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Wild Assault Dev Log #52: Q&A on Key Content in the Current Version6

[p]Hello Wild Ones![/p][p]The S4 season is now live, and the New Year holiday has begun. Wishing you all a Happy New Year!​[/p][p]This week, we've gathered extensive feedback from our livestreams and community channels regarding skin models, matchmaking mechanisms, and future development plans. Here is a consolidated update and response.[/p][hr][/hr][h3]🎨 Part 1: Art & Skins[/h3][p]Q: Why does the new legendary hongying skin lack visible ears? Is it really impossible to add them back?[/p][p]A: Regarding the hongying ears, we've seen your suggestions on Twitter and in group chats. From a production standpoint, the current design fully incorporates the ears within the hat. Adding visible ears would require confirming their position, adjusting the hat's placement and style accordingly, and refining the hair model to prevent clipping. This essentially necessitates a full redesign. While we cannot add them immediately, we have registered your request. Also, what does everyone think of Hong Ying's (the rabbit) new hairstyle?[/p][p]Q: Will there be new skins for the Spring Festival?[/p][p]A: Yes, absolutely! You can count on it. We are committed to delivering limited-time skins for the Spring Festival holiday, ensuring they meet our quality standards.[/p][hr][/hr][h3]⚖️ Part 2: Balance & Game Mechanics[/h3][p]Q: Why do balance adjustments feel slow? For instance, the nerf for Akaihime(Fox)?[/p][p]A: We have a dedicated "Valiant Balance" update planned (which includes Akaihime ). Adjustments are deliberate because we employ a "control variables" approach. Given the current game environment, making large-scale, simultaneous changes could mask core issues and needs to consider the experience of both new and veteran players. We need to identify the root cause to address the pain points most effectively.[/p][p]Q: Is the invincibility bug with Crock's (Crocodile) E skill intentional design?[/p][p]A: We plan to address this within the upcoming Valiant balance adjustments.[/p][p]Q: Can the ultimate ability strength for Ryan (Bull) and the damage of the double-barrel shotgun be increased?[/p][p]A: Suggestions noted. We are investigating adjustment options and believe we can implement changes soon.[/p][p]Q: Is the bunny hop penalty too sensitive? It sometimes triggers even after a slight stutter.[/p][p]A: Feedback received and logged in our backlog. We will review the tuning for the bunny hop penalty.[/p][p]Q: Regarding Custom Rooms, will more permissions be opened in the future?[/p][p]A: Yes, it's planned. Our internal test server already features fun toggles like "Weapon No-Recoil." These will gradually be added to the live server's Custom Rooms once stable.[/p][hr][/hr][h3]🌐 Part 3: Network & Matchmaking[/h3][p]Q: Why do matches sometimes start unbalanced, like 1v4 or 6v2?[/p][p]A: This primarily stems from two scenarios:[/p][p]Expedited Matchmaking: When the matchmaking pool has very few players (e.g., only 5 people searching simultaneously), the system prioritizes starting a game over making players wait indefinitely, potentially resulting in a 1v4. Currently, splitting the matchmaking pool would lead to excessively long queue times.[/p][p]Network Connection Issues: Often, the initial team assignment is balanced (within a 2-player difference). However, some players disconnect during loading due to network issues, causing an immediate imbalance like 6v2 at the start. We expect this situation to improve as player numbers increase with the S4 season content.[/p][p]Q: How to resolve high server latency?[/p][p]A: Based on current tests, using an accelerator and connecting to the Singapore node is relatively stable. We recommend players try this.[/p][hr][/hr][h3]🔮 Part 4: S4 Season & Future Plans[/h3][p]Q: Any spoilers for new S4 content?[/p][p]A:[/p][p]PVE Mode: It's definitely in the plans, please rest assured.[/p][p]Tactical Supplies (Airdrops): In response to feedback that airdrops felt underwhelming, we have optimized and implemented improvements to the airdrop gameplay for S4. Please try it out and give us your feedback![/p][p]New Systems & Optimizations: New skins and optimization content will be released continuously.[/p][p]Q: Will there be a Workshop?[/p][p]A: We will initially focus on Workshop features related to skins, which are currently in development.[/p][p]Q: Regarding the feedback and implementation of suggestions (e.g., skill changes, support rewards).[/p][p]A: Many in-depth suggestions (like Valiant skill mechanic adjustments, support score rewards, low-health screen effect optimization) have been logged and are under evaluation. For example, issues related to excessively high skill damage contribution will be addressed based on our plan in upcoming Valiant adjustments.[/p][hr][/hr][h3]❤️ Part 5: Community Notes[/h3][p]Regarding "External Team" & Streamers:[/p][p]We've noticed some misunderstandings about community managers in our chats. We want to clarify: Our QQ group admins (the external team) and official livestream hosts (like Huo Lan, Shu) are volunteers who contribute out of passion for the game (e.g., students helping in their spare time). They are not official employees and are often unaware of development plans—they might even critique us, the developers, more harshly than the community does![/p]
  • [p]Streamer will be focusing on his thesis in January; streamer Shu will assist with hosting duties temporarily.[/p]
  • [p]External team admins primarily address violations related to malicious trolling or spreading misinformation, not constructive feedback.[/p]
[p]Please direct your critiques towards us, the developers, and not these dedicated volunteers. All your suggestions are relayed to us by them for unified analysis.[/p][p][/p][hr][/hr][p]That's all for this week's Wild Assault Dev Log. Thank you once again for your support and understanding. Please continue to share any feedback via our social media channels. We'll see you on the S4 battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access Hotfix Patch Notes-Season 4: "Pursuit" Begins Jan 1st!

[p]Hello Wild Ones,[/p][p][/p][p]Winter has passed, but the pursuit never ends. Season 4: "Pursuit" is scheduled to launch officially on January 1st at 00:00 (PT)! A brand-new Contractor, a classic weapon, a revolutionized Supply Depot system, and comprehensive Controller Support are ready for deployment.[/p][p]We will perform an update without downtime at 00:00 on Jan 1st (PT).[/p][p]⚠️ IMPORTANT: During the update window, Matchmaking and Custom Rooms will be unavailable. Please exit the game after the maintenance starts and restart the client to download the latest resources and access the new content.[/p][p][/p][p]Below are the full patch notes for this version:[/p][h3]🌟 S4 Highlights[/h3][p]1. New Season 4 Battle Pass: More Value, No Extra Cost![/p][p]The S4 Battle Pass has been fully upgraded with maximum rewards:[/p]
  • [p]Free New Valiant:The Valiant \[Anthea - Snow Leopard] and the new weapon \[Galil] are included in the Free Track of the Battle Pass. Everyone can unlock them![/p]
  • [p]New Resources: We have added a large amount of the new currency, "Beast Bones", to the Battle Pass level-up rewards and Daily Missions, fueling your draws in the Commissary[/p]
  • [p]Exclusive Cosmetics:Unlock the Premium Pass to get an exclusive skin for Anthea and cool Community-Created Weapon Skins.[/p]
    • [p]Featured Skin: Cherry Blossom[/p]
      • [p]Original Artist: Patrik Sousa[/p]
[p][/p][p][/p][p][/p][p]2. New Valiant: Anthea (Snow Leopard)[/p]
[p]“A blade unsheathed, fighting till the end!" Bearing a mysterious mission, the Snow Leopard—Anthea has officially arrived on the battlefield. How will her lethal hunting instincts change the tide of war?[/p][p][/p]
  • [p]Exclusive Achievements Live:[/p]
    • [p]A series of exclusive achievements for Anthea (Snow Leopard) are now implemented. These are not just symbols of honor, but a true test of your limits. Are you ready to prove your skill?[/p]
[p]3. New Weapon: Galil (AR)[/p]
  • [p]Class: Mid-to-Long Range Assault Rifle.[/p]
  • [p]Features: Balanced and stable performance, adaptable to harsh combat environments.[/p]
  • [p]How to Get: Free unlock via Battle Pass.[/p]
[p][/p][p]4.Full Controller & Aim Assist Support[/p][p]We want players of all playstyles to enjoy the fight![/p]
  • [p]Haptic Feedback: Added vibration effects for Contractor skills to enhance immersion.[/p]
  • [p]Precision Tuning: Controller sensitivity and mouse judgment are now independent, ensuring precise control without interference.[/p]
[h3]📦 Systems & Events[/h3][p]1. New System: Commissary[/p]
[p]Intel: A mysterious biotech research institute has partnered with the government to open a Supply Depot. They are recovering "Beast Bones" scattered across the world to research new medical and toxin technologies.[/p]
  • [p]Integrated Store: The Bundle Store, Wild Coin Store, and Tag Shop have been merged into a unified "Commissary" interface for a smoother shopping experience.[/p]
  • [p]Bone Recycling Center (Lucky Draw): Turn in a fixed amount of "Beast Bones" to trigger a lucky draw. Test your luck and win rare grand prizes![/p]
[p][/p][p][/p][p]2. Season Events[/p]
  • [p]Sextant Project:A long-term activity is open. Compete for the glory of the Beast King in Season 4![/p]
[p][/p][p][/p]
  • [p]New Mainline Event: Complete tasks to earn free rewards, including Community-Created Weapon Skins, Beast Tags, Beast Bones, and Weapon XP Cards.[/p]
[p][/p]
  • [p]Valiant Weekend, Intense Training![/p]
    • [p]⏰ Event Time: Jan 1, 23:00 (PT) - Jan 4, 23:00 (PT)[/p]
    • [p]🎯 Event Details: During the event, all Valiants will receive a 150% increase in Proficiency gains![/p]
    • [p]This is the perfect time to practice a new hero or master your main. Don't miss out![/p]
[p]3. Custom Room Overhaul (Benefit Update!)[/p]
  • [p]Room Cards Removed: We have completely removed the requirement to consume Room Cards to open a lobby. You can now create Custom Rooms unlimitedly for free![/p]
  • [p]Asset Refund: Any unused Room Cards in your inventory will be automatically converted into "Beast Bones" based on a specific ratio upon login. Please check your mail.[/p]
  • [p]XP Gain: Playing in Custom Rooms now grants Battle Pass XP.[/p]
[p][/p][h3]🛠️ Combat & Gameplay Optimizations[/h3][p]1. Battlefield Updates[/p]
  • [p]New Map Mode: The \[Mojave Operation] map now supports the Assault Ops game mode. Experience a different pace of offense and defense in the desert.[/p]
  • [p]Neutral Resource Optimization (WA Conquest Mode):[/p]
    • [p]Faster Pacing: The drop times for the 1st and 2nd War Zone supplies have been moved forward.[/p]
    • [p]Mercy Rule: If a faction's minimum score is below 360, the 2nd War Zone will no longer drop supplies.[/p]
    • [p]Contribution Scoring: Upon successful capture, scores are settled based on individual contribution during the capture period.[/p]
    • [p]Random Buffs: After a successful capture, the area will spawn random Buffs[/p]
    • [p]Buff Types:[/p]
      • [p]🩸 Max HP +15[/p]
      • [p]🛡️ Damage Reduction +7%[/p]
      • [p]🏃 Movement Speed +5%[/p]
      • [p]❤️ Health Regen Speed +20%[/p]
      • [p]⚡ Stamina Recovery Rate +20%[/p]
      • [p]🚩 Capture Speed +20%[/p]
[p]2. Bot AI Evolution[/p][p]Based on player feedback, we have deeply tuned the AI behavior:[/p]
  • [p]Rescue Logic: Bots will no longer easily interrupt the rescue process.[/p]
  • [p]Realistic Combat: Adjusted bot firing intervals and reaction times to better mimic real players.[/p]
  • [p]No More "Aimbot": Optimized enemy detection logic to reduce unreasonable "locking on" behavior.[/p]
  • [p]Dynamic Difficulty: Optimized dynamic balancing for bots to mitigate issues where the skill gap between sides was too large.[/p]
[p]3. HUD & Interface[/p]
  • [p]Status Display: The bottom-right status bar now displays icons for continuous Buffs (Press H to view detailed stats).[/p]
  • [p]Skill CD: Talents with cooldowns now have clear icon indicators.[/p]
  • [p]Customization: Added options in Settings to Show/Hide specific HUD elements.[/p]
[p]4. Social Features[/p]
  • [p]Easy Friend Add: Added an "Add Friend" button on critical interface paths.[/p]
  • [p]Player Info: You can now Right-Click a player's name when searching to view their profile details directly.[/p]
[p]5.Valiants Adjustments[/p]
  • [p]Uly(Meerkat): Optimized the vertical camera angle when controlling the drone.[/p]
[p] [/p]
  • [p]Balance Tease: We are conducting final balance tests for Akaihime (Fox) and Norman (Tiger). Expect adjustments for them very soon![/p]
[p]6. Graphics & Settings[/p]
  • [p]High-DPI Fix: Fixed an issue where game visuals appeared blurry on some High-DPI (High-Resolution) devices.[/p]
  • [p]Settings Reset: To ensure this fix applies correctly, the "Render Scale" setting in TSR Mode has been reset to default. Please readjust this setting if needed after the update.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed a bug where displacement skills for Akaihime (Fox), Crock (Crocodile), and Anthea (Snow Leopard) could cause Bot bullets to fail to register hits.[/p]
[p][/p][p]Thank you for your continued support and feedback for Wild Assault.[/p][p]See you on the battlefield in Season 4![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Regarding the Disciplinary Actions for Certain Players Using Hardware Cheats

[p]Dear Wild Assault Valiants,[/p][p][/p][p]To maintain a fair and healthy competitive environment, we have been committed to detecting and addressing any violations that disrupt game balance. Recently, through technical measures, we detected that some players used hardware cheats such as rapid clickers and mouse macros, severely affecting the normal gaming experience.[/p][p][/p][p]According to relevant regulations, the official team has imposed a 7-day account suspension as a warning on the players listed in this detection. Effective immediately.
[/p][p][/p][p]We also want to make it clear that violations will not be ignored or tolerated! To ensure a fair experience for all players, we will continue to upgrade our detection technology and optimize anti-cheat mechanisms. More severe penalties will be enforced on cheating behaviors in the future, including but not limited to permanent account bans.[/p][p][/p][p]Here, we remind all players to work together to maintain the game environment and refrain from using any form of cheating tools out of luck or gamble. Fair competition is the core spirit of Wild Assault, and we believe every player wants to enjoy the true fun of competitive gaming.[/p][p][/p][p]Thank you all for your support and cooperation with Wild Assault. For updates on follow-up actions, please continue to pay attention to official announcements. Let’s join hands to create a purer and more thrilling competitive world![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #51: Q&A on Key Content in the Current Version5

[p]Hello Wild Ones![/p][p]This week, we received a massive amount of feedback regarding the new version content, hero balance, and future plans for Season 4. Thank you for the detailed suggestions provided in the surveys and community channels (especially the in-depth evaluations on the AI Bots, which were extremely valuable!).[/p][p]Below is a summary of and responses to the key feedback for this period:[/p][hr][/hr][h3]🎯 Key Responses: Valiants & Balance[/h3][p]Q1:Can the targeting icon for Snow Leopard's (Anthea) Q ability grappling hook be optimized? Hope it can be a persistent reticle like in Apex, making it easier to judge distance.[/p]
[p]Reply: Noted! This suggestion is already in our backlog.
We plan to implement this as a configurable "Setting" allowing players to switch based on their preference, ensuring both performance and catering to different playstyles.[/p]
[p]Q2:When using Snow Leopard's Q ability at maximum range, there's a hit effect but the pull doesn't occur?[/p]
[p]Reply: This is a known issue. We have identified the cause and are working on a fix. Please allow the tech team some time. Additionally, regarding the feedback about Snow Leopard's head fur being too thick, we are also evaluating optimization effects.[/p]
[p]Q3:Concerns about the content volume of S3 and the release of new heroes. Will new heroes still be released semi-annually in the future (2026)?[/p]
[p]Reply: Rest assured, we are committed to maintaining the pace of "releasing one new hero every six months." The content adjustments in Season 3 are for longer-term planning, and we are working hard to coordinate production capacity[/p]
[p]Q4:AI Bots have many issues (e.g., dynamic balance失调, cross-team deployment, wallhacks, overly accurate aim), leading to a poor experience.[/p]
[p]Reply: Thank you for the detailed list of bot issues compiled by our dedicated players!
We will investigate and adjust each point. For example, the issue of "interrupting rescues" has been fixed and will be updated in Season 4. Other abnormal bot behaviors are also being addressed, and bot performance will see significant improvements in Season 4.[/p]
[hr][/hr][h3]🎁 Benefits & System Optimizations[/h3][p]Q5:Can the custom room card requirement be removed? Hope to create rooms without limits.[/p]
[p]Reply: Removed? Consider it done!
To make it easier for squads to practice and friends to play casually, we have decided to remove the custom room card limit. Furthermore, Season 4 custom rooms will also grant "Battle Pass EXP" (with a daily cap). Combined with the existing Hero/Weapon Proficiency, you can gain rewards even in custom matches.[/p]
[p]Q6:Will there be another chance to obtain missed free skins and cards in the future?[/p]
[p]Reply: Yes! Plans are finalized. Please stay tuned for the new systems in Season 4, where you can acquire past free event cosmetics through new means.[/p]
[p]Q7:Feedback on Hong Ying's "Candy Sprite" Christmas skin (suggestions include adding back the ears, optimizing the hat, etc.).[/p]
[p]Reply: We've received your feedback regarding Hong Ying's new skin, including the "ears," "hat style," and "outfit complexity."
The initial design hid the ears to distinguish it from Hong Ying's other skins and fit the winter theme. Regarding requests to "add back the ears" or "change the hair accessory," we are comprehensively evaluating and will consider optimizations based on the final consensus.[/p]
[hr][/hr][h3]🛠️ Gameplay & Experience Optimizations[/h3][p]Q8:Any plans to add support score skills? Or optimize medic/support scoring?[/p]
[p]Reply: We have previously optimized score gains for some Support and Specialist skills. The issue of "Bunny's" medic score being too low has been recorded and is under evaluation. If you have specific support skill design suggestions, feel free to provide feedback![/p]
[p]Q9:Will large-scale battlefields have vehicles? When is First-Person View (FPV) coming?[/p]
[p]Reply: Vehicles: There are currently no plans to directly add them to the current large-scale battle mode, but there are other vehicle-related plans for the future.
First-Person View (FPV): The game's core mechanics (animations, models, camera) are built around Third-Person View (TPV). Developing a full FPV experience is not feasible in the short term. We appreciate your understanding.[/p]
[p]Q10:Balance issues for specific Valiants (Panda's rocket launcher damage, Zhenshan's E skill hit registration, etc.).[/p]
[p]Reply: Zhenshan (Panda): Feedback regarding the rocket launcher's splash damage being too high is under evaluation.
Ryan (Bull): The issue where the E skill knocks down a leaping Snow Leopard is a bug and is being fixed.
Uly (Meerkat): The overly spammy voice lines when the RC car hits multiple players will be checked and the playback logic optimized.[/p]
[p]Q11:Want more bold, stylish, and good-looking male Beastman hero skins![/p]
[p]Reply: Feedback received! We'll arrange it![/p]
[hr][/hr][p]Furthermore, in this week's update, we also made some adjustments to Snow Leopard Anthea. After trying them out, if you have any issues, please continue to provide feedback via surveys and social media. We will respond promptly.[/p][p][/p][p]That's all for this week's Wild Assault Dev Log. Thank you once again for your support and understanding. Season 4 is arriving soon, packed with content updates and system optimizations. Stay tuned![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access December 25 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Merry Christmas! May the joy of the season be with you.[/p][p]We will be performing a live update at 02:00 AM PST on December 25. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌Christmas Celebration Part 3: "Candy Sprite' Bundle"[/h3][p]As sweet as candy, yet as deadly as the harsh winter. Hong Ying's new appearance, 'Candy Sprite', has been added to the bundle store, accompanying you through the warm holidays.[/p][p]⏰ Availability Start: December 25th, 02:00 (PST)[/p][p][/p][p][/p][h3]▌Year-End Sprint! Valiant Proficiency Bonus[/h3]
  • [p]Event Preview: Valiant Weekend, Intense Training![/p]
    • [p]⏰ Event Time: December 26th, 03:00 - December 29th, 03:00 (PST)[/p]
    • [p]🎯 Event Details: During the event, all Valiants will receive a 150% increase in Proficiency gains![/p]
    • [p]Whether you're practicing a new hero or mastering your main, now is the perfect time. Don't miss out![/p]
[h3]▌Balance Adjustments: Snow Leopard - Anthea[/h3][p]Based on detailed survey data and feedback from our players, we have conducted an in-depth analysis of Anthea. This update focuses on optimizing her skill mechanics and handling feel, aiming to enhance her mobility potential and control stability on the battlefield[/p]
  • [p]Snow Leopard - Anthea Skill Adjustments[/p]
    • [p]Panther's Lunge 【Q】[/p]
      • [p]Mechanism Optimized: The movement trajectory has been adjusted from a parabolic arc to a straight-line pull.[/p]
      • [p]Range Increase: Targeting lock-on distance increased from 13m to 19.5m.[/p]
    • [p]Icy Tail-Blade【E】[/p]
      • [p]Control Enhancement: Silence duration significantly increased from 1 second to 2.5 seconds.[/p]
      • [p]Feel Optimization: Skill startup has been reduced from 0.5 seconds to 0.2 seconds (feels more instantaneous). The silence effect area now appears synchronized with the damage area.[/p]
      • [p]Area Adjustment: Effect radius expanded (6m → 8m). Damage value rebalanced (75 → 50).[/p]
    • [p]Absolute Zero【Z】[/p]
      • [p]Survivability Enhanced: Significantly increased the damage reduction during the charging phase.[/p]
      • [p]Effect Optimization: Slow effect check interval tightened (0.6s → 0.1s), significantly improving its sticking power. Slow potency slightly adjusted (0.85 → 0.82). Area of Effect (AoE) size reduced (1200 → 1000).[/p]
      • [p]Damage Area: Damage radius slightly increased (1000 → 1050).[/p]
      • [p]Visual Clarity: Added a ground decal indicator showing the skill's area, making its boundaries clearer.[/p]
    • [p]Panther Pounce【Passive】[/p]
      • [p]Mobility: Adjusted the leap angle away from walls and enhanced aerial control after the Panther Leap.[/p]
  • [p]Armory Adjustments[/p]
    • [p]Removed: Shotgun, SMG5 Submachine Gun.[/p]
    • [p]Added: M90 Submachine Gun, Crossbow.[/p]
  • [p]Resource & Presentation Optimizations[/p]
    • [p]Animations: Optimized melee attack animations, reducing recovery time (hit-stun feel) for smoother combos.[/p]
    • [p]Voice Lines: Optimized some voice-over effects and adjusted specific tones and lines to better fit the character's personality.[/p]
[p]After this adjustment goes live, we will continue to closely monitor Anthea's performance in actual combat. If you have further suggestions or feedback based on your experience, please feel free to share them with us via the in-game surveys or our official social media channels. Your feedback is crucial to our optimization efforts![/p][h3]Controller Optimizations[/h3]
  • [p]Controller Support[/p]
    • [p]Added controller vibration feedback, enhancing situational immersion.[/p]
    • [p]Optimized the feel of controller Aim Assist.[/p]
[h3]▌BUG Fixes[/h3]
  • [p]Fixed an issue where simulated controller clicks failed on the login interface.[/p]
  • [p]Fixed an incorrect skill hint that appeared when Akaihime (Fox) was silenced during her slide.[/p]
  • [p]Fixed an issue where Marquez (Skunk) could be silenced while the ultimate ability animation was playing.[/p]
  • [p]Fixed an issue where Uly (Meerkat) could be silenced while his drone was active.[/p]
  • [p]Fix the issue where the Support class's healing-upon-revive talent fails to trigger when the target's health is above 30 HP.[/p]
[p][/p][p]Wishing all Valiants joyful holidays and great hunting![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]