limits." Side effects are negotiable.
Apothecary: (Long silence) Yes. But it's not on the list. We call it "Dark Tide."
Raven: Effects?
Apothecary: Within 72 hours of injection: muscle density, neural reaction speed, pain suppression rate—every metric you can think of, tripled or more. But the cost is permanent. Skin blackens, like charred leather. Veins bulge, glowing dark purple. Energy... leaks from the pores. Unstoppable.
Raven: Controllable?
Apothecary: (Cold laugh) That's why it's expensive. Not the serum—the "Controller." A chip implanted in the back of each subject's neck, corresponding to different colored signal receivers—red for frenzied assault mode, blue for calm潜伏 mode, gold... rumored to trigger some kind of "unstable evolution." Without the Controller, the subject won't last a week. They'll burn themselves to ash from the inside.
Raven: Source?
Apothecary: Don't ask. Only know it comes from the north. A place that should have been forgotten long ago. The seller calls himself... "The Professor." A madman.[/p]
[hr][/hr][p]Document 2: Anonymous Testimony (Audio Transcription)[/p][p]Provider: Former assistant, Laboratory 3, Huli Research Institute (identity verified)[/p][p]Recording Location: Safehouse in a neutral country[/p]
[p]"...I was in charge of cleaning test tubes and disposing of failed samples. So I saw things they didn't want others to see."
"The disputes between Dr. Lian Hua and Dr. Marquez were never just academic. Marquez wanted 'breakthroughs.' Lian Hua wanted 'limits.' But there was a third person... we all called him 'The Professor.'"
"He wasn't on the official roster but had the highest lab clearance. His project was called 'Life Remodeling'—went further than Marquez's 'Super Soldiers.' He didn't want to enhance the human body. He wanted... 'to fully fuse the life properties of the Beast Bone Core with organic matter, to create programmable bio-weapons.'"
"I saw a test subject once. A lab mouse, injected with an early serum. Its eyes turned crystalline. Muscles swelled until the skin tore. But it sat quietly in its cage because of a small, glowing device on the back of its neck. The Professor said to the monitor: 'See? Controlled evolution. This is the future.'"
"Three months before the institute explosion, The Professor and Marquez had a huge fight. I caught fragments through the door. Marquez roared: 'You're creating monsters!' The Professor's voice was calm: 'No. I'm saving them. Giving them a perfect form, beyond fragility.'"
"After the explosion, The Professor vanished. Official reports said he died in the accident. But two months later, I saw the initial description of 'Dark Tide' on the black-market intel network... identical to the symptoms of that lab mouse."[/p]
[hr][/hr][p]Document 3: Dr. Lian Hua's Unsent Letter (Fragment)[/p][p]Discovered: Hidden compartment in her study[/p][p]To: Unknown recipient (or perhaps just a diary)[/p][p]Excerpt:[/p]
[p]"...Reviewed the 'Life Remodeling' project proposal again today. A chill to the bone. They call the Beast Bone Core the 'Cornerstone of Life,' yet seek to use it to code programs of death. Marquez is at least obsessed within the framework of 'humanity.' But The Professor... he has discarded all ethical shackles."
"He writes in the proposal: 'When life can be designed, pain can be suppressed, loyalty can be implanted—why fear war? We need only create more perfect soldiers.' I annotated: 'What you will create are not soldiers, but shadows that will inevitably backfire. The essential nature of Beast Bone Core energy is 'growth' and 'adaptation,' not 'obedience.' Forced control will only breed monsters that break all chains.'"
"He did not reply. Only, at the next meeting, a small, golden Controller prototype appeared on the back of his neck. He smiled and said, 'Lian Hua, fear stems from ignorance. And I... am becoming knowledge itself.'"
"I have a Foreboding. Some doors, once opened, can never be closed again. And all of us will live in the shadow of what lies beyond."[/p]
[hr][/hr][p]Three documents, pointing to the same dark core.[/p][p]The "Crystal Husk" may be a natural backlash, but "Dark Tide" and those creatures with Controllers are man-made, meticulously crafted tragedies. They are not products of loss of control—they are the extreme product of the very desire for control.[/p][p]"The Professor"—or, "The Mad Scientist"—never left. He merely moved from the sunlit laboratories into deeper shadows. He uses Dark Tide serum to forge weapons, uses Controllers to code loyalty, and perhaps... is even using the Crystal Husk phenomenon for some larger "experiment."[/p][p]What unsettles me most is Dr. Lian Hua's prophecy in her letter: "The essential nature of Beast Bone Core energy is 'growth' and 'adaptation,' not 'obedience.'"[/p][p]When the instinct for "growth" meets the shackles of "obedience," what will ultimately be born?[/p][p]When those Controllers fail, will the modified creatures simply break down... or will they evolve into something even more terrifying?[/p][p]What we face may no longer be merely a war.[/p][p]It is a cruel experiment on the very nature of life, orchestrated by a madman.[/p][p]And all of us... may already be part of the experiment.[/p][hr][/hr][p]File sealed.[/p][p]Awaiting next decryption.[/p][p]— Fang Wen, in dim light, the typewriter keys have just fallen silent.[/p][hr][/hr][hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access February 12 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Season 4 "Pursuit" - Part 2 officially begins on February 12th at 00:00 PT! We will perform a maintenance update without taking servers offline. During the update, matchmaking and custom room creation will be unavailable. Please restart your client and complete the resource update once maintenance starts.[/p][p]Below are the detailed contents of this version update:[/p][h3]🌟 Key New Additions[/h3][p]▌🔥 S4 Part 2 Thematic Event - WEAVING HEARTNEST[/p]
  • [p]First Wave of the Homecoming Series - 'Embered Returns' Event[/p]
    • [p]With the new year on the battlefield, all things return to their nests. Collect all pinecones to exchange for the Uly– Purple Lightning Rush skin.[/p]
      • [p]The 'Embered Returns' check-in event launches simultaneously! More dye rewards help you exchange for the grand prize sooner, and Homecoming Series festive avatars, player cards, and badges await you![/p]
[p][/p][p][/p]
  • [p]Valentine's Day Event Launches Simultaneously[/p]
    • [p]February 14th—how do you plan to spend this day with your loved one?[/p]
    • [p]On this love-filled holiday, we've prepared flowers and blessings for you... oh, and beautiful weapon cosmetics![/p]
      • [p]Salute to the weapon skin creator: Cherry[/p]
[p][/p][p][/p]
  • [p]Valiant Weekend Event Preview[/p]
    • [p]⏰ Event Period: February 12, 23:00 – February 15, 23:00 PT[/p]
    • [p]🎯 Event Details: During the event, all Valiant Ones gain 150% increased proficiency acquisition![/p]
[p]▌📦 Store & Commissary New Arrivals[/p][p]Anthea – Homeward Starlight makes a grand appearance in the Bundle Store![/p]
[p]A luminous hem, a compass guiding home. In this raiment, the heart finds its nest.[/p]
[p][/p][p][/p]
  • [p]Salute to the weapon skin creator: Noble[/p]
  • [p]The Type 4 - the Jade Mountain and Sea, rich with Eastern charm, arrives in the Wild Assault Coin Store. The Crossbow – Commander also arrives in the Dual-Currency Store.[/p]
[p][/p]
  • [p]Beast Bone Recycling Prize Pool Updated[/p]
    • [p]Grand Prize: Norman-the Jade Mountain and Sea[/p]
[p]Crimson filigree traces mythical peaks and seas, frosted gold recasts an aesthetic of austere beauty.[/p]
[p][/p]
  • [p]New weapon skins and matching avatars & Valiant Cards are also added to the pool for you to draw and exchange.[/p]
[p][/p][h3]🛠️ Combat & Experience Optimizations[/h3][p]▌Valiant Balance Adjustments[/p][p][/p][p]Expert Valiant[/p]
  • [p]Vladimir (Bear)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Ultimate Skill (Z): Area of effect increased by 20%, projectile speed increased by 8.6%.[/p]
    • [p]Fixed an issue with the class talent where the bonus charge provided after allies used the player's own deployable did not match the description.[/p]
  • [p]Zhenshan (Panda)[/p]
    • [p]Signature(E):[/p]
      • [p]Optimized the detection range for destroying nearby enemy skill-based deployables when slamming the ground (a comparison of devices in the same location before and after using the skill).[/p]
[p][/p]
  • [p]Added poison and fire resistance for allies within the Signature(E) area.[/p]
    • [p]8m range, checks every 0.5s, grants 35% poison/fire damage reduction. Effect lasts 1.5s after leaving the area.[/p]
  • [p]Ultimate(Z):[/p]
    • [p]Fixed an issue on some maps where the Ultimate(Z) had discrepancies on the minimap.[/p]
  • [p]Uly (Meerkat)[/p]
    • [p]Signature (E) Adjustment:[/p]
      • [p]Outside of Ultimate state: Right-click now directly exits the hole (without creating a beacon). Press E to create a beacon and exit.[/p]
      • [p]Only one beacon exists at a time. Creating a new one automatically deletes the old.[/p]
    • [p]Ultimate Skill (Z) Adjustments:[/p]
      • [p]Added scoring capability: Allies gain Assisted Transfer Morale after using the Meerkat's tunnel entrance for teleportation.[/p]
      • [p]Adjusted both the tunnel entrance and exit to be destructible.[/p]
      • [p]During the tunnel digging process: damage reduction adjusted from 99% to 70%; now takes damage from both abilities and bullets (was abilities only); digging movement speed increased by 7.5%.[/p]
      • [p]During teleportation via the entrance, teleport speed increased to 2.15x the original.[/p]
      • [p]The start-up time for allies using the entrance to teleport has been adjusted from 1.9s to 1.15s, and the recovery time has been adjusted from 0.95s to 0.7s.[/p]
    • [p]Tactical (Q) Adjustments:[/p]
      • [p]Added auto-turning mechanism for the buggy:[/p]
        • [p]Turns in real-time towards the position marked by a middle-mouse click—adjusts direction only, not pathfinding.[/p]
[p][/p]
  • [p]Damage Adjustments:[/p]
    • [p]Adjusted damage for auto-detonating explosive buggies:[/p]
      • [p]"SN3100" Buggy: Inner blast radius damage reduced from 210 to 140; Outer blast radius damage reduced from 110 to 50.[/p]
      • [p]"3100" Buggy: Inner blast radius damage reduced from 170 to 110; Outer blast radius damage reduced from 110 to 50.[/p]
    • [p]Manual detonation damage unchanged.[/p]
  • [p]Aiming animation playback speed for deploying buggy increased to 1.25x for quicker deployment.[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Fixed an issue where the talent "Lookout" had a smaller actual effective range than described.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced: Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Marquez (Skunk)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced:[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]Support Valiant[/p]
  • [p]Healing Score Mechanism Modified::[/p]
    • [p]Healing score now granted based on the actual percentage of health healed, while also increasing the charge value from healing scores.。[/p]
  • [p]Rescue Score Mechanism Modified:[/p]
    • [p]Original Medic 'Rescue' score changed to: Successful Rescue score (100) + Post-Rescue Healing score (based on actual health percentage healed).。[/p]
    • [p]Example:[/p]
      • [p]Norman (Tiger):[/p]
        • [p]Old: Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100 (unchanged)[/p]
      • [p]Hongying (Rabbit):[/p]
        • [p]Old: Normal Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100, Heal +50[/p]
  • [p]Added 'Value Rescue' Score Type:[/p]
    • [p]Example:[/p]
      • [p]After you rescue an ally, if that ally gets a kill while alive within a certain period, you gain Morale: Value Rescue +45.[/p]
      • [p]After you rescue an ally, if that ally captures a point while alive within a certain period, you gain Morale: Value Rescue +90.[/p]
  • [p]Hongying (Rabbit)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Changed the smoke release mechanism for the medical device: Previously, smoke was automatically released based on whether downed allies were near the landed device. Now, smoke is manually released by pressing the F key (interact). The priority for the smoke release interaction is lower than Revive and Supply Ammo. The smoke duration has also been adjusted from 8s to 5s.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Increased sustained healing for allies within its area of effect to 5 HP per tick.[/p]
      • [p]The actual effective area has been increased to match the outer edge of the visual effect.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Erwin (Cat)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Increased the health restored per tick when holding right-click for self-healing to 3.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Fixed occasional issue of "Rapture" being lost.[/p]
      • [p]Adjusted the "Rapture" effect: When an allied unit with "Enchantment" enters the DBNO (Down But Not Out) state, the effect is transferred to allies within range. However, the effect does not transfer further if the recipient ally later enters the DBNO state.[/p]
      • [p]"Rapture" applied without going through the DBNO process does not transfer to teammates.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]▌Weapon Balance Adjustments[/p]
  • [p]SMGs[/p]
    • [p]New attachment – Enhanced Laser Attachment: Significantly improves spread performance while jumping, slightly optimizes hip-fire spread.[/p]
    • [p]M-10: Bullet velocity increased from 500 to 570.[/p]
[p]▌BOT Intelligence Evolution[/p][p]In response to player feedback on BOTs, we've made the following strategic optimizations:[/p]
  • [p]Vladimir (Bear): In certain situations, responds to player tactical commands, using Signature (E) on players to provide ammo support[/p]
  • [p]Hongying (Rabbit): In certain situations, responds to player tactical commands, using Tactical (Q) on players to provide healing support.[/p]
  • [p]Allied BOTs strategically deploy the exit location for allied Uly (Meerkat)'s large tunnel based on battlefield conditions.[/p]
  • [p]Uly (Meerkat): Adjusted usage strategy for Tactical(Q).[/p]
  • [p]Zhenshan (Panda): Actively uses Signature(E) to destroy enemy deployables, and enhances predictive defense against BOT Skunk, Bear, Wolf, and Crocodile Tactical (Q) skills.[/p]
[p]▌Core Gameplay Optimizations[/p]
  • [p]Revive Optimization: Added mechanism for firing and quick melee to interrupt the F-key revive interaction.[/p]
  • [p]Climbing Optimization: Added mechanism so that pressing jump (Spacebar) while firing does not trigger climbing.[/p]
  • [p]Downed State Optimization: The mechanism for avoiding the DBNO state after being downed multiple times in quick succession has been changed to: returning directly to the deployment screen if downed again within 8s.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue with the translucent facial fur on Hongying's (Rabbit) base skin not working.[/p]
  • [p]Fixed issues with incorrect numerical values for talents affecting capture speed, healing received, Marquez's (Skunk) stamina recovery interval reduction, and Jack's (Wolf) mark duration extension.[/p]
  • [p]Fixed an issue where the actual numerical values for the following talents did not match their descriptions:[/p]
    • [p]Class Talent: Capture Speed, Healing Received[/p]
    • [p]Marquez (Skunk): Stamina Recovery Interval Reduction[/p]
    • [p]Jack (Wolf): Mark Duration Extension[/p]
    • [p]Hongying (Rabbit) / Erwin (Cat): Heal/Revive Charge Rate[/p]
[hr][/hr][p]Thank you for your continued support and feedback for Wild Assault. We, the Wild Assault project team, also take this opportunity to wish you an early Happy New Year![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]