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Block Factory News

Community Creations #2

Hey everyone!
With the Steam Next Fest behind us, the team had a bit more time to look at your latest workshop creations. And oh boy, it’s been an eventful review at the Block office!


[h3]Is it Halloween still?[/h3]
Some of you make questionable artistic choices...


Look at what Cota75 did with their “Stickman” who “Stares no matter what”:

Sachindrap is no better, this is pure nightmare fuel:
Bakoncat does not even respect their own commitment, the “Little Monster” and its supposed “Big Nose”…





[h3]The plane nerd[/h3]
We did not expect Block Factory to be successful among the Flight Sim community…
PlatinumHawke definitely wanted to prepare for a dogfight.


If there’s a F-86 around, a MIG-15 should follow closely, you know what to do next time around!

A P-38 Lightning is always a safe bet!
The Messerschmitt 262 with a grey paintjob





[h3]The Gearheads[/h3]


The “red and fast” by William Frederick looks like a sort of… Ferraro. Can't name them, we’ll get in trouble with the Prancing Horse’s legal team...

Skank did a tank – thanks for that tank, Skank. “Tank goes boom,” he said.
Juddud with a MCL38. Our art team is in shambles as we need to add a gazillion sponsor stickers to the game.





[h3]The good students[/h3]


The elegant Tuxedo Cat by Navigatr: finally someone delivered – great work, everybody wants one now!

Lim4000 put together a sunny throwback to last summer, we also want that, especially now..



[h3]Misc.[/h3]


Lia1900 with an attempt at a doughnut, they said “tried my best but I swear it’s a doughnut”...

A big H by Renault Twingo GT3. Who names their Steam account this way?




Anyways, The Block Team had a blast looking at your stuff and roasting you a bit in the process. We’d like to see more and we hope that you continue submitting your best stuff.
(We’re more interested in the worst though…)

See you next time!

Demo Update

First of all, we wanted to thank all of you who joined us to play the Demo during the Steam Next Fest.
We have seen a substantial influx of players and even more feedback on Discord and Feature Upvote.

We have dedicated our efforts to bug fixing and to also overhaul one of our core systems: the Units Calculations System. It would not have been possible if not for your feedback. We have worked very hard on this and it has proven to be quite challenging from a development perspective!

So let's hear what you think about it, and let us know if some additional tweaking is required!


[h3]Main Fix: u/m calculations rework [/h3]
  • All units per minute (u/m) calculations are fixed and should be displayed correctly.

[h3]Fixes [/h3]
  • Bugs while loading
  • Random rotations in output items
  • Gluer and Stacker not recognizing input
  • Right click mass delete freezing
  • Bug Conveyor + Teleporter

[h3]Improvements [/h3]
  • Conveyor anchors: Now you can press "C" while building a conveyor to place an anchor and make as many corners as you need.
  • Star Goals Display: Any completed figure will show the stars required units per minute (u/m) when hovering.
  • Re-assign figurine in compass at end of level.
  • Paste over conveyors
  • Undo recovers machine configuration


Thank you all for your involvement and feedback over these last two weeks, we'll be back soon, to have a look at your latest creations, we had quite some fun, but some of you really need to get better at this ngl).

If you want to to continue discussing all things Block Factory, come and see us on our Discord server!

Community Workshop Creations

Hello everyone!

With the additional spotlight throughout the Steam Next Fest, our new community members have been very... creative!
Let's have a look at their wildest submissions:

The Classics

A safe bet, flags are an obvious go-to and a great way to rally your fellow nationals and push them to recreate your figurine.




The Foodies

What better way to start your weekend? Whether you'd like to go for the cheat meal or the healthy option, there's a community-made figurine for everyone!




The Zookeepers

Another great way to have your friends pick your creations on the workshop: let's use cute animals!
While we're surprised not have seen any cat for now, that bunny and that gorilla are irresistible!






We had quite some fun looking at what the community added to the workshop. But we're certain that many of you have not shared their creations just yet!

So, you know what to do: get in the game, unleash your creativity and we will happily review you creations next time around!

https://store.steampowered.com/app/3209880/Block_Factory_Demo?

Steam Next Fest Demo

Hello everyone,

We’re excited to announce that we’re taking part in the Steam Next Fest!

A big thank you to Youtuber DataEngineerPlays who has agreed to let us broadcast his playthrough of the Block Factory Demo on our Steam store page. Be sure to watch the video on his YouTube channel via the link below.

[previewyoutube][/previewyoutube]

Here’s a brief overview of the new features and changes that have been made since our playtest and recent Demo release:
  • Creative Mode & Workshop for creating and sharing figurines
  • Reworked Challenges emphasizing optimization
  • Localizations available in French, Italian, German, Russian and Simplified Chinese
  • Numerous quality of life changes


We hope you enjoy the demo, don't forget to wishlist!

https://store.steampowered.com/app/3209880/Block_Factory_Demo/

Demo Update

Hello everyone,
We are updating our demo today, and we have a few interesting things to look at:

Additional Languages:

Added menu localization for:
  • French
  • Italian
  • German
  • Russian
New optimization challenge

Each figurine will now have their own optimization challenge.
Players will have to deliver a threshold of figurines per minute to earn stars.
Once the stars are obtained, you have to maintain the production rate to achieve the goal.

Bug Fixing
  • Sticker visibility improved
  • Workshop loading improved
  • Camera rotation fixes


Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update!