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Wild Assault September 4 Hotfix Patch Notes-BOT Optimization Phase One

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 3:00 AM PT on September 4. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][p]We've noticed community feedback expressing dissatisfaction with our BOT mechanics and performance, along with many valuable suggestions. As a result, we've reprioritized our development focus to address these concerns as our top priority. This update marks the first phase of our BOT optimizations.[/p][p]Simultaneously, we're adjusting our update strategy and development rhythm as follows:[/p][p]• Reprioritization: The team will dedicate full efforts to optimizing core experiences (BOT logic improvements, core gameplay, controller support, etc.).[/p][p]• Flexible Update Strategy: Due to our limited team size, we'll adopt a "small, rapid iterations" approach: features will be released immediately upon completion rather than waiting for large bundled updates.[/p][p]• Continuous Content Iteration: Future content—such as custom rooms, new maps, and new heroes in development—will follow the "complete first, update first" strategy.[/p][p][/p][h3]BOT Optimizations Phase One[/h3][p]• Fixed BOT using skills while simultaneously firing.[/p][p]• Fixed BOT performing instant 180-degree turns and aim at very close range.[/p][p]• Fixed BOT firing immediately after tactical sprints.[/p][p]• Fixed abnormal fire rates for specific weapons used by BOT.[/p][p]• Optimized BOT jumping logic to resolve unnatural jumping behaviors.[/p][p]• Improved BOT decision-making logic to address instances of ignoring smoke effects.[/p][h3]▌ Sextans Reward Adjustment:[/h3][p]• After the new season of the Sextans launched, we received feedback about players unable to obtain S2 limited rewards in time. Post-update, S2 limited rewards will be added to the current Sextans! (Wild ones who already reached the corresponding tiers need not worry—we’ll compensate via in-game mail within 1 week.)[/p][p][/p][h3]▌ VALIANT WEEKEND[/h3][p]• During the event, participating in matches grants 150% Valiant Proficiency.[/p][h3]▌ Fixes[/h3][p]• Fixed inability to interact with ammo supply crates when the interaction key was set to H.[/p][p]• Fixed incorrect weapon attachment descriptions displaying after resolution changes.[/p][p]• Fixed abnormal visual effects for Jack’s "Costa Groove" skin on Medium graphics settings.[/p][p]• Fixed incorrect "outside safe zone" prompts when defenders were revived in combat areas during retreat phases.[/p][p]• Fixed inability to deploy using the spacebar in TRAINING.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

"Wild Assault" Translation Issues Special Collection Post

[p]Hello Wild Ones!
[/p][p]We sincerely thank you for your continued support and love for our game. We've noticed recent feedback from many players regarding inaccurate or unclear translations in certain parts of the game. As an independent development team with limited resources, we are unable to cover all aspects of localization for every language. Therefore, we need your assistance to collectively improve the quality of the game's localization.[/p][p]We have now opened this special collection post to gather translation-related issues. https://steamcommunity.com/app/2827230/discussions/0/599662719723904512/[/p][p][/p][p]You can directly reply to this post to point out specific problems and suggest correct translations. To help us quickly locate and resolve issues, please submit feedback according to the following example format:[/p][p]Language Version: (e.g., English/Russian/Japanese/German/Spanish, etc.)[/p][p]Location: (Describe where the translation appears in the game)[/p][p]Current Text: (Copy the existing in-game translation)[/p][p]Suggestion: (Provide the correct translation)
[/p][p]We will immediately organize and verify all feedback received. Fixes will be released through game updates.[/p][p]Thank you for your help! Let’s work together to make the game even better.[/p][p][/p][p]Best regards,[/p][p]Combat Cat Studio[/p]

Wild Assault Dev Log #35: Custom Lobby Latest News

[p]Hello Wild Ones![/p][p]It's time for Wild Assault Dev Log. In the past two editions, we took a deep dive into two of our Valiants. [/p][p]This week, we're switching gears to bring you the latest on our new content development. This edition is all about the progress of our Custom Lobby feature.[/p][p][/p][p]First up, in the version currently under development, you can already see the room list. Once this feature goes live, all the rooms you create will be displayed here. You'll be able to browse room information and join whichever room catches your fancy. Furthermore, we've added a precise search function, allowing you to find a specific room directly by its Room ID.[/p][p]After entering a room, you'll arrive at the pre-game lobby. This space is primarily for everyone to prepare before a match. You can see all members in the room, including the character models. Additionally, you can communicate with everyone in the room via the lobby chat channel and adjust team assignments.[/p][p]As the Room Owner, you'll have the ability to adjust room settings. This includes changing the mode and map, and configuring gameplay rules.[/p][p]Now, let's give you a sneak peek with a few screenshots:[/p][p][/p][p]Bot Settings[/p][p]You can choose whether to add bots to a match, and even select to add them only for one side. You can also set the difficulty for bots, with 50 difficulty levels available for you to choose from.[/p][p][/p][p]Valiant Settings[/p][p]Regarding match settings, you might be particularly interested in what can be adjusted for Valiants. We're providing many options for you. For example, as seen in the screenshot below, you can modify skill cooldown times or ultimate charge rates. You can also choose to disable a certain type of skill or outright ban specific Valiants. We believe that with various combinations of these settings, you'll be able to create all sorts of interesting experiences.[/p][p][/p][p]Besides the content mentioned above, many other custom options for rooms are currently in development. We also welcome everyone to contribute ideas and let us know what options you most want to see. We will continue to update and strive to meet your expectations.[/p][p][/p][p]Join us again next week! If you have suggestions or ideas for it, please share your feedback with us! We hope you enjoy a nice weekend.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

​​R&D Priority Alignment Update​

[p]To All Valiants,

Thank you for your continuous feedback! We have carefully listened to the community's concerns regarding core experience pain points—bot mechanics, weapon balancing, foundational gameplay, controller compatibility, and more. In the past, we overly focused on developing new content while neglecting the optimization of core experiences. We have deeply reflected on this.

Now, We will adjust our update strategy and development rhythm as follows:
1.Reprioritization​ – The team will fully dedicate efforts to optimizing core experiences (bot logic improvements, foundational gameplay, controller support, etc.).
2.Agile Update Strategy​ – Due to our limited team size, we will adopt a "small steps, quick iterations" approach: features will be released as soon as they are completed, rather than waiting for large bundled updates.
3.Continuous Content Iteration​ – Future new content, such as custom rooms, new maps, and new Valiants currently in development, will also follow the "finish first, update first" strategy.

Here’s a preview: The first round of bot optimizations is planned for release next week. We also encourage everyone to share your feedback on bot experiences in the comments. We will prioritize these optimizations in future updates. [/p]

Wild Assault Co-Creation Plan: Imagination Era—Officially Launched!

[p]To all Wild Ones:[/p][p][/p][p]Since the Early Access launch, your talent and passion have consistently amazed us. Across the community, we’ve witnessed countless extraordinary fan creations—from imaginative character skins to personalized weapon designs… Each piece radiates astonishing creativity and love. This made us realize: You love Wild Assault just as much as we do, and you’re eager to make it even better![/p][p]Such collaborative passion deserves our most solemn response.[/p][p]Now, the time has come![/p][p]To ensure every creator’s spark has a chance to shine, and to truly shape Wild Assault into the game we all dream of, we proudly announce: The Wild Assault Co-Creation Plan—"Imagination Era" officially begins today![/p][p]This is not merely an event—it’s our first collective step toward the future. Starting now, we embark on an infinite journey of creative exploration together.[/p][p]Our ultimate vision: Build a complete pipeline from "idea" to "implementation," allowing your brilliant creations to become part of the game![/p][p][/p][p]Phase 1: Weapon Skin Fan Creation Event[/p][p][/p][p]Event Period[/p][p]• August 28, 2025, to September 11, 2025 (UTC 0:00).[/p][p][/p][p]Design Requirements[/p][p]• Designated Weapons: AKS, Type-4, M-90, SMG5, L90A1[/p][p] • Choose one or multiple weapons for skin design. Themes are unrestricted.[/p][p][/p][p]• Key Elements:[/p][p] • Clearly showcase design concepts, elements, and materials.[/p][p] • Do not alter the original weapon’s structure or proportions.[/p][p] • Primary theme/graphics must be distinct.[/p][p]• Submission Materials:[/p][p] • Mandatory: Weapon render views + Front flat views.[/p][p] • Include reference images if inspired by other designs.[/p][p][/p][p]• Bonus Points:[/p][p] • Provide material specifications.[/p][p] • Include tiling texture maps or standalone patterns.[/p][p][/p][p]Submission Guidelines[/p][p]• Format: JPG or PNG (under 5 MB, as per Steam requirements).[/p][p]• Dimensions: Minimum 4000×2000 pixels.[/p][p]• Resolution: Minimum 72 DPI.[/p][p]• Platform: Upload designs to the Wild Assault Steam Community Artwork page (official staff will track submissions).[/p][p][/p][p]Selection & Rewards[/p][p]• Top 10 designs will be selected post-event and receive any in-game bundle of their choice.[/p][p]• Staff will contact winners via Steam Friend Request or alternative contact methods provided in artwork descriptions.[/p][p][/p][p]Weapon Model Download URL​
https://drive.google.com/file/d/176dvdSJjiR6oFuPb3NLdik659OIQW-US/view?usp=sharing[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]