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Fatal Claw - Dev Notes #06

[p][/p][p]Hello, everyone![/p][p]Story is one of the most important pillars that defines Fatal Claw.[/p][p]For today’s Dev Notes, we’d like to share how you’ll discover and experience narratives throughout the world of Fatal Claw.[/p][p][/p][hr][/hr][p][/p][h2]\[Playing Through Narratives][/h2][p][/p][p]The world of Fatal Claw isn’t just about battles and exploration. [/p][p]It’s designed so that you feel like the protagonist of an anime, immersed in different kinds of storytelling woven into the game. [/p][p][/p][p][/p][h3]# Compelling Moments Through Cinematics[/h3][p][/p][p]Cinematics are one of the most classic, and powerful ways to deliver story. [/p][p]Here, you’ll take a break from direct control and dive into movie-like scenes that draw you deeper into the core of Fatal Claw’s narrative. [/p][p][/p][p][/p][h3]# Conversations with NPCs[/h3][p][/p][p]NPCs you meet across regions hold vital pieces of the lore.[/p][p]Through dialogue, you’ll uncover hidden secrets, learn the context of unfolding events, and slowly piece together the bigger picture.[/p][p]Sometimes, wondering “Which NPC will I meet next?” will be the reason you keep exploring.[/p][p][/p][p][/p][h3]# Hidden Messages in Objects[/h3][p][/p][p][/p][p]Screens, stone carvings, or even a small patch of flowers in the underworld... [/p][p]At first glance, they may look ordinary. But they might just be someone’s last trace.[/p][p]Perhaps a sentence carved into stone is the last message they left behind.[/p][p]By finding these small fragments one by one, you’ll begin to uncover deeper layers of Fatal Claw’s world.[/p][p][/p][p][/p][h3]# The Archive System[/h3][p][/p][p]Some stories can’t be fully told through gameplay alone. That’s why we’ve prepared an Archive System. [/p][p]As you reach special locations, defeat monsters, or encounter key moments, data will be recorded and stored. You can revisit it anytime.[/p][p]The Archive expands into a collection of records—regions, monsters, NPCs, and objects—giving you the fun of curating your own lore library.[/p][p][/p][p][/p][h3]# Stories Told Through Items[/h3][p][/p][p]Items in Fatal Claw aren’t just tools for battle. [/p][p]What looks like a simple crafting ingredient might actually hide clues about the past, or hints about an unexplored area. [/p][p]Each item becomes a fragment of story, making your journey richer and more rewarding. [/p][p][/p][p][/p][h3]# Storytelling Woven Into Gameplay[/h3][p][/p][p]If cinematics let you watch a story, in-game direction makes you live it.[/p][p]Backgrounds, NPC interactions, combat, and exploration all serve to naturally deliver narrative moments. [/p][p]It’s where you’ll truly feel like the protagonist breathing in the story as you play. [/p][p][/p][hr][/hr][p][/p][p]Fatal Claw isn’t a game where the story ends at the finale.[/p][p]Every moment you face weaves into a living narrative, where combat, exploration, and hidden lore interlock seamlessly.[/p][p]Our goal is to make a game where you become the hero of the story.[/p][p][/p][p]As announced earlier, Fatal Claw will launch its Steam demo and Kickstarter campaign on September 23.[/p][p]Now, it’s finally your turn to step into the world we’ve been building.[/p][p][/p][p]Fatal Claw isn’t just our project. It’s a journey we’re creating together with you. [/p][p]We can’t wait to walk this path alongside you on September 23. 🙏 [/p][p][/p][p]And don’t forget—our official Discord channel is always open. [/p][p]Whether it’s game feedback or just casual chat, you’re more than welcome to stop by! [/p][p]👉 \[Discord][/p][p][/p][p]Thank you so much for reading today’s Dev Notes. [/p][p]We’ll be back soon with more stories from behind the scenes. 🙌[/p]

Fatal Claw Demo & Kickstarter Campaign Pre-Notice

[p][/p][p][/p][p]Hello, players![/p][p]Today, we’re excited to share some very special news we’ve been preparing for a long time.[/p][p]Mark your calendars: September 23 is the day you’ll finally get to experience Fatal Claw for yourself![/p][p][/p][p]We’ll be releasing the Steam demo and officially launching our Kickstarter campaign to begin an even greater adventure together.[/p][p][/p][p]Check out the details below.[/p][p][/p][hr][/hr][p][/p][h2]\[Fatal Claw Demo & Kickstarter Campaign][/h2][p][/p][h3]◈ When does it start?[/h3][p][/p][p]- Steam Demo Release & Kickstarter Launch: September 23, 2025[/p][p]- The exact launch time will be announced in a future update.[/p][p][/p][p][/p][h3]◈ What can I experience in the Steam demo?[/h3][p][/p][p]- The protagonist Kisha’s combat action and skill controls[/p][p]- The early world of Fatal Claw and its nonlinear underground exploration[/p][p]- Battles against various monsters and a few bosses[/p][p][/p][p]This is your very first chance to feel the atmosphere and combat style of Fatal Claw.[/p][p]It’s a short but powerful journey that will give you a true taste of what’s to come.[/p][p]Just one step in, and you’ll be immersed in the world of Fatal Claw! 😍[/p][p][/p][p][/p][h3]◈ When is the Kickstarter campaign?[/h3][p][/p][p]Our “Kickstarter Coming Soon” page is already live.[/p][p]The campaign itself will officially kick off together with the demo release on September 23, so stay tuned![/p][p][/p][hr][/hr][p][/p][p]This Kickstarter campaign and demo aren’t just about testing.[/p][p]They’re a new starting point to build a better game together with you.[/p][p]We’ll be back soon with the official opening notice on September 23.[/p][p][/p][p]In the meantime, feel free to drop by our Discord channel anytime.[/p][p]You can get all the latest updates, including Kickstarter news.[/p][p]👉 Discord[/p][p][/p][p]Thank you.[/p]

Fatal Claw Dev Sketch #03

[p][/p][p][/p][p]Hello everyone![/p][p]In our last Dev Sketch, we introduced you to Nia.[/p][p]Today, we’re sharing something a little different: the story of an NPC who was created in an unusual way.[/p][p][/p][p]From the very start, he looks like shouting, “I’ve been through a lot!”[/p][p]So how exactly was this NPC created, and what sets him apart? Let’s dive in.[/p][p][/p][hr][/hr][p][/p][h2]🎨 Sketches of the Day[/h2][p][/p][p]The world of Fatal Claw is full of NPCs, each carrying their own unique backstory.[/p][p]Even though we can’t showcase every detail inside the game, our team carefully builds each one so that you can grow attached to them. 🙂[/p][p][/p][p]And among them is one NPC who radiates mystery at first glance—Ainjaff.[/p][p][/p][p][/p][p][/p][p][/p][h2]💬 Dev’s Comment[/h2][p][/p][p]Unlike many characters, Ainjaff's backstory came before his appearance. His concept was then shaped to reflect that story:[/p]
  • [p] Once a renowned warrior, now retired and running a small shop.[/p]
  • [p] Wears a blindfold and seems to carry trauma from his warrior days, though the details are left unknown.[/p]
  • [p] Shows little enthusiasm even for his own business.[/p]
  • [p][/p]
[p][/p][p][/p][p]Ainjaff's journey began with the word “warrior.”[/p][p]Because Fatal Claw is a story-driven game, we believed his design needed to embody narrative, not just aesthetics.[/p][p][/p][p]He’s not just any mercenary—he was once a celebrated fighter. His face and body bear the marks of countless battles.[/p][p][/p][p]At first, we considered portraying him as an old, weathered veteran.[/p][p]But as the story developed, a middle-aged warrior felt far more fitting. To deepen his mystery, we added the idea of blindness, along with the notion that his true circumstances are never revealed. 🤫[/p][p][/p][p]As for his indifference toward business, we let that shine through in his dialogue: [/p][p]“If you’re done with your business here, leave. Your pawsteps are annoying.” [/p][p]“Browse if you’re interested.” [/p][p][/p][p][/p][p]Through this process, Ainjaff took shape with the following concepts: cool-headed, muscular, mysterious, and lazybones. 🙌[/p][p][/p][p][/p][p]\[Ainjaff's in-game appearance][/p][p][/p][p]Ainjaff is one of the first NPCs you’ll encounter in the early game.[/p][p]At first, he may look like nothing more than a shopkeeper with a dark past.[/p][p]But as the story unfolds, you’ll discover layers of hidden charm behind his stoic exterior.[/p][p][/p][p]Why does he cover his eyes? What path did he walk during his warrior days?[/p][p][/p][p]The answers are left for you to uncover within the game. And unraveling those mysteries is one of the unique joys of Fatal Claw. 😉[/p][p][/p][hr][/hr][p][/p][p]That’s it for today’s Dev Sketch! What do you think of Ainjaff?[/p][p]Feel free to share your thoughts in the comments or in the community. Your feedback and support mean the world to us.[/p][p][/p][p]We’ll continue sharing the journeys of Fatal Claw’s NPCs, including how they came to life and the stories they hold. So keep watching this space![/p][p][/p][p]Fatal Claw isn’t just our project; it’s a story we want to create together with you.[/p][p]With our upcoming Kickstarter campaign, we hope to expand this adventure even further. Your support will make this journey truly special.[/p][p][/p][p]And don’t forget, you can always connect with us directly and get the latest news first on our official Discord.[/p][p]👉 \[Discord][/p][p][/p][p]Thank you again for all your encouragement and love! 🙏[/p]

Fatal Claw - Dev Interview #2

[p][/p][p][/p][p]Hello, everyone![/p][p][/p][p]Fatal Claw has countless scenes and features, but among them, there are some that our team feels especially attached to.[/p][p]Today, we’d like to share some of those “favorites” with you and tell you why we love them.[/p][p][/p][p]Who knows? The part that makes you think, “Huh, I can’t explain it, but I like this” when you play, might just be somebody’s favorite. 😍[/p][p][/p][p]So, let’s dive in together![/p][p][/p][hr][/hr][p][/p][h3]🔷 The Most Impressive Exploration Area?[/h3][p][/p][p]If we had to pick, we’d confidently say the “Giant Guardian chase” near the end of the Upper Elord Castle.[/p][p][/p][p]This section demands every skill you’ve learned so far—dash, wall climbing, Silver Claw, and a mix of different abilities.[/p][p]You can’t let your guard down for even a second.[/p][p][/p][p]But escaping by the skin of your teeth brings an overwhelming sense of accomplishment like nothing else. [/p][p]Discovering such a secret place deep inside the castle also sparks wonder, and even makes you think: “Were the beings guarding the castle actually created here?” [/p][p]It's not just a map; it becomes a piece of worldbuilding that fuels your imagination. [/p][p][/p][p][/p][p][/p][h3]🔷 Most Fun Boss & Memorable Monster[/h3][p][/p][p]Our favorite boss has to be Irbes, found in the Ashen Valley.[/p][p][/p][p]True to his cheetah tribe background, his unpredictable charges and relentless attacks feel impossible to react to at first.[/p][p][/p][p]But after several encounters, you start thinking, “What if I dodge this pattern this way?” [/p][p]You naturally get pulled into that trial-and-error loop, and when your choice works, that thrill is unmatched.[/p][p][/p][p]The best part is how clearly you feel your control skills improving, and the patterns unraveling one by one. That’s why we still believe Irbes is a fun boss to fight even when you come back later.[/p][p][/p][p]As for monsters, the Metal Frog in the Higasha Tundra stands out the most. At first, it seems harmless, but combined with slippery terrain, it becomes a real nuisance.[/p][p][/p][p]Over time, though, you get used to its leaping pattern and the rhythm of the sliding ground. When you finally beat it without taking a hit, it feels amazing. That’s why, even as a basic monster, the Metal Frog leaves such a strong impression.[/p][p][/p][p][/p][h3]🔷 What Best Defines Kisha as a Character[/h3][p][/p][p]Kisha has many Mutant Abilities and Engraved Skills, [/p][p]but our favorites are definitely the Golden Claw and Silver Claw.[/p][p][/p][p]As the name Fatal Claw suggests, the claws aren’t just weapons for combat—they’re symbolic elements that permeate the whole game.[/p][p]At first, you might just think, “Oh, these are weapons.” But as the journey goes on, the claws become keys to advancing the story, devices that reveal Kisha’s hidden secrets through interactions with characters and objects.[/p][p][/p][p]The Golden and Silver Claws represent more than power. They open up another journey into Kisha’s inner world.[/p][p]That’s why they’re still our favorite elements so far.[/p][p][/p][p][/p][h3]🔷 The Team’s Proudest Idea[/h3][p][/p][p]If you’ve played Metroidvania games, you’ve probably experienced this:[/p][p]“I can’t get here now, but with a new ability later, I should be able to.”[/p][p]But then you forget about it, and when you finally return, sometimes it’s just a dead end.[/p][p][/p][p]We always found that frustrating—so we created the Drone System.[/p][p]Instead of just marking a map, you can leave behind a drone that acts like a surveillance camera, letting you check that location in real time.[/p][p][/p][p]This way, you can see whether you’re ready to explore now, or if it’s still too early.[/p][p]Our goal was to reduce the tedious backtracking, while keeping the joy of discovery intact.[/p][p][/p][p]We hope this system helps players find convenience and new layers of fun all at once.[/p][p][/p][p][/p][h3]🔷 The Most Striking NPC[/h3][p][/p][p]One NPC that instantly grabs attention is the antique dealer Ainjaff.[/p][p][/p][p]He appears fairly early in the game in a village shop, yet his presence is unforgettable.[/p][p]Covered in scars, with one eye hidden—whether by injury or by choice—he instantly sparks endless questions.[/p][p]And then there are the rumors… whispers of a powerful army made up of wolves and cheetahs. Could Ainjaff have ties to them?[/p][p][/p][hr][/hr][p][/p][p]That’s our little tour of the dev team’s favorites.[/p][p]We hope you felt the love and attention poured into even the smallest details.[/p][p]When you begin your own adventure, we look forward to you discovering those unforgettable moments that become your personal favorites.[/p][p][/p][p]We’ll continue working hard to deliver fun and thrills in every part of Fatal Claw.[/p][p]Until the next interview, where we’ll bring more behind-the-scenes stories![/p][p][/p][p]And don’t forget—our Kickstarter campaign is just around the corner, where your feedback can directly shape the game. You can also join our official Discord channel to chat with the dev team and get the latest updates first.[/p][p][/p][p]Here's the link for your convenience:[/p][h3]👉 \[Visit Discord][/h3][p][/p][p]Thank you always for your incredible support and encouragement! 🙏[/p]

Fatal Claw - Dev Notes #05

[p][/p][p]Hello, everyone![/p][p]In our last developer interview, we mentioned that we added distinct landmarks so that players can easily remember them.[/p][p]For today’s Dev Notes, we’d like to introduce some of those hidden landmarks scattered across the world of Fatal Claw.[/p][p][/p][p]Each landmark was created with its own story, so that when you stumble across one in-game, you’ll instinctively think, "Ah, I’m in that area now!"[/p][p][/p][hr][/hr][p][/p][h2]\[Stories Within the Landmarks][/h2][p][/p][p]The underground world of Fatal Claw isn’t just a backdrop.[/p][p]Every region carries the weight of time and story in the form of landmarks.[/p][p][/p][p]These places, where you may stop to gaze, whisper ancient breaths and lingering mysteries.[/p][p]We’ve compiled records of some key landmarks you’ll discover. Let’s explore them together![/p][p][/p][h2]#Kannir Drilling Site[/h2][p][/p][h3]Origin Screen [/h3][h3][/h3][p]Scattered across the underworld, these giant screens exist to broadcast something. [/p][p]You’ll often see flickering ads or broken messages, but age has reduced them to fractured signals. [/p][p]On the other hand, their very incompleteness sparks more imagination and stories. [/p][p][/p][h3]Automata Workshop[/h3][p][/p][p]From afar, you can spot automata tirelessly working to extract Kannir. [/p][p]Nearby, cylinders filled with Kannir fluid are stacked high, leaving no doubt: this is a true extraction site in full operation. [/p][p][/p][p][/p][h2]#Ashen Valley[/h2][p][/p][h3]Nagaraja’s Corpse[/h3][p]The colossal skull of a mythical beast lies here, enduring centuries of erosion.[/p][p]Those who approach the entrance are struck by an uneasy fear, unable to take a step forward.[/p][p]Yet this fear is precisely what provokes a burning urge to challenge it, serving as the intersection of dread and curiosity.[/p][p][/p][h3]The Well[/h3][p]Chains hang at its mouth, and strange fluid has seeped deep into its stones, radiating an ominous aura. [/p][p]Though small and unassuming, the moment you face it, you can’t help but pause and think: “Ah… right, there was a well here.” [/p][p]A minor landmark, but one that fixes itself as a waypoint of memory along the path. [/p][p][/p][p][/p][h2]#Strigine Quarry[/h2][p][/p][h3]Hydrangea Field[/h3][p][/p][p]At the edge of a wind-lashed cliff lies a blooming field of hydrangeas.[/p][p]A flower field in the desolate underground world feels out of place, a strange beauty that doesn’t belong.[/p][p]And at its center, crouched low, lurks a bug-like silhouette... but what could it be?[/p][p][/p][p][/p][h2]#Elord Castle[/h2][p][/p][h3]Arcadia[/h3][p][/p][p]Deep inside the castle stands a mysterious high-tech device. [/p][p]Its mechanical structure and refined engineering prove that this world is far from ordinary. [/p][p]Nearby, remains of Owls suggest this device was never just ornamental—it had purpose. [/p][p][/p][h3]A Statue[/h3][p]Ensnared by infected plants, this statue looks like a forgotten memory left to decay. [/p][p]Step closer, and a strangely familiar face emerges, leaving behind an uncanny sense of déjà vu. [/p][p]Who does this statue resemble? And what hidden story does it hold? [/p][p][/p][p][/p][h2]#Higasha Tundra[/h2][p][/p][h3]Shrine Entrance[/h3][p]Beyond the bamboo groves, on a snow-covered land, stands a silent shrine.[/p][p]Its entrance is carved with strange patterns, but it's unclear which deity it honors.[/p][p]But that very mystery ignites the imagination, stirring anticipation of the new adventures waiting ahead.[/p][p][/p][h3]Bamboo Grove[/h3][p][/p][p]Once you start seeing bamboo stalks appear, you know you’ve reached the grove. [/p][p]While bamboo may not seem like a grand landmark, here it becomes a natural guidepost. [/p][p]Spot the grove nearby? Follow its flow, and you won’t lose your way. [/p][p][/p][hr][/hr][p][/p][h2]💠Wrapping Up[/h2][p][/p][p]The landmarks we introduced today serve as witnesses of this world’s past. [/p][p]They act as memorable signposts for players, as well as stages for the unfolding narrative. [/p][p][/p][p]To bring you those moments of discovery, we continue to design, refine, and build with great care.[/p][p]When you finally encounter them during your own journey, we hope you’ll feel that instant moment of recognition.[/p][p]Look forward to seeing them in action during your adventures. 🙂[/p][p][/p][p]Thank you for reading! [/p][p]We’ll be back again soon with more development stories. 🙏[/p][p][/p][p]And don’t forget to visit our official Discord channel! It's the best place to talk directly with us and get the earliest peek at what we’re working on: [/p][p]👉 Fatal Claw Official Discord Channel[/p][p]Your thoughts and feedback mean the world to us, so feel free to drop one.[/p][p][/p][p]Thank you![/p]