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🎮[Feedback Request] How is the Controller Experience? We Need Your Input!

[p]Hello Wild Ones![/p][p]Controller support has been live in Wild Assault for a while now. We've noticed more and more players jumping into the fray with their gamepads.[/p][p]To provide a smoother and more precise experience for our controller users, we are planning a deep optimization of the current system. But we can't do it without your honest feedback![/p][p]We specifically want to hear your thoughts on:[/p][p][/p]
  • [p]🕹️ Control Feel: Dead zones, sensitivity curves, etc.[/p]
  • [p]🎯 Aim Assist: Is the aim assist too strong, too weak, or intrusive?[/p]
  • [p]⌨️ Key Mapping: Is the default layout intuitive? Any conflicts?[/p]
  • [p]🐛 Bug Reports: Have you encountered any unresponsiveness, UI glitches, or other bugs?[/p][p][/p]
[p]✍️ How to Feedback:[/p][p]Please leave a comment below this announcement or join our Discord/Discussions. When reporting, please be as detailed as possible (mentioning your controller model, e.g., Xbox/PS5, would be very helpful).[/p][p][/p][p]We read every single comment. Thank you for helping us make Wild Assault even better![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault:Unlock the Raccoon Valiant! Skills & Design Brainstorm

[p]Hello Wild Ones![/p][p]We’ve picked up the signals from last week’s Wild Assault Weekly Dev Log— and wow, the speculation around the new Valiant species has been wild![/p][p]Well, the lab doors are now officially open. That’s right — the next fighter joining the battlefield is the one you’ve all been waiting for… the Raccoon![/p][p]But make no mistake: this isn’t some trash-panda cutie. According to classified field intel, here’s the profile of our newest agent:[/p][hr][/hr][p]📂 CLASSIFIED: New Agent Dossier[/p][p]Codename: Mad Scientist[/p][p]Species: Raccoon[/p][p]Height: 175 cm (Yes, he’s taller standing up than you’d think!)[/p][p]Battlefield Role: Scout — The third “all-seeing eye” on the field, joining our existing reconnaissance operatives.[/p][p]🚧 Urgent Mission: Skill Co-creation Plan[/p][p]As a Mad Scientist, his backpack is loaded with weird chemical concoctions and modified gadgets.[/p][p]As a Raccoon, his sharp senses and nimble paws aren’t just for snacking — they’re tools for domination.[/p][p]As a recon specialist, how can he use these traits to control the battlefield? We want to hear your genius ideas![/p][p]All you “game designers” out there, use the skill template below and drop your concepts in the comments:[/p]
  • [p]🕵️ Passive Skill[/p]
    • [p]💡 Think: scavenging, washing habits, playing dead, climbing… What animal traits fit here?(Habit Extensible)[/p]
  • [p]💥 Q Skill (Tactical Ability)[/p]
    • [p]💡 As recon, how does he use science to gather intel or control vision?[/p]
  • [p]⚡ E Skill (Signature Ability)[/p]
    • [p]💡 Something that uses his agility and widely known animal behavior — what would that look like in action?[/p]
  • [p]☢️ Z Skill (Ultimate Ability)[/p]
    • [p]💡 This has to be a game-changing invention! Think big and wild.[/p]
[p]We’ll read every comment carefully — your username could end up inspiring this new Valiant’s final design![/p][p]Submission deadline: January 18, 23:59:59 PT[/p][p]See you in the comments — let’s build this mad genius together! 🦝🧪[/p][hr][/hr][p]Translation Notes[/p][p]Retained the enthusiastic and community-engaged tone of the original post.[/p][p]Used consistent game terminology: “Valiant,” “Recon,” and skill keys (Q/E/Z) align with standard MOBA/hero-shooter conventions.[/p][p]Localized playful phrases like “trash-panda cutie” and “third all-seeing eye” to keep the vibe fun yet clear.[/p][p]Clarified time format with “PT” for international clarity.[/p][p]Let me know if you'd like to adapt this for social media character limits or emphasize certain gameplay aspects![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #53: Q&A on Key Content in the Current Version7

[p]Hello Wild Ones![/p][p]Thank you for the overwhelming feedback on the new Valiant Snow Leopard, bot behavior, and weapon balance this week! We’re deeply grateful for your detailed suggestions—especially the player who handwritten a full SMG parameter adjustment proposal. Much respect![/p][p]To honor your passion, this week’s log will provide an in-depth breakdown of the most-discussed topics.[/p][hr][/hr][h3]🐆 Section 1: Frontline Report – Snow Leopard & Valiant Adjustments[/h3][p]1. Q Skill (PANTHER'S LUNGE) Mobility Restrictions[/p][p]Q: Many high points in the live server are currently unclimbable, limiting Snow Leopard’s “3D mobility” advantage. Suggestion: Add a mode toggle for the Q skill.[/p][p]A: We’ve recorded the feedback on the Q skill’s targeting logic and are investigating optimizations. Certain map limits were initially set to prevent out-of-bounds exploits, but we’re reviewing data to enhance her flexibility without breaking balance.[/p][p]💡 Pro Tip: Snow Leopard Movement Tech[/p][p]Many players may not have noticed:[/p]
  • [p]Climb vs. Panther Pounce:[/p]
    • [p]When facing a wall, hold the jump button while holding forward to trigger a climb; press jump briefly while holding forward to execute a “Panther Pounce.” Mastering this rhythm will make your Snow Leopard flow like the wind![/p]
[p]2. Ultimate (Z Skill) Risk-Reward Balance[/p][p]Q: High-charge levels deal great damage but leave her vulnerable. Suggest adding “damage reduction that decays with charge time, in exchange for larger AOE.”[/p][p]A: An interesting idea! The current “silence” mechanism already shifts gameplay significantly. We’re monitoring data closely and have added your risk-reward proposal to our evaluation list.[/p][p]3. Bug Fixes & Polish[/p][p]Invincibility Bug: Regarding the issue where "a bug caused Snow Leopard to become unhittable by bots," we attempted a fix in this Thursday's update. We are continuously monitoring and analyzing the situation to ensure a complete resolution.[/p][p]Basic Attack Animation: The stiff basic attack animation has been logged and is being polished by the art team.[/p][hr][/hr][h3]🤖 Section 2: Operations Center – Bot Behavior & Matchmaking[/h3][p]Bot feedback dominated this week’s reports. We acknowledge: the current AI can be “unintelligent” and at times “supernaturally” erratic.[/p][p]Q: Bots act strangely—sliding while shooting, infinite sprinting, ignoring control point rules, and spawning endlessly…[/p][p]A: We feel your pain! Good news: a “Bot System Overhaul” is underway, focusing on:[/p][p]Behavior Logic: Fixing “crouch-sliding” and other physics-defying movement, plus skill usage errors.[/p][p]Tactical Logic: Improving bots’ priority for capturing objectives and fixing “ignore one point, swarm the other” issues.[/p][p]Spawn Logic: Resolving infinite spawning within capture zones and disregarding squad deployment rules.[/p][p]Team Comp Balance: Optimizing cases of extreme comps (e.g., 11 x Hongying in one match).[/p][p]On Matchmaking: Occasional 1v4 matches occur due to extreme cases where 5 players queue simultaneously, triggering the match-start logic. This will become rarer as active player numbers rise and matchmaking logic is fine-tuned.[/p][hr][/hr][h3]⚔️ Section 3: Armory – Weapon Balance Deep Dive[/h3][p]1. Assault Role Adjustments[/p][p]Q: When will Assault (Fox, Tiger, Bull) be adjusted? Their current power levels are debated.[/p][p]A: Next Week Preview: A unified adjustment for Assault Valiants (AkaiHime/ Fox, Norman / Tiger, Ryan / Bull) is planned. Changes—whether number tweaks for AkaiHime and Norman or buffs for Ryan—are on the list. We’ll balance based on data to create a healthier Assault meta. The final plan will be in next week’s patch notes![/p][p]2. Marquez (Skunk) & Weapon Feel[/p][p]Q: Marquez feels weak, with limited weapon choices and repeated nerfs.[/p][p]A:[/p][p]Data Insight: While some feel she’s weak, backend data shows her pick rate, win rate, and score rate remain top-tier. Her skill kit offers strong offensive/defensive synergy (1+1>2).[/p][p]Adjustment Direction: We understand the “hard-to-use weapons” frustration. Last Thursday’s update increased bullet velocity globally—please retry Marquez in combat and see if she feels better.[/p][p]3. New Valiant – Lion Concept[/p][p]A: The community’s “Lion” Valiant suggestion is popular! We’ve officially noted “Savannah King Simba” on our list. 🦁[/p][p]4. Weapon Details & Realism[/p][p]Galil Magazine Capacity:[/p][p]Q: The Galil has 30 rounds ingame vs. 35 IRL.[/p][p]A: Thanks, hardcore mil-sim fans! While gameplay balance sometimes requires “adjusting” real-world specs (e.g., recently tweaking bullet velocity globally based on movement speed), we take such details seriously and will evaluate reverting to 35 rounds.[/p][p]Shotguns: Buffs are under evaluation—we’ll try to bring “shotgun meta” back soon.[/p][p]Crossbow: New bolt types and attachments are in development to make this fun weapon more viable.[/p][hr][/hr][h3]📣 Section 4: Logistics – Community & Operations[/h3][p]1. Official Live Streams[/p][p]Q: Why does the dev team rarely host streams, often relying on influencers?[/p][p]A: Haha, you caught us! Three main reasons:[/p][p]Introverted Devs: We’re more comfortable with code than cameras (seriously 😳).[/p][p]Avoiding “Final Say”: Official statements carry too much weight—we don’t want to stifle discussion on mechanics still in adjustment.[/p][p]Trusting Players: Influencers, as veteran players, offer perspectives closer to the community. We prefer collecting authentic feedback behind the scenes.[/p][p]2. Beast Bone Recycling Center (Gacha) Duplicates[/p][p]Q: Receiving duplicate items in the Recycling Center?[/p][p]A: This was a bug, now fixed! The system is meant to reward active players (with pity mechanics), not frustrate them. A 5-pull compensation was issued in yesterday’s update—please check your mail![/p][p]3. Future Content Teaser[/p][p]New Skin: Fans of Erwin—a new skin blending “cute and sexy” is coming soon! A golden-tier Bear skin is also in the works.[/p][p]New Mode: PVE mode is in development. We’ll release a demo for core testers ASAP.[/p][p]New Valiant Suggestion: The “Lion” concept is noted![/p][hr][/hr][h3]🎯 Final Words[/h3][p]Each Q&A session is a chance for us to identify shortcomings and refine our direction. Whether it’s our “socially anxious” designers or community managers facing pressure on the frontlines, our goal remains the same: As long as you keep playing, we’ll keep improving. Even progress that feels slow will lead to great results if we’re moving forward together.[/p][p][/p][p]That’s all for this week’s Wild Assault Weekly Dev Log. Thank you once again for your support and patience. Please share any further feedback via our social channels![/p][p]See you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access January 8 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p][/p][p]We will be performing a live update at 02:00 AM PST on January 8. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 Core Combat Adjustments: Increased Bullet Velocity Across the Board[/h3][p]To deliver a more responsive and precise shooting experience, we have significantly increased the bullet velocity of most primary weapons. This reduces lead distance in medium-to-long-range engagements and improves overall accuracy.[/p]
  • [p]AR[/p]
    • [p]NK-47: 840[/p]
    • [p]Type-4 Rifle: 860[/p]
    • [p]AM-16 / AL-01: 870[/p]
    • [p]KUG / A94: 800[/p]
    • [p]GAR03: 790[/p]
    • [p]A-91 / AS-VAL: 720[/p]
  • [p]SMGs[/p]
    • [p]DMP: 700[/p]
    • [p]PPSH-45 / PS-29: 670[/p]
    • [p]M-90 / SMG5: 640[/p]
    • [p]M-10: 500[/p]
  • [p]Sniper Rifles & DMRs[/p]
    • [p]L90A1: 960[/p]
    • [p]M72: 940[/p]
    • [p]NTW-Proto: 900[/p]
    • [p]DSV: 800[/p]
    • [p]VSK-92: 450[/p]
  • [p]LMGs[/p]
    • [p]RPL: 650[/p]
    • [p]M2: 500[/p]
[h3]⚖️ Hero Balance Changes[/h3]
  • [p]❄️ Snow Leopard – Anthea[/p]
    • [p]Weapon Adjustment: Default primary weapon changed from PPSH-45 to SMG5.[/p]
    • [p]Developer's Note: We've observed that Anthea, when equipped with the PPSH-45, exhibited excessive dominance in close-quarters combat by leveraging her kit's strengths. This adjustment aims to balance her close-range effectiveness while maintaining her flexibility.[/p]
  • [p]Preview: Next week’s update will include optimizations for the Assault class.[/p]
[h3]▌🎮 Controller-Specific Optimizations[/h3][p]Based on community feedback, we’ve implemented the following improvements:[/p]
  • [p]Added camera turn acceleration for smoother turning and target tracking.[/p]
  • [p]Optimized default controller sensitivity settings for better usability.[/p]
  • [p]Increased the detection threshold for mouse/controller switching to resolve an issue where the virtual cursor flickered near screen edges.[/p]
[h3]✨ System & Event Updates[/h3]
  • [p]Battle Pass Optimization: Added new daily task types for a more varied leveling experience.[/p]
  • [p]New Badge: Introduced the \[Tiger Head Badge]—participate in official social media events for a chance to earn this exclusive badge![/p][p][/p]
[h3]▌🔧 Bug Fixes[/h3]
  • [p]Fixed display issues caused by excessively long text in the Commissary interface.[/p]
  • [p]Corrected localization errors related to Combat Zone Supply buff refresh descriptions.[/p]
  • [p]Fixed an issue where the Commissary lottery probability display did not properly account for items already owned by the player.[/p]
[p][/p][p]Thank you for your ongoing support and feedback. We’ll see you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #52: Q&A on Key Content in the Current Version6

[p]Hello Wild Ones![/p][p]The S4 season is now live, and the New Year holiday has begun. Wishing you all a Happy New Year!​[/p][p]This week, we've gathered extensive feedback from our livestreams and community channels regarding skin models, matchmaking mechanisms, and future development plans. Here is a consolidated update and response.[/p][hr][/hr][h3]🎨 Part 1: Art & Skins[/h3][p]Q: Why does the new legendary hongying skin lack visible ears? Is it really impossible to add them back?[/p][p]A: Regarding the hongying ears, we've seen your suggestions on Twitter and in group chats. From a production standpoint, the current design fully incorporates the ears within the hat. Adding visible ears would require confirming their position, adjusting the hat's placement and style accordingly, and refining the hair model to prevent clipping. This essentially necessitates a full redesign. While we cannot add them immediately, we have registered your request. Also, what does everyone think of Hong Ying's (the rabbit) new hairstyle?[/p][p]Q: Will there be new skins for the Spring Festival?[/p][p]A: Yes, absolutely! You can count on it. We are committed to delivering limited-time skins for the Spring Festival holiday, ensuring they meet our quality standards.[/p][hr][/hr][h3]⚖️ Part 2: Balance & Game Mechanics[/h3][p]Q: Why do balance adjustments feel slow? For instance, the nerf for Akaihime(Fox)?[/p][p]A: We have a dedicated "Valiant Balance" update planned (which includes Akaihime ). Adjustments are deliberate because we employ a "control variables" approach. Given the current game environment, making large-scale, simultaneous changes could mask core issues and needs to consider the experience of both new and veteran players. We need to identify the root cause to address the pain points most effectively.[/p][p]Q: Is the invincibility bug with Crock's (Crocodile) E skill intentional design?[/p][p]A: We plan to address this within the upcoming Valiant balance adjustments.[/p][p]Q: Can the ultimate ability strength for Ryan (Bull) and the damage of the double-barrel shotgun be increased?[/p][p]A: Suggestions noted. We are investigating adjustment options and believe we can implement changes soon.[/p][p]Q: Is the bunny hop penalty too sensitive? It sometimes triggers even after a slight stutter.[/p][p]A: Feedback received and logged in our backlog. We will review the tuning for the bunny hop penalty.[/p][p]Q: Regarding Custom Rooms, will more permissions be opened in the future?[/p][p]A: Yes, it's planned. Our internal test server already features fun toggles like "Weapon No-Recoil." These will gradually be added to the live server's Custom Rooms once stable.[/p][hr][/hr][h3]🌐 Part 3: Network & Matchmaking[/h3][p]Q: Why do matches sometimes start unbalanced, like 1v4 or 6v2?[/p][p]A: This primarily stems from two scenarios:[/p][p]Expedited Matchmaking: When the matchmaking pool has very few players (e.g., only 5 people searching simultaneously), the system prioritizes starting a game over making players wait indefinitely, potentially resulting in a 1v4. Currently, splitting the matchmaking pool would lead to excessively long queue times.[/p][p]Network Connection Issues: Often, the initial team assignment is balanced (within a 2-player difference). However, some players disconnect during loading due to network issues, causing an immediate imbalance like 6v2 at the start. We expect this situation to improve as player numbers increase with the S4 season content.[/p][p]Q: How to resolve high server latency?[/p][p]A: Based on current tests, using an accelerator and connecting to the Singapore node is relatively stable. We recommend players try this.[/p][hr][/hr][h3]🔮 Part 4: S4 Season & Future Plans[/h3][p]Q: Any spoilers for new S4 content?[/p][p]A:[/p][p]PVE Mode: It's definitely in the plans, please rest assured.[/p][p]Tactical Supplies (Airdrops): In response to feedback that airdrops felt underwhelming, we have optimized and implemented improvements to the airdrop gameplay for S4. Please try it out and give us your feedback![/p][p]New Systems & Optimizations: New skins and optimization content will be released continuously.[/p][p]Q: Will there be a Workshop?[/p][p]A: We will initially focus on Workshop features related to skins, which are currently in development.[/p][p]Q: Regarding the feedback and implementation of suggestions (e.g., skill changes, support rewards).[/p][p]A: Many in-depth suggestions (like Valiant skill mechanic adjustments, support score rewards, low-health screen effect optimization) have been logged and are under evaluation. For example, issues related to excessively high skill damage contribution will be addressed based on our plan in upcoming Valiant adjustments.[/p][hr][/hr][h3]❤️ Part 5: Community Notes[/h3][p]Regarding "External Team" & Streamers:[/p][p]We've noticed some misunderstandings about community managers in our chats. We want to clarify: Our QQ group admins (the external team) and official livestream hosts (like Huo Lan, Shu) are volunteers who contribute out of passion for the game (e.g., students helping in their spare time). They are not official employees and are often unaware of development plans—they might even critique us, the developers, more harshly than the community does![/p]
  • [p]Streamer will be focusing on his thesis in January; streamer Shu will assist with hosting duties temporarily.[/p]
  • [p]External team admins primarily address violations related to malicious trolling or spreading misinformation, not constructive feedback.[/p]
[p]Please direct your critiques towards us, the developers, and not these dedicated volunteers. All your suggestions are relayed to us by them for unified analysis.[/p][p][/p][hr][/hr][p]That's all for this week's Wild Assault Dev Log. Thank you once again for your support and understanding. Please continue to share any feedback via our social media channels. We'll see you on the S4 battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]