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Wild Assault Dev Log #54: Q&A on Key Content in the Current Version8

[p]Hello Wild Ones![/p][p]This week, we've received a large volume of high-quality feedback across various communities, especially regarding core mechanics and competitive fairness. The detailed analyses and lengthy posts from you have genuinely moved the dev team—only players who truly love this game would invest so much time dissecting map flow and respawn logic.[/p][p]In this week's update, let's skip the fluff and directly address the most critical pain points with our thoughts and planned actions.[/p][hr][/hr][h3]🛠️ Priority 1: The "Tough Nut" of Raid Mode and Map Balance[/h3][p]A special thanks to the players who provided detailed analyses of attack/defense imbalances in certain maps (like Imperial Shoals) under "WA Raid Mode".[/p][p]We acknowledge that the current maps were initially designed with general combat spaces in mind, which has led to issues in specific modes (e.g., Raid), such as defenders' respawn points being too close and attack routes being overly linear. This often forces players to rely on "meta picks" to break through, rather than strategy.[/p][p]Next Steps: While a full map rework is a massive undertaking, we will prioritize evaluating and adjusting factors like respawn timers and the distribution of respawn zones to rebalance the cost of death for both attackers and defenders. Simultaneously, we are refining our map design methodology to ensure future maps are more compatible with the core gameplay of our current modes.[/p][h3]⚖️ Priority 2: Stricter Penalties for "Malicious Exploitation"[/h3][p]Regarding reports of specific players consistently exploiting game mechanic bugs (e.g., Uly's respawn point bug, invincibility glitches) to ruin matches, we have received and verified related video evidence.[/p][p]Our Stance: Exploiting bugs for gain is no different from cheating. Our current focus is prioritizing the fixing of malicious bugs to remove these exploits entirely! Furthermore, we are reviewing our ban policy. For accounts that repeatedly and maliciously exploit bugs to ruin others' experience, penalties will be escalated from short-term warnings to long-term bans. Specific violators of concern are already in our review process.[/p][h3]🔫 Priority 3: Weapon Diversity & Performance Optimization[/h3][p]At its core, this is a shooter about the guns.[/p][p]New Weapons: The community's strong requests for "bolt-action snipers" and classic firearms (like the Mosin-Nagant, M1887) have been heard. Research into these types of non-automatic weapons is now on our agenda, aiming to deliver a more hardcore combat experience.[/p][p]Anti-Aliasing (AA): Many hardcore players have requested the ability to completely disable AA for a clearer visual field. This feature is now in the backlog and will be added as an option in a future update.[/p][p]Performance Optimization: To address stutters related to GPU bottlenecks, we are advancing a performance enhancement plan at the graphics driver/plugin level, hoping to improve frame rates during large-scale engagements.[/p][h3]🤖 Priority 4: Continuous BOT Tuning[/h3][p]We are continuously addressing issues with "BOT hell matches" and BOT behavior logic (like stubbornly holding one point, infinite respawns, inconsistent difficulty). Recent updates have improved some pathfinding logic. Next, we will focus on fixing unreasonable BOT skill usage and the "ignoring squad deployment" problem, making BOTs behave more like real players.[/p][hr][/hr][h3]🔥 Priority 5: Ongoing Balance Tuning[/h3][p]In the latest update, we made balance adjustments to the Assault roles, which you've likely experienced on the battlefield. To further optimize the game environment, we sincerely invite you to share your practical feedback and suggestions regarding the current four Assault Valiants.[/p][p]At the same time, balance planning for the Recon role has officially begun! We are currently analyzing data and formulating plans specifically for Jack and Crock.[/p][p]We highly value your input:[/p][p]Assault Role Feedback: How does the adjusted gameplay feel? Are there any unresolved balance issues?[/p][p]Recon Role Pain Points: What do you think are the biggest weaknesses or "pain points" in the current gameplay for Jack and Crock?[/p][p]We will collect all your feedback for in-depth analysis, which will serve as a crucial reference for our future general adjustment plans. Please feel free to share your thoughts in the comments![/p][hr][/hr][h3]🎁 Final Notes[/h3][p]Oh, and yes—PVE mode development is underway, and it will feature its own exclusive talent system, offering a sense of progression and satisfaction completely different from PVP. Please bear with us a little longer; we are working hard to make Wild Assault even better.[/p][p][/p][p]That's all for this week's Wild Assault Weekly Dev Log. Once again, thank you all for your unwavering support and patience with Wild Assault. If you encounter any issues while playing, please don't hesitate to reach out to us through our social media channels![/p][p]See you on the battlefield![/p][p]P.S. Here's a little Easter egg: Sexy Erwin outfits are coming soon![/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access January 15 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p][/p][p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on January 15. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 Main Event – Light-Seeking Log[/h3][p]The battlefield calls once more! Gather resources and reclaim glory![/p]
  • [p]Event Rule: Eliminate enemies on the battlefield and complete specified missions.[/p]
  • [p]Event Rewards: Log in daily to receive a large amount of Beast Bones, Beast Tokens, and Weapon XP Cards. Complete a set number of missions to unlock limited-edition fan-made weapon skins![/p]
[p][/p][p][/p][h3]⚖️ Valiant Balance Adjustments[/h3][p]Based on community feedback and backend data, we have made targeted adjustments to four Assault Valiants.[/p][p]🦊 Akaihime (Fox)[/p]
  • [p]Talent Optimization:[/p]
    • [p]Fixed the issue where the "Stealth Movement Speed Increase" talent was not working. Adjusted values for balance:[/p]
    • [p]Growth Talent I: Changed from 4% | 8% | 12% to 2% | 4% | 6%.[/p]
    • [p]Growth Talent II: Changed from 16% | 20% | 24% to 8% | 10% | 12%.[/p]
  • [p]Combat Talent Optimization:[/p]
    • [p]Fixed issues where melee damage reduction and melee attack speed bonuses did not apply to "Slide Slash."[/p]
    • [p]Fixed an abnormal value (49.5%) when the melee attack speed talent was maxed. Corrected to 30%.[/p]
    • [p]Advanced Talent Rework: Replaced "Temporary movement speed increase after weapon swap" with "Double Kill Triggers Reload Speed Boost" (after a double kill, gain 30% reload speed for 3.5 seconds, 20s cooldown).[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Enigma (Ultimate Ability): Stealth during Charm stance now grants 12% damage reduction.[/p]
    • [p]Encounter (Tactical Ability): Removed damage reduction while in stealth.[/p]
    • [p]Departure (Signature Ability): Base damage of Slide Slash reduced from 110 to 75.[/p]
[p]🐯 Norman (Tiger)[/p]
  • [p]Combat Talent Optimization:[/p]
    • [p]Fixed issues where melee damage reduction and melee attack speed bonuses did not apply to the Ultimate Ability "Pounce."[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Primal Fury (Ultimate Ability):[/p]
      • [p]Damage mechanics optimized: Right-click Pounce damage now varies by state—during Tactical Sprint (including jumps) deals 150 damage; normal state deals 168 damage.[/p]
      • [p]Handling improved: Increased the window for chaining Pounces; reduced recovery time after Pounce before using left-click attacks.[/p]
      • [p]Fixes: Fixed an issue where the final Pounce could be forcibly interrupted before the ability ended (Note: No damage reduction at this time). Fixed a bug where left-click claw attacks could interrupt sprinting.[/p]
[p]🐂 Ryan (Bull)[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Repression (Ultimate Ability):[/p]
    • [p]Short-Barreled Shotgun buffed: Increased damage falloff distance and reduced falloff multiplier.[/p]
    • [p]Interaction optimized: Shield Bash now interrupts reloading during the Ultimate. Fixed a bug where left-click Shield Bash could interrupt sprinting.[/p]
[p]🐆 Anthea (Snow Leopard)[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Absolute Zero (Ultimate Ability):[/p]
      • [p]Mechanism adjustment: During ability activation, hiding enemy name tags is no longer triggered.[/p]
      • [p]Penetration adjustment: Damage and slow effects no longer penetrate walls.[/p]
    • [p]Icy Tail-Blade (Signature Ability):[/p]
      • [p]Mechanism adjustment: During ability activation, hiding enemy name tags is no longer triggered.[/p]
      • [p]AOE reconstruction: Damage area changed from spherical to cylindrical and no longer penetrates walls.[/p]
      • [p]Silence reconstruction: Silence area changed from spherical to cylindrical, no longer penetrates walls, and effective height is slightly lower than damage range.[/p]
[h3]▌🔫 Weapon & Control Optimizations[/h3]
  • [p]New Setting Added: "Weapon Recoil Recovery" toggle option. Adjust according to your preference.[/p]
[p][/p][h3]▌🎮 Controller Optimizations[/h3]
  • [p]Optimized aim-assist strength curve: Maintains near-full strength from 10–60m, decays linearly with distance, and drops to 0.4 at 150m.[/p]
  • [p]Increased tracking speed (0.2) and speed limit per second (0.18), reduced tracking threshold (0.15) for improved tracking feel.[/p]
  • [p]Added configuration parameters for ADS slowdown.[/p]
[h3]✨ System Optimizations[/h3]
  • [p]Settings Optimization:[/p]
    • [p]Added crosshair color options. Now you can freely choose a crosshair color that suits you![/p]
    • [p]Note: Click on the color block area to expand the detailed adjustment interface of the color picker.[/p]
[p][/p]
  • [p]Hongying – Candy Sprite Ear Optimization:[/p]
    • [p]Responding to your feedback on the Candy Sprite skin, we’ve slightly adjusted the position of the Christmas hat. Those adorable ears are now fully visible without clipping! The matching UI illustration has also been updated.[/p]
[p][/p][p][/p][h3]▌🔧 Bug Fixes[/h3]
  • [p]Fixed an issue where suppression effects (camera kick when hit) were incorrectly applied twice.[/p]
  • [p]Fixed an issue where Anthea’s Ultimate could cause Valiants to fail to deploy properly in extreme cases.[/p]
  • [p]Fixed an issue where Hongying’s Ultimate, when reviving teammates, incorrectly triggered the "Fast Revive" talent’s 10-second cooldown.[/p]
  • [p]Fixed an issue where Uly (Meerkat) could use Signature Ability (E) to pass through metal walls at Point C on the Mojave map.[/p]
  • [p]Fixed an issue where Anthea’s walking animation could disappear when silenced during Signature Ability (E) activation.[/p]
  • [p]Fixed an issue where character models could disappear under certain abnormal conditions.[/p]
  • [p]Fixed a display issue with Akaihime’s " Haru Silk" skin model in the downed state.[/p]
  • [p]Fixed an issue where party invitations received during login (before entering the lobby) would not show a prompt.[/p]
  • [p]Fixed abnormal collision volume (allowing players to climb) at the edge of the bridge on the Mountain Range map.[/p]
  • [p]Fixed an issue where BOTs could get stuck behind the B1 house on Crescent Bay.[/p]
  • [p]Fixed an issue where BOTs would idle indefinitely at Point A on the Mojave map.[/p]
[p][/p][p]Thank you for your support and feedback. See you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

🎮[Feedback Request] How is the Controller Experience? We Need Your Input!

[p]Hello Wild Ones![/p][p]Controller support has been live in Wild Assault for a while now. We've noticed more and more players jumping into the fray with their gamepads.[/p][p]To provide a smoother and more precise experience for our controller users, we are planning a deep optimization of the current system. But we can't do it without your honest feedback![/p][p]We specifically want to hear your thoughts on:[/p][p][/p]
  • [p]🕹️ Control Feel: Dead zones, sensitivity curves, etc.[/p]
  • [p]🎯 Aim Assist: Is the aim assist too strong, too weak, or intrusive?[/p]
  • [p]⌨️ Key Mapping: Is the default layout intuitive? Any conflicts?[/p]
  • [p]🐛 Bug Reports: Have you encountered any unresponsiveness, UI glitches, or other bugs?[/p][p][/p]
[p]✍️ How to Feedback:[/p][p]Please leave a comment below this announcement or join our Discord/Discussions. When reporting, please be as detailed as possible (mentioning your controller model, e.g., Xbox/PS5, would be very helpful).[/p][p][/p][p]We read every single comment. Thank you for helping us make Wild Assault even better![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault:Unlock the Raccoon Valiant! Skills & Design Brainstorm

[p]Hello Wild Ones![/p][p]We’ve picked up the signals from last week’s Wild Assault Weekly Dev Log— and wow, the speculation around the new Valiant species has been wild![/p][p]Well, the lab doors are now officially open. That’s right — the next fighter joining the battlefield is the one you’ve all been waiting for… the Raccoon![/p][p]But make no mistake: this isn’t some trash-panda cutie. According to classified field intel, here’s the profile of our newest agent:[/p][hr][/hr][p]📂 CLASSIFIED: New Agent Dossier[/p][p]Codename: Mad Scientist[/p][p]Species: Raccoon[/p][p]Height: 175 cm (Yes, he’s taller standing up than you’d think!)[/p][p]Battlefield Role: Scout — The third “all-seeing eye” on the field, joining our existing reconnaissance operatives.[/p][p]🚧 Urgent Mission: Skill Co-creation Plan[/p][p]As a Mad Scientist, his backpack is loaded with weird chemical concoctions and modified gadgets.[/p][p]As a Raccoon, his sharp senses and nimble paws aren’t just for snacking — they’re tools for domination.[/p][p]As a recon specialist, how can he use these traits to control the battlefield? We want to hear your genius ideas![/p][p]All you “game designers” out there, use the skill template below and drop your concepts in the comments:[/p]
  • [p]🕵️ Passive Skill[/p]
    • [p]💡 Think: scavenging, washing habits, playing dead, climbing… What animal traits fit here?(Habit Extensible)[/p]
  • [p]💥 Q Skill (Tactical Ability)[/p]
    • [p]💡 As recon, how does he use science to gather intel or control vision?[/p]
  • [p]⚡ E Skill (Signature Ability)[/p]
    • [p]💡 Something that uses his agility and widely known animal behavior — what would that look like in action?[/p]
  • [p]☢️ Z Skill (Ultimate Ability)[/p]
    • [p]💡 This has to be a game-changing invention! Think big and wild.[/p]
[p]We’ll read every comment carefully — your username could end up inspiring this new Valiant’s final design![/p][p]Submission deadline: January 18, 23:59:59 PT[/p][p]See you in the comments — let’s build this mad genius together! 🦝🧪[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #53: Q&A on Key Content in the Current Version7

[p]Hello Wild Ones![/p][p]Thank you for the overwhelming feedback on the new Valiant Snow Leopard, bot behavior, and weapon balance this week! We’re deeply grateful for your detailed suggestions—especially the player who handwritten a full SMG parameter adjustment proposal. Much respect![/p][p]To honor your passion, this week’s log will provide an in-depth breakdown of the most-discussed topics.[/p][hr][/hr][h3]🐆 Section 1: Frontline Report – Snow Leopard & Valiant Adjustments[/h3][p]1. Q Skill (PANTHER'S LUNGE) Mobility Restrictions[/p][p]Q: Many high points in the live server are currently unclimbable, limiting Snow Leopard’s “3D mobility” advantage. Suggestion: Add a mode toggle for the Q skill.[/p][p]A: We’ve recorded the feedback on the Q skill’s targeting logic and are investigating optimizations. Certain map limits were initially set to prevent out-of-bounds exploits, but we’re reviewing data to enhance her flexibility without breaking balance.[/p][p]💡 Pro Tip: Snow Leopard Movement Tech[/p][p]Many players may not have noticed:[/p]
  • [p]Climb vs. Panther Pounce:[/p]
    • [p]When facing a wall, hold the jump button while holding forward to trigger a climb; press jump briefly while holding forward to execute a “Panther Pounce.” Mastering this rhythm will make your Snow Leopard flow like the wind![/p]
[p]2. Ultimate (Z Skill) Risk-Reward Balance[/p][p]Q: High-charge levels deal great damage but leave her vulnerable. Suggest adding “damage reduction that decays with charge time, in exchange for larger AOE.”[/p][p]A: An interesting idea! The current “silence” mechanism already shifts gameplay significantly. We’re monitoring data closely and have added your risk-reward proposal to our evaluation list.[/p][p]3. Bug Fixes & Polish[/p][p]Invincibility Bug: Regarding the issue where "a bug caused Snow Leopard to become unhittable by bots," we attempted a fix in this Thursday's update. We are continuously monitoring and analyzing the situation to ensure a complete resolution.[/p][p]Basic Attack Animation: The stiff basic attack animation has been logged and is being polished by the art team.[/p][hr][/hr][h3]🤖 Section 2: Operations Center – Bot Behavior & Matchmaking[/h3][p]Bot feedback dominated this week’s reports. We acknowledge: the current AI can be “unintelligent” and at times “supernaturally” erratic.[/p][p]Q: Bots act strangely—sliding while shooting, infinite sprinting, ignoring control point rules, and spawning endlessly…[/p][p]A: We feel your pain! Good news: a “Bot System Overhaul” is underway, focusing on:[/p][p]Behavior Logic: Fixing “crouch-sliding” and other physics-defying movement, plus skill usage errors.[/p][p]Tactical Logic: Improving bots’ priority for capturing objectives and fixing “ignore one point, swarm the other” issues.[/p][p]Spawn Logic: Resolving infinite spawning within capture zones and disregarding squad deployment rules.[/p][p]Team Comp Balance: Optimizing cases of extreme comps (e.g., 11 x Hongying in one match).[/p][p]On Matchmaking: Occasional 1v4 matches occur due to extreme cases where 5 players queue simultaneously, triggering the match-start logic. This will become rarer as active player numbers rise and matchmaking logic is fine-tuned.[/p][hr][/hr][h3]⚔️ Section 3: Armory – Weapon Balance Deep Dive[/h3][p]1. Assault Role Adjustments[/p][p]Q: When will Assault (Fox, Tiger, Bull) be adjusted? Their current power levels are debated.[/p][p]A: Next Week Preview: A unified adjustment for Assault Valiants (AkaiHime/ Fox, Norman / Tiger, Ryan / Bull) is planned. Changes—whether number tweaks for AkaiHime and Norman or buffs for Ryan—are on the list. We’ll balance based on data to create a healthier Assault meta. The final plan will be in next week’s patch notes![/p][p]2. Marquez (Skunk) & Weapon Feel[/p][p]Q: Marquez feels weak, with limited weapon choices and repeated nerfs.[/p][p]A:[/p][p]Data Insight: While some feel she’s weak, backend data shows her pick rate, win rate, and score rate remain top-tier. Her skill kit offers strong offensive/defensive synergy (1+1>2).[/p][p]Adjustment Direction: We understand the “hard-to-use weapons” frustration. Last Thursday’s update increased bullet velocity globally—please retry Marquez in combat and see if she feels better.[/p][p]3. New Valiant – Lion Concept[/p][p]A: The community’s “Lion” Valiant suggestion is popular! We’ve officially noted “Savannah King Simba” on our list. 🦁[/p][p]4. Weapon Details & Realism[/p][p]Galil Magazine Capacity:[/p][p]Q: The Galil has 30 rounds ingame vs. 35 IRL.[/p][p]A: Thanks, hardcore mil-sim fans! While gameplay balance sometimes requires “adjusting” real-world specs (e.g., recently tweaking bullet velocity globally based on movement speed), we take such details seriously and will evaluate reverting to 35 rounds.[/p][p]Shotguns: Buffs are under evaluation—we’ll try to bring “shotgun meta” back soon.[/p][p]Crossbow: New bolt types and attachments are in development to make this fun weapon more viable.[/p][hr][/hr][h3]📣 Section 4: Logistics – Community & Operations[/h3][p]1. Official Live Streams[/p][p]Q: Why does the dev team rarely host streams, often relying on influencers?[/p][p]A: Haha, you caught us! Three main reasons:[/p][p]Introverted Devs: We’re more comfortable with code than cameras (seriously 😳).[/p][p]Avoiding “Final Say”: Official statements carry too much weight—we don’t want to stifle discussion on mechanics still in adjustment.[/p][p]Trusting Players: Influencers, as veteran players, offer perspectives closer to the community. We prefer collecting authentic feedback behind the scenes.[/p][p]2. Beast Bone Recycling Center (Gacha) Duplicates[/p][p]Q: Receiving duplicate items in the Recycling Center?[/p][p]A: This was a bug, now fixed! The system is meant to reward active players (with pity mechanics), not frustrate them. A 5-pull compensation was issued in yesterday’s update—please check your mail![/p][p]3. Future Content Teaser[/p][p]New Skin: Fans of Erwin—a new skin blending “cute and sexy” is coming soon! A golden-tier Bear skin is also in the works.[/p][p]New Mode: PVE mode is in development. We’ll release a demo for core testers ASAP.[/p][p]New Valiant Suggestion: The “Lion” concept is noted![/p][hr][/hr][h3]🎯 Final Words[/h3][p]Each Q&A session is a chance for us to identify shortcomings and refine our direction. Whether it’s our “socially anxious” designers or community managers facing pressure on the frontlines, our goal remains the same: As long as you keep playing, we’ll keep improving. Even progress that feels slow will lead to great results if we’re moving forward together.[/p][p][/p][p]That’s all for this week’s Wild Assault Weekly Dev Log. Thank you once again for your support and patience. Please share any further feedback via our social channels![/p][p]See you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]