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Wild Assault Early Access March 12 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 03:00 AM PST on March 12. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p]Details of this update:[/p][hr][/hr][h3]▌🔥 Season 4 Mid-Season Event - Weaving Heartnest(Phase 3)[/h3]
  • [p]Homecoming Series Event – 'Reunion Gift' Officially Begins[/p]
  • [p]Event Rule: Complete daily tasks to earn points. Reach the designated points threshold to exchange for exclusive weapon skin rewards! A variety of other bonuses are also available for you to unlock and claim.[/p]
[p][/p][h3]▌🎁Battle Pass Sprint Event Begins[/h3]
  • [p]Complete matches to earn 150% Battle Pass EXP.[/p]
  • [p]Wild ones who haven’t yet claimed the full rewards, keep pushing forward![/p]
[p][/p][h3]▌🎉 Event Preview[/h3][p]Valiant Weekend: Intense Training![/p]
  • [p]⏰ Event Period: March 12, 22:00 – March 15, 22:00 (PT)[/p]
  • [p]🎯 Event Details: During the event, all Valiant Ones activate Intense Training Mode, boosting in-match Proficiency gain by 150%![/p][p][/p]
[hr][/hr][p]Thank you for your support and feedback. We wish all Wild Ones an exhilarating experience in the game![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #61: Q&A on Key Content in the Current Version 11-12

[p]Hello Wild Ones![/p][p]This is the dev team, now typing on a brand-new keyboard. This week’s Q&A list is full of heated discussions—especially about Marx’s arsenal and that seemingly meta-defining NK47. We’re not dodging the tough questions today. Let’s lay it all out and talk about the logic behind balance changes, and we’ll also give you a sneak peek at what the PVE mode gameplay will look like.[/p][hr][/hr][p]Part 1. The Eye of the Storm: The “Adds and Subtracts” of Weapon Balance[/p]
  • [p]The most frequent question in our DMs lately: “Why buff the NK47 even more? Give the DMP back to Marquez!”[/p]
  • [p]🔧 About the NK47’s current nerf status: Yes, we admit the current NK47 is performing a bit too strongly in the hands of assault-focused Vanguards like Norman, squeezing out the viability of other weapons.[/p]
    • [p]Progress: The nerf plan is finalized. It was originally scheduled for this week’s routine update, but due to unexpected technical issues (the code got tangled…), we had to postpone. Please bear with us—the adjustment for this weapon is coming soon.[/p]
  • [p]🦨 About the controversy around Marquez & the DMP:[/p]
    • [p]Many players are unhappy that the DMP SMG was removed from Marquez’s arsenal, leaving her with only the less-responsive VSK or Mk4.[/p]
    • [p]Explanation: We removed it because data showed: Marquez’s passive slow effect + the highly stable DMP = an unstoppable kiting playstyle. In skilled hands, this combo left opponents with no counterplay (once caught, it was a guaranteed elimination).[/p]
    • [p]Follow-up: While the DMP won’t be returning for now, we’ve heard the complaints about her “lack of firepower.” We’re evaluating weapon adjustment plans (the Feb 5 update already re-added the DSV).[/p]
[hr][/hr][p]Part 2. Spoiler Time: A First Glimpse at PVE Gameplay[/p][p]The long-awaited PVE mode is in full-speed development! We can’t share screenshots yet, but here’s a text teaser to tide you over:[/p][p]🧟‍♂️ Core Gameplay[/p]
  • [p]4-player squad co-op: This isn’t a mindless horde mode—you’ll need tight coordination with your team.[/p]
  • [p]In-match progression: A roguelite-like experience. Earn currency through cooperation early on, then unlock stronger abilities and stats during the match.[/p]
  • [p]Evolving enemy AI: Monsters won’t just rush at you—they’ll have more varied, challenging attack patterns.[/p]
  • [p]Beast Medallions matter: Your hoarded Beast Medallions will be deeply integrated into PVE gameplay, and the Beast Medallion store will keep getting updates.[/p]
[hr][/hr][p]Part 3. Community Ideas & Performance Optimizations[/p][p]🍳 A “Combat Cook” Operative?[/p]
  • [p]One Elder Scrolls veteran pitched a brilliant idea: a battlefield cook who carries a wok into combat![/p]
    • [p]Their skill would be setting up the wok to cook, providing AoE buffs, and even tossing out supplies. We love this “frontline cooking flair” concept and have logged it. Who knows—maybe future Medic designs will embrace this “field kitchen” vibe! 🍲[/p]
[p]📉 Graphics Card Savior[/p]
  • [p]We’ve received feedback that GPUs start screaming when poison clouds, flame barrels, and smoke grenades fill the screen.[/p]
    • [p]Plan: A graphics card compatibility upgrade is still in the works.[/p]
[hr][/hr][p]Part 4. Community Q&A Speedrun[/p]
  • [p]Q: Whose skin is next?[/p]
    • [p]A: It’s the winning entry from the Phase 2 Co-Creation Project! A golden skin for Marquez is currently in production. Stay tuned.[/p]
[p][/p]
  • [p]By the way, the Phase 4 Co-Creation Project is now live—and this time, all entries are for the male Valiant![/p]
  • [p]Q: The matchmaking feels too punishing—it’s all veterans crushing newcomers.[/p]
    • [p]A: We’re exploring ways to strengthen the new player protection phase, so rookies aren’t scared off right after joining by “veteran Vanguards.”[/p]
  • [p]Q: Any plans to add new community managers?[/p]
    • [p]A: I am the community manager! ( •̀ ω •́ )✧ Feel free to DM me anytime—whether it’s reporting cheaters, flagging bugs, or just giving feedback.[/p]
  • [p]Q: Why can’t Snow Leopard—Anthea use her grappling hook in many areas?[/p]
    • [p]A: Certain terrains restrict grappling to prevent overpowered high-ground control, which would break map balance.[/p]
[hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access March 5 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on March 5. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p]Details of this update:[/p][hr][/hr][h3]▌⚖ Weapon Balance Adjustments[/h3]
  • [p]SMGs[/p]
    • [p]SMG5: Base damage increased from 22 to 23, optimizing Time-To-Kill (TTK) against larger Valiant Ones.[/p]
  • [p]AR[/p]
    • [p]Optimized the visual performance of assault rifle bullet velocity.[/p]
    • [p]GAR03: Bullet velocity increased from 790 to 820.[/p]
    • [p]KUG: Bullet velocity increased from 800 to 830.[/p]
[h3]▌🔧 Bug Fixes[/h3]
  • [p]Skills & Abilities[/p]
    • [p]Fixed an issue where the probability-based effect of Erwin (Cat)’s Ultimate could fail during combat.[/p]
  • [p]Anthea- Homeward Starlight[/p]
    • [p]Fixed missing audio while moving with Tactical Sprint.[/p]
    • [p]Fixed an incorrect in-match display of the left-hand launcher model.[/p]
[p][/p][p]Oh, just to add: the PvE mode is in active development—stay tuned![/p][p][/p][hr][/hr][p][/p][p]Thank you for your support and feedback. We wish all Valiant Ones an exhilarating experience in the game![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Weekly Log #60: Special Feature – Bulwark and Street-Snake

[p]Valiant Ones, I'm Fang Wen, the lead writer.[/p][p][/p][p]Previously, we recounted the first encounters with several characters. Many have asked: how did those stars, which seemed to have no connection in the records, later find each other's orbits on the star chart of the Mose Corps?[/p][p]Today, let's talk about two of them—Vladimir and Ryan.
Classification: For Internal Circulation Among Valiant Ones[/p][hr][/hr][p]I. Northern Flame: Vladimir's "Justice"[/p][p]1992, a snowbound town.[/p][p]What I recorded was merely an outcome: the brutal mayor plummeted from the tower, and Vladimir stood atop the battlements, sparks scattering into the night sky like stars.[/p][p]But the first half of the story, I later pieced together from the townsfolk's fragmentary, awe-filled recollections: how this quiet, outsider bear spent weeks listening to their grievances, mending their roofs with hands that could hoist fuel drums, and finally, in silence, made that decision.[/p][p]His "justice" did not stem from law, but from the most fundamental empathy: when the weak are deprived of their last morsel, protection is no longer a choice, but an instinct.[/p][p]When he left, the town had no name, only a codename. And what he took with him was a profound understanding of "power," and a faith of guard that was tempered in the extreme cold into something nearly stubborn.[/p][p]II. Law of the Mire: Ryan's "Survival"[/p][p]Rewind a year. 1991, a sweltering, chaotic port district somewhere in XXX.[/p][p]Gunfire was the background noise here; police uniforms and gang tattoos were equally cause for vigilance. Here, the name "Ryan" meant "negotiable," and also "don't mess with him."[/p][p]I witnessed him walk away unscathed from a conflict once, not through firepower, but through precise knowledge of every alley, every boss's weakness, every grey-market deal. His "kingdom" wasn't in a palace, but at the nodes of the street network.[/p][p]His "loyalty" wasn't pledged to any flag, only to "survival" itself and recognized "partners." In that environment, emotion was a luxury, but "reliable deals" and "unspoken rules" were stronger than any oath.[/p][p]The war was "over," but war here never stopped. What Ryan mastered was another kind of war—one without a frontline, but fought every moment for survival.[/p][p]III. Mose Corps: Converging Trajectories[/p][p]So, how did the guardian of the north and the streetwise survivalist meet?[/p][p]The answer wasn't some romantic encounter. It was the Beast Bone Core.[/p][p]In the early 90s, the precursor network of the Mose Corps began scouring the globe for individuals with special talents. Vladimir's name appeared on certain underground intelligence brokers' lists because of the "Town Incident"—a prime asset with formidable capability, clear moral motivation (easy to understand and utilize), and no complex background.[/p][p]And Ryan? He was part of that intelligence network himself. The Corps needed someone to make contact, assess Vladimir, and safely extract this northerner from a region that could attract unwanted trouble.[/p][p]That task fell to Ryan, who was already a peripheral associate of the Corps at the time.[/p][p]According to the fuzzy records in the archives (and Ryan's own sporadic, tipsy banter (on one occasion).), the first meeting wasn't "friendly." Vladimir was deeply suspicious of this contact with his street-smart aura and talk of "terms"; Ryan, for his part, thought the big northerner was "a bit too idealistic for his own good."[/p][p]The turning point came during an ambush. Old forces tracking Vladimir collided with local rival gangs. Vladimir instinctively tried to form a defensive line, to meet them head-on. Ryan pulled him through the labyrinthine slums, using the terrain, even exploiting the enemies' mutual distrust, letting them fight each other.[/p][p]"See, big guy," Ryan said afterward, "sometimes, clearing a path works better than building a high wall. Your shield can block bullets, but not a knife from the shadows."[/p][p]Looking at this man who navigated chaos like a fish in water, Vladimir realized for the first time that "protection" could take more than one form. Ryan, too, discovered that this seemingly stubborn northerner's pure, unyielding commitment to "what deserves protection" was, in a principle-less grey world, a rare kind of "solid" thing to have at your back.[/p][p]IV. Today's Battlefield: Complementary Bastions[/p][p]Now, within the operational hierarchy of the Mose Corps, they have become a classic duo.[/p]
  • [p]When Vladimir raises his energy shield, establishing a firm frontal line, Ryan's smoke always envelops the flanks at precisely the right moment, obscuring the enemy's sight, transforming a solid "point" into a disorienting "area."[/p]
  • [p]When Ryan initiates his "Savage Charge" to disrupt the enemy formation, Vladimir's "Wrath" autocannon is always there to clear a foothold for the follow-through.[/p]
  • [p]One excels at establishing rules (a position), the other at exploiting and breaking them (chaos). In tactical briefings, Vladimir's proposals are often direct and firm, while Ryan's are full of detours and variables. Arguments are frequent, but the final plans are often strangely effective.[/p]
[p]Their relationship is not that of close friends in the traditional sense, but more a mutual recognition between experts in different fields. Vladimir is the "fixed coordinate" Ryan can trust amidst absolute chaos, and Ryan is the "reality interpreter" Vladimir needs in complex situations.[/p][p]They each saw in the other a philosophy of survival from outside their own world and learned to employ it when necessary.[/p][p]So, the next time you see "Vladimir" and "Ryan" standing side by side on the battlefield, that's not merely the sum of two heavy firepower units. It is the resilient fire of the northern tundra and the street-smart survival wisdom of the southern alleys, forged into a silent, solid alliance within the torrent of the Beast Bone Core conflict.[/p][p][/p][hr][/hr][p]Thank you for reading.[/p][p]— Fang Wen, Archives Room. The blizzard outside has just ceased.[/p][hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access February 26 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on February 26. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 S4 Part 2 Thematic Event - Weaving Heartnest (Second Wave)[/h3]
  • [p]Homecoming Series Event – 'Hearthside Tales' Officially Begins[/p]
    • [p]Event Rules: Accumulate progress by completing daily tasks to exchange for the limited weapon skin grand prize, crafted by weapon skin creator Cherry.[/p]
    • [p]Lowered Threshold: In response to community feedback and to improve event accessibility, the number of tasks required to exchange for the grand prize has been reduced from 60 to 40.[/p]
[p][/p][h3]▌🎁 Limited-Time Welfare Giveaway[/h3][p]To thank you for your unwavering support, we are launching a 3-day social media exclusive CDK distribution event![/p]
  • [p]Exclusive Rewards: Ultimate Hunter Medal + 500 Beast Bones[/p]
  • [p]Claim Rules: After the update, please watch for CDK codes released on our various social media platforms and official announcements. Each account is limited to one claim.[/p]
[p][/p][h3]🎉 Event Preview[/h3][p]Valiant Weekend: Intense Training![/p]
  • [p]⏰ Event Period: February 26, 23:00 – February 28, 23:00 (PT)[/p]
  • [p]🎯 Event Details: During the event, all Valiant Ones activate Intense Training Mode, boosting in-match Proficiency gain by 150%![/p]
[p][/p][h3]▌✨ Valiant Resource & Performance Optimizations[/h3][p]In response to feedback on Anthea – Homeward Starlight, we have implemented targeted performance improvements:[/p]
  • [p]Animation Rework: Replaced the Snow Leopard skin's "Best Squad" exclusive results screen animation with a more agile and dynamic version.[/p]
  • [p]Voice Line Streamlining: Removed some redundant voice triggers.[/p]
[p][/p][h3]⚖️ Valiant Balance Adjustments[/h3]
  • [p]🐱 Erwin (Cat) Tactical Skill (Q) Feel Optimization[/p]
    • [p]Shortened the glove-retrieval animation time after using the skill.[/p]
    • [p]Fixed an issue where the weapon draw animation sequence could be missing when retrieving the gloves while holding the primary weapon.[/p]
[h3]▌🔧 BUG Fixes[/h3]
  • [p]Uly (Meerkat) Specific Fixes:[/p]
    • [p]Fixed an issue where Uly could still control the buggy via the middle mouse button while in the DBNO (Down But Not Out) state.[/p]
    • [p]Fixed an issue where Uly, after being revived following death during Q skill deployment, could not re-enter the buggy control view.[/p]
  • [p]Talent Correction:[/p]
    • [p]Fixed an issue with the "Headshot Kills Refill Ammo" talent where the refilled ammo on full-auto weapons could not be fired continuously.[/p]
  • [p]Underlying Logic Fixes:[/p]
    • [p]Fixed a system anomaly caused by Zhenshan (Panda) standing inside the poison zone when a match ended.[/p]
    • [p]Fixed a sporadic anomaly caused by logic conflicts when a player "Joins In Progress" to replace a BOT.[/p]
[hr][/hr][p][/p][p]Thank you for your support and feedback. We wish all Valiant Ones an exhilarating experience in the game![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]