Wild Assault Dev Log #52: Q&A on Key Content in the Current Version6
[p]Hello Wild Ones![/p][p]The S4 season is now live, and the New Year holiday has begun. Wishing you all a Happy New Year![/p][p]This week, we've gathered extensive feedback from our livestreams and community channels regarding skin models, matchmaking mechanisms, and future development plans. Here is a consolidated update and response.[/p][hr][/hr][h3]🎨 Part 1: Art & Skins[/h3][p]Q: Why does the new legendary hongying skin lack visible ears? Is it really impossible to add them back?[/p][p]A: Regarding the hongying ears, we've seen your suggestions on Twitter and in group chats. From a production standpoint, the current design fully incorporates the ears within the hat. Adding visible ears would require confirming their position, adjusting the hat's placement and style accordingly, and refining the hair model to prevent clipping. This essentially necessitates a full redesign. While we cannot add them immediately, we have registered your request. Also, what does everyone think of Hong Ying's (the rabbit) new hairstyle?[/p][p]Q: Will there be new skins for the Spring Festival?[/p][p]A: Yes, absolutely! You can count on it. We are committed to delivering limited-time skins for the Spring Festival holiday, ensuring they meet our quality standards.[/p][hr][/hr][h3]⚖️ Part 2: Balance & Game Mechanics[/h3][p]Q: Why do balance adjustments feel slow? For instance, the nerf for Akaihime(Fox)?[/p][p]A: We have a dedicated "Valiant Balance" update planned (which includes Akaihime ). Adjustments are deliberate because we employ a "control variables" approach. Given the current game environment, making large-scale, simultaneous changes could mask core issues and needs to consider the experience of both new and veteran players. We need to identify the root cause to address the pain points most effectively.[/p][p]Q: Is the invincibility bug with Crock's (Crocodile) E skill intentional design?[/p][p]A: We plan to address this within the upcoming Valiant balance adjustments.[/p][p]Q: Can the ultimate ability strength for Ryan (Bull) and the damage of the double-barrel shotgun be increased?[/p][p]A: Suggestions noted. We are investigating adjustment options and believe we can implement changes soon.[/p][p]Q: Is the bunny hop penalty too sensitive? It sometimes triggers even after a slight stutter.[/p][p]A: Feedback received and logged in our backlog. We will review the tuning for the bunny hop penalty.[/p][p]Q: Regarding Custom Rooms, will more permissions be opened in the future?[/p][p]A: Yes, it's planned. Our internal test server already features fun toggles like "Weapon No-Recoil." These will gradually be added to the live server's Custom Rooms once stable.[/p][hr][/hr][h3]🌐 Part 3: Network & Matchmaking[/h3][p]Q: Why do matches sometimes start unbalanced, like 1v4 or 6v2?[/p][p]A: This primarily stems from two scenarios:[/p][p]Expedited Matchmaking: When the matchmaking pool has very few players (e.g., only 5 people searching simultaneously), the system prioritizes starting a game over making players wait indefinitely, potentially resulting in a 1v4. Currently, splitting the matchmaking pool would lead to excessively long queue times.[/p][p]Network Connection Issues: Often, the initial team assignment is balanced (within a 2-player difference). However, some players disconnect during loading due to network issues, causing an immediate imbalance like 6v2 at the start. We expect this situation to improve as player numbers increase with the S4 season content.[/p][p]Q: How to resolve high server latency?[/p][p]A: Based on current tests, using an accelerator and connecting to the Singapore node is relatively stable. We recommend players try this.[/p][hr][/hr][h3]🔮 Part 4: S4 Season & Future Plans[/h3][p]Q: Any spoilers for new S4 content?[/p][p]A:[/p][p]PVE Mode: It's definitely in the plans, please rest assured.[/p][p]Tactical Supplies (Airdrops): In response to feedback that airdrops felt underwhelming, we have optimized and implemented improvements to the airdrop gameplay for S4. Please try it out and give us your feedback![/p][p]New Systems & Optimizations: New skins and optimization content will be released continuously.[/p][p]Q: Will there be a Workshop?[/p][p]A: We will initially focus on Workshop features related to skins, which are currently in development.[/p][p]Q: Regarding the feedback and implementation of suggestions (e.g., skill changes, support rewards).[/p][p]A: Many in-depth suggestions (like Valiant skill mechanic adjustments, support score rewards, low-health screen effect optimization) have been logged and are under evaluation. For example, issues related to excessively high skill damage contribution will be addressed based on our plan in upcoming Valiant adjustments.[/p][hr][/hr][h3]❤️ Part 5: Community Notes[/h3][p]Regarding "External Team" & Streamers:[/p][p]We've noticed some misunderstandings about community managers in our chats. We want to clarify: Our QQ group admins (the external team) and official livestream hosts (like Huo Lan, Shu) are volunteers who contribute out of passion for the game (e.g., students helping in their spare time). They are not official employees and are often unaware of development plans—they might even critique us, the developers, more harshly than the community does![/p]
- [p]Streamer will be focusing on his thesis in January; streamer Shu will assist with hosting duties temporarily.[/p]
- [p]External team admins primarily address violations related to malicious trolling or spreading misinformation, not constructive feedback.[/p]