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Wild Assault Beta Spotlight: Neutral Item!

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WildAssault Beta Spotlight: Neutral Item 🔮


We've always been trying to implement interactive side quests to the conquest mode, in order to enrich Wild Assault's gameplay. And this is out latest attempt: The Neutral Item! 🕹️

The Neutral Item will randomly drop at certain locations on the map during mid-game. Upon player interaction, the Neutral Item will start charging. Players from both sides can interact again to seize control during the charging. When fully charged, the side that has control of the Neutral Item will get points and buff rewards. ✨

Please let us know what you think and feel free to provide suggestions in comments! We'll see you in the next one! ❤️🫡

P.S. The Neutral Item plays an important role in Wild Assault's lore. Please stay tuned for our upcoming new trailer! 🤫

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Wild Assault Beta Spotlight: Tutorial & Shooting Range 🎯

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WildAssault Beta Spotlight: Tutorial & Shooting Range 🎯


Another popular suggestion from the community! 😘
You wanted it, we've got you covered! 🫡
Now you'll have a space to get familiar with the characters and build your own combat tactics! 📝
The tutorial and shooting range will be implemented in Wild Assault Beta! Stay tuned for more spotlights! ✨
There's something more in the video. Did you find it? 👀


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Wild Assault Weekly #1: Map Optimization

Wild Assault Visual Art Showcase: Operation Mojave
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Dev log #1


Hello the wild ones! We are glad to announce that our Wild Assault developer's log - Wild Assault Weekly - is officially here! In the first episode of Wild Assault Weekly development log, let's focus on map optimization!

We've received a lot of feedback and suggestions regarding map bugs and optimization during the alpha test in May 2024. We've already begun further polishing Operation Mojave starting last month. Now let's take a closer look at some of the optimization highlights!

Guardrail Optimization


In the alpha version, some guardrails could block bullets and negatively affected players' shooting combat experience. Now, we've optimized all guardrails and related objects on the map. Those objects won't dampen your mood anymore!



Control Point C Stairs Adjustment


Many players have reported getting stuck when passing through the stairs at Control Point C (as shown in the GIF). Now we've adjusted related objects on the map to ensure a smoother experience. Additionally, we have made adjustments to other objects besides the stairs shown below. Feel free to try it out yourself in the beta version later and let us know what you think!



Mantling Over Objects


During our alpha test, many players reported that it was unclear which objects on the map could be mantled. This issue did affect the overall gameplay experience.

To fix it, we have added barbed wire to objects that cannot be mantled, making it clearer to players which objects are obviously non-mantleable. Now you won't be frustrated by repeatedly jumping at certain objects only to find you can't mantle over them! Here's an example:



Map Vegetation Adjustment


In Operation Mojave, there are some fixed shooting combat locations that alpha testers should be familiar with. Based on your feedback, we found that some non-bullet-penetrable vegetation in these locations affected the shooting experience, making the overall combat feel less smooth.

We have now adjusted the vegetation in these areas, and we believe players will enjoy a smoother combat experience in the beta test! Another example here:



Even More


These are some of the major optimizations and adjustments we've been working on for Operation Mojave. Map optimization is an ongoing process, and we'll keep you updated on our latest developments!

In the upcoming episodes of Wild Assault Weekly, we'll share our latest work on new features, characters, balance adjustments, weapons and much more! Stay tuned on our social media channels!
As always, feel free to join our Discord and share your insights with us! Our Discord moderators will be hosting community game nights—come join the fun!

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Discord: https://discord.gg/wildassault


Thank you Anthro Festival 2024! Thank you for playing Wild Assault!



Thanks again Klace! Thank you for having us! It's been an amazing journey! 🫡

HUGE thanks to all Wild Assault players & streamers for celebrating the Anthro Festival 2024 with us! We've had a great time! ❤️

Several episodes of Wild Assault BETA spotlight & dev vlogs are being prepared now. 😉
Please follow us on social media for the latest updates!

See you guys soon!

Combat Cat Studio

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Wild Assault is Featured in Anthro Festival 2024!

We're thrilled to announce that Wild Assault is officially featured in Anthro Festival 2024!


🎊🎊🎊
Huge thanks to Klace for this incredible opportunity. It's truly an honor! 🫡❤️
As part of the celebration, Wild Assault alpha version is back for the weekend! 🥳🥳🥳

Details:
  1. ⏰ Schedule: 9:00 AM PT June 6 - 9:00 AM PT June 10
  2. 😘 No application required. Wild Assault will be available to all! You can download DEMO on Wild Assault Steam store page!
  3. 🖥️ We have HK Servers, US Servers & EU Servers this time!
  4. ☝️ You will be playing the alpha version again. We will not respond to new bug reports or suggestions related to issues that have already been identified and recorded previously. Please refer to our previous Producer Q&A.
  5. 🚧 On the other hand, we have several eposides of dev vlogs coming up later to keep everyone posted on the latest dev progress! Please stay tuned!

📣 Be sure to explore the event page and discover all the amazing games on offer: https://store.steampowered.com/sale/anthrofestival2024

🪩 Wishing you a fantastic weekend ahead!

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