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Wild Assault Dev Log #41: The Bots Are Learning. Here's What's Changed.

[p]Hello Wild Ones![/p][p]Now that the new bot update is live, we want to ask: how is it feeling? The community has sent us a massive amount of feedback, calling out issues like their "unnatural instant shooting," "super long-range precision," "single-speed slow walk," and "walking past downed teammates without helping."[/p][p]Don't worry—we've been listening closely, and every one of your complaints has been cataloged.[/p][p][/p][p][/p][h3]Phase 1: What We Just Fixed[/h3][p]We've tackled some of the most frustrating "superhuman" Bot behaviors. Consider these nerfs:[/p]
  • [p]Added recoil patterns to Bot weapons. They can no longer laser-focus you while firing full-auto.[/p]
  • [p]Bots now have a realistic turn speed. No more spine-snapping 180° headshots in close quarters.[/p]
  • [p]The "Unfair Advantage":[/p]
    • [p]Fixed Bots shooting while using abilities.[/p]
    • [p]Fixed Bots ignoring smoke grenades in certain situations.[/p]
  • [p]Smarter Movement & Respawn:[/p]
    • [p]Improved jump logic (goodbye, weird bunny-hopping).[/p]
    • [p]Sped up Bot respawn times to keep the action flowing.[/p]
[p][/p][h3]Phase 2: From "Dumb" to "Dependable"[/h3][p]We're also making Bots better teammates and more realistic opponents.[/p]
  • [p]The "Good Teammate" Update: We've super-tuned the Bots rescue logic. In a non-combat state, Bots will now prioritize reviving downed human players.[/p]
  • [p]The "Smarter Patrol" Update: We've added more varied routes and capture behaviors on maps like Vesca​ Outpost. They should feel less predictable.[/p]
[p][/p][h3]The Road Ahead: What's Next for Bots?[/h3][p]All these changes boil down to two key principles:[/p][p]1. Protect the fundamental game experience.[/p][p]2. Eliminate unnatural behaviors that undermine it.[/p][p]We're breaking this down into three pillars: Combat, Capturas, and Support.[/p][p][/p][p][/p][p]1. Combat: Less "Cheating", More Thinking[/p][p]We've fixed the "cheaty" parts. Now, we're working on their skill usage. We want each Bot character to use their abilities in smart, character-specific ways.[/p][p][/p][p]Want a sneak peek at how we're evolving the skill logic? Here's what we're testing (subject to change):[/p]
[p]Character[/p]
[p]What's Improving[/p]
[p]NORMAN[/p]
[p]Smarter tactical skill usage.[/p]
[p]RYAN[/p]
[p]Better use of ALL abilities.[/p]
[p]AKAIHIME[/p]
[p]Better use of ALL abilities.[/p]
[p]... (and others)[/p]
[p]...[/p]
[p][/p][p][/p][p][/p][p]2. Capturas: Fixing the moving path[/p][p]We see your clips of Bots running away from the point or pacing nervously. We're building new logic to help Bots understand game state and make smarter attacks/defenses. This system needed more time in the oven and didn't make this patch, but it's a top priority.[/p][p][/p][p]3. Support: Beyond Just Revives[/p][p]We've significantly tuned the medic Bots' rescue behavior (HONG YING, ERWIN). Next, we'll expand support behaviors to others, like:[/p]
  • [p]VLADIMIR sharing ammo and refreshing cooldowns.[/p]
  • [p]ZHENSHAN proactively protecting allies from grenades.[/p]
[p]The ultimate goal? For Bot teammates to feel like helpful squadmates, and Bot enemies to feel like challenging, but fair, opponents.[/p][p]
[/p][p][/p][h3]We Want to Hear from You! 🎤[/h3][p]This is where you come in. Help us shape the future of our Bots.[/p]
  1. [p]Which character's Bot do you think needs the MOST help with their ability usage?[/p]
  2. [p]What's one thing a "dream teammate" Bot could do that would actually help you win?[/p]
  3. [p]What's the funniest/worst Bot behavior you've seen lately? (Clip it if you can!)[/p]
[p]Pro-Tip for Bug Reports: The best feedback includes a video clip. It helps us squash bugs 10x faster.[/p][p][/p][p]That's all for this episode! As always, please share your thoughts and anything you'd like to discuss with us in the comments. 💬 We hope you enjoy a nice weekend, and we'll see you in the next one![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access October 16 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 03:00 AM PT on October 16. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌ Event Preview[/h3]
  • [p]Valiant Weekend kicks off![/p]
    • [p]From October 17, 7:00 PM PT - October 20, 07:00 PM PT, enjoy a 150% Valiant Proficiency boost![/p]
[h3]▌ Optimizations[/h3]
  • [p]Optimized BOT behavior during combat, point capture, and near-death states to improve their return-to-battlefield rhythm.[/p]
  • [p]Optimized the Custom Match system:[/p]
    • [p]Added an Infinite Ammo option for weapons.[/p]
    • [p]Added a Weapon Disable feature.[/p]
  • [p]Optimized spawn point locations in various modes:[/p]
    • [p]VESCA OUTPOST​ - WA RAID: Defenders' spawn points in Area A; Attackers' spawn points during the B1 point contestation state.[/p]
    • [p]VESCA OUTPOST​ - WA CONQUEST: Bear Team's spawn points during the contestation state of points B and C.[/p]
    • [p]CRESCENT BAY - WA RAID: Attackers' spawn points in Area C.[/p]
  • [p]Optimized the chat channel switching function; the channel switch operation is now retained in the Lobby.[/p]
  • [p]Optimized Career Stats display, replacing "Deaths" with "Most Revives in a Single Match".[/p]
[h3]▌ Fixes[/h3]
  • [p]Fixed an issue where some text strings appeared too long/cut off.[/p]
  • [p]Fixed an issue where changing a public Custom Match room to private did not immediately update its status in the room list.[/p]
  • [p]Fixed a frequent issue of icon flickering when entering the Personalization UI interface.[/p]
[p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Co-Creation Plan: | Series 1 Results Officially Announced!

[p][/p][p]To all players and creators of Wild Assault,[/p][p]Thank you for your enthusiastic participation and support! The voting phase for the first edition of the "Creator's Odyssey" Weapon Skin Fan Creation Event has now concluded. Based on the cross-platform vote tally (as of 07:00 PM PDT, October 12), the top three winning entries and their creators are as follows:[/p][p]🥇 First Place: Ally[/p][p][/p][p]🥈 Second Place: Noble[/p][p][/p][p]🥉 Third Place: Patrik Sousa[/p][p][/p][p]Congratulations to the top three creators! Their winning designs will now enter the production phase—stay tuned to see these skins come to life in-game![/p][p]Additionally, all ten shortlisted creators will receive an exclusive event reward: your choice of any in-game bundle![/p][p]Our team will contact you via official channels to deliver your rewards. To ensure prompt delivery, please add our staff member (Steam ID: 1275701437) as a friend on Steam in advance.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Series 2 of our Co-Creation Event is coming soon—stay tuned![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #40: Co-Creation Plan - Creator's Odyssey: Wrap-up Report!

[p]To all players and creators of Wild Assault,[/p][p]The first community weapon skin creation event has officially concluded. We received an overwhelming number of submissions from our passionate players. After careful review, we have selected the following 10 works as the shortlisted entries for this first edition![/p][p]Now, we invite everyone to vote for your favorites in the discussion section! The top three most-voted designs will be put into production and added to the game.[/p][p][/p][p]Here are the selected works (in no particular order):[/p][p]Entry #1 - Author: ИvN[/p][p]Entry #2 - Author: Patrik Sousa[/p][p]Entry #3 - Author: Noble[/p][p]Entry #4 - Author: carrion_cat echosix21[/p][p][/p][p]Entry #5 - Author: Cherry[/p][p]Entry #6 - Author: Ally[/p][p]Entry #7 - Author: Hoptor[/p][p]Entry #8 - Author: FoxxyHat[/p][p]Entry #9 - Author: KEZA44CZ[/p][p]Entry #10 - Author: FoxxyHat[/p][p][/p][p]We will send you friend requests via the Steam Community Artwork page to discuss collaboration details and rewards. Please check your Steam messages![/p][p]Additionally, we are preparing to launch the second edition of the design event—stay tuned![/p][p]Our ultimate goal remains unchanged: to bridge the gap between concept and implementation, allowing your brilliant creations to potentially become part of the game itself![/p][p][/p][p][/p][p]The Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access October 10 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 00:00 AM PT on October 10. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌ Optimizations[/h3]
  • [p]Enriched BOT pathing on the Vesca map[/p]
  • [p]Removed the event countdown timer from advertisement slots to avoid confusion; activity duration is now solely displayed on the event interface[/p]
  • [p]Improved the rescue-disabled mechanic in Custom Games: players now respawn directly instead of going through the dying phase[/p]
[h3]▌ Fixes[/h3]
  • [p]Fixed an issue where Fennec BOTs could incorrectly pick up AS-VAL's weapons[/p]
  • [p]Fixed map clipping issues on the Vesca map[/p]
[p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]