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Fatal Claw Speedrun Challenge Event

[p][/p][p][/p][p]Hello, everyone! [/p][p]First off, a huge thank you for the incredible passion you’ve shown for the Fatal Claw Demo.[/p][p][/p][p]Seeing so many of you enjoying our game has been an absolute joy for the whole team. [/p][p]To return the love, we’ve prepared something special. [/p][p][/p][p]The Fatal Claw Speedrun Challenge![/p][p][/p][p]Go for the fastest clear time and share your footage on the Steam Community’s Videos tab.[/p][p]Special prizes and eternal bragging rights await![/p][p][/p][p]Please read on for more details.[/p][p][/p][hr][/hr][p][/p][previewyoutube][/previewyoutube][p][/p][h3]◈ Event Schedule[/h3][p]
- Oct. 13, 10:00 AM - Oct. 20, 10:00 AM PDT[/p][p]- Winners: To be announced in a separate notice.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]◈ How to Participate[/h3][p][/p][p]Try your hand at becoming a Speedrun Mode ranker![/p][p]You'll be entered into a prize draw just by uploading your clear video to the Videos board. 🎁[/p][p]Check out the details below![/p][p][/p][p]- Clear the Fatal Claw demo to unlock Speedrun Mode.[/p][p]- Record your run from start to finish. [/p][p]- Upload the video to the Steam Community Hub under the Videos tab, and you're good to go![/p][p][/p][p]👉 \[Go to Videos Board][/p][p][/p][p][/p][h3]◈ Event Rewards[/h3][p][/p][p]1. Speedrun Ranking Rewards[/p][p]The Top 10 players in Speedrun Mode will be honored with:[/p][p]Your name and the title “Speedrun Champion” in the credits of the full Fatal Claw release.[/p][p][/p][p]\[Please note][/p][p]- Rankings can be checked on the newly added leaderboard. [/p][p]- If there’s a tie, the earlier record will be ranked higher. [/p][p][/p][p][/p][p]2. Video Upload Rewards[/p][p]Not a speed demon? No problem![/p][p]Upload your Speedrun video to the Videos board, and you’ll be entered into a drawing.[/p][p]10 lucky participants will win exclusive Fatal Claw merchandise (Kisha plush / mood lamp).[/p][p][/p][p][/p][h3]
◈ Important[/h3][p][/p][p]- Speedrun unlocks after clearing the demo and reading the in-game dev letter.[/p][p]- Only videos uploaded to the Steam Community “Videos” tab will count.[/p][p]- Winners may be asked to verify details via our official Discord.[/p][p]- Videos without a visible in-game timer, or screenshots used in place of footage, will not be eligible.[/p][p]- Any record achieved using cheats or unfair methods will be disqualified.[/p][p]- Please see the guide below for more information on recording and uploading videos.[/p][p][/p][hr][/hr][p][/p][h3]◈ Recording & Upload Guide[/h3][p][/p][p]1. How to Record[/p][p]- In Steam Client, go to View > Recordings & Screenshots.[/p][p][/p][p][/p][p][/p][p]- Tap the cogwheel⚙️ icon to enable "Record Manually."[/p][p][/p][p][/p][p][/p][p]- Record your Speedrun playthrough using the Start/stop recording feature.[/p][p][/p][p][/p][p][/p][p]- After recording, go to Recordings & Screenshots > Select video > Share > Export Video File > Custom > Export Video and download your video.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]- Upload the downloaded file on your YouTube channel, and you're all set![/p][p][/p][p][/p][p]2. How to Upload to Steam Videos[/p][p]- After uploading to YouTube, go to Community > \[Videos] tab > Upload a video > Link YouTube account.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]- After linking, select a video > select a game > Add video to complete the process.[/p][p][/p][p][/p][hr][/hr][p][/p][p]We can’t wait to see your amazing runs and records.[/p][p]Jump into the Fatal Claw Speedrun Challenge and show us what you’ve got![/p][p][/p][p]Thank you.[/p]

🎥 Steam Next Fest Special Demo Streaming

[p]To celebrate Next Fest, we're streaming Fatal Claw on demo! 🎉[/p][p]If you have any questions or feedback about the game, feel free to share them anytime on Discussions. 💬[/p][p]Your thoughts and support mean a lot to us![/p]

Fatal Claw - Dev Sketch #4

[p][/p][p][/p][p]Hello everyone! [/p][p]Last time, we shared the backstory of the mysterious NPC Ainjaff. [/p][p]Today, we’d like to introduce you to a very different kind of character—one who instantly warms your heart just by looking at her.[/p][p][/p][p]How did this heart-warming NPC come to life? What ideas shaped her design?[/p][p]Let’s take a closer look.[/p][p][/p][hr][/hr][p][/p][h3]🎨 Sketches of the Day[/h3][p][/p][p]The world of Fatal Claw is alive with NPCs carefully crafted to make you feel attached to them.[/p][p]Each character carries their own story, and every encounter offers new discovery.[/p][p][/p][p]Among them, there’s one NPC who’s always mentioned as one of the most lovable—right alongside Nia. [/p][p]Her name is Rotri. 👵[/p][p][/p][p][/p][p][/p][h3]💬 Dev's Comment[/h3][p][/p][p]Fatal Claw has a costume system that lets the protagonist Kisha swap outfits. [/p][p](We’ll save the details of that system for a later Dev Sketch!) [/p][p][/p][p][/p][p][/p][p]Rotri was designed as the NPC tied closely to that system—the costume shop owner of the village.[/p][p][/p][p]When shaping her concept, we envisioned traits like:[/p][p]- A master craftswoman, diligent and frugal, yet kind and gentle.[/p][p]- A timeless, classic design untouched by fleeting trends.[/p][p]- Zero combat ability.[/p][p][/p][p]From there, we built her backstory: [/p][p]‘Once the royal seamstress of the Elord Kingdom, she fled to Aurora Village after the kingdom fell to monsters, where she now runs a humble boutique.’ [/p][p][/p][p][/p][p][/p][p]To hint at her past, we added details such as a golden measuring tape and a finely crafted sewing machine—small reminders that she was once a court seamstress.[/p][p][/p][p]Despite her small frame, Rotri has become a source of strength for the villagers, like a grandmother figure.[/p][p]Her warm spirit shines in her dialogue:[/p][p]“I wish survivors would find hope even in these grave times.”[/p][p][/p][p]There are also charming little episodes about Rotri in the game.[/p][p]One story involving her husband especially captures her character, something you’ll be able to experience for yourself in Early Access. 🥰[/p][p][/p][p]So, with that, let’s close today’s Dev Sketch by leaving you with an image of Rotri happily at work in her shop.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p]Did you enjoy today’s Dev Sketch?[/p][p]We’d love to hear what you think of Rotri! Share your thoughts in the comments or community. Your feedback always means so much to us.[/p][p][/p][p]We also invite you to join our official Discord channel, where we’re building Fatal Claw together with you. [/p][p]Even the smallest feedback helps guide our development, and you’ll also find the latest updates there first. 😊 [/p][p]👉 \[Discord][/p][p][/p][p]We’ll be back with another Dev Sketch soon, with even more behind-the-scenes stories.[/p][p][/p][p]Thank you for reading! [/p]

Fatal Claw - Dev Interview #3

[p][/p][p]Hello, everyone![/p][p][/p][p]For today’s interview, we wanted to open up about some of the toughest challenges we faced while preparing the current demo version, the struggles behind the scenes, and how overcoming them helped us grow stronger as a team.[/p][p][/p][p]A candid story of hardship, perseverance, and teamwork, straight from us.[/p][p]Let’s dive in![/p][p][/p][hr][/hr][p][/p][h3]◈ The Hardest Moment? Building a Single Region[/h3][p][/p][p]Like any creative work, developing Fatal Claw hasn’t been smooth sailing. [/p][p]There were plenty of hurdles, but if we had to pick the most difficult moment for the entire team, [/p][p]it would be when we were building the Elord Castle region.[/p][p][/p][p][/p][p]Before we get into the struggles, let us briefly explain how we usually create a region. [/p][p]The process goes something like this:[/p][p][/p][p]1. Region Planning: Defining events and stories, how Kisha grows, and the kind of fun we want players to experience.[/p][p]2. Concept Designing: Turning those ideas into visual and functional concepts.[/p][p]3. Path Testing: Using simple black tiles to test the flow of movement.[/p][p]4. Image Application: Adding final image resources to complete the visual look of the region.[/p][p]5. Other Refinement: Adding animations, FX, and sound to raise the overall quality.[/p][p][/p][p][/p][p]Every step comes with challenges, but step 4, Image Application, was where we hit the biggest wall.[/p][p][/p][p][/p][h3]◈ The Most Exhausting Stage: Image Application[/h3][p][/p][p]Each stage of building a region takes effort, [/p][p]but applying images required far more time and creativity than we first imagined.[/p][p][/p][p]At the time, we believed this task should be handled by one person who had both strong artistic skills and a deep understanding of game design.[/p][p]And so, in the early days of Elord Castle, a single team member was responsible for the entire process.[/p][p]But the number of regions we wanted to create kept growing. Soon, it was clear one person couldn’t possibly keep up with the schedule we had set for ourselves.[/p][p][/p][p][/p][p][/p][p]What we thought would be manageable quickly turned into something that demanded much more time and energy than expected.[/p][p][/p][p][/p][h3]◈ The Dilemma: Quality vs. Reality[/h3][p][/p][p]Facing this unexpected workload, we had some tough decisions to make:[/p][p][/p][p]“Should we lower the quality?”[/p][p]No. That would have meant abandoning the heart of Fatal Claw.[/p][p]Our goal was to maintain a consistent quality level from start to finish, and we didn’t want to compromise.[/p][p][/p][p]“Should we have multiple people work on different regions simultaneously?”[/p][p]Not really... We’re still a small indie team and couldn’t suddenly expand manpower.[/p][p][/p][p]“Should we reduce the number of regions?”[/p][p]Maybe the most rational choice, but that would mean cutting out stories we wanted to tell and experiences we wanted players to have. We didn’t want to sacrifice that either.[/p][p][/p][p]In the end, we decided to share responsibilities more flexibly: the game designer would focus on bringing out the story intent in each region, while the artist would refine the visual concept.[/p][p][/p][p][/p][p][/p][p][/p][p]It may look like a simple division of labor, but since Fatal Claw is a Metroidvania, where every background detail carries meaning and every event requires strong aesthetic feedback, it demanded teamwork that went far beyond standard task-splitting.[/p][p][/p][p][/p][h3]◈ Solution: Teamwork[/h3][p][/p][p]Finding a solution was never easy. At first, miscommunication led to creating spaces that didn’t fit together at all.[/p][p]Sometimes we disagreed sharply about each other’s results.[/p][p]But instead of giving up, we talked more often, tried to understand one another more deeply, and worked through the friction.[/p][p][/p][p][/p][p][/p][p]Through the struggle of building Elord Castle, we became more than just colleagues—we became a team that could trust each other completely.[/p][p]Now, without lengthy explanations, we can anticipate each other’s intent and build regions that hit the quality we’ve always aimed for.[/p][p][/p][p][/p][h3]◈ Moving Forward: Building a Bigger World[/h3][p][/p][p]Even now, we put the same care into every detail—whether it’s a background element in a new region or a single line from a passing NPC. Everything is crafted with teamwork and passion to reach the highest quality possible.[/p][p][/p][p][/p][p][/p][p]The demo version we’ve released is just the beginning—a small fragment of the vast world we’re building. About 1–2 hours of gameplay, just the prologue.[/p][p]We’ll keep refining and expanding until the full release, always asking ourselves how to deliver more stories in the most engaging way.[/p][p][/p][p]Our passion and effort will continue until the day Fatal Claw brings you unforgettable joy. We won’t stop moving forward.[/p][p][/p][hr][/hr][p][/p][p]That’s our story of the hardships we faced, and how we overcame them together.[/p][p]We hope this interview gave you a sense of the effort poured into even the smallest details.[/p][p]If you felt some of that tension and atmosphere we wanted to convey, then it’s already worth it.[/p][p][/p][p]From here on, we’d like to keep building the story with you.[/p][p]You can hear our voices most directly on Discord. It’s where we share updates, and also where you can just drop by for a casual chat.[/p][p]👉 \[Discord][/p][p][/p][p]We’ll be back with more exciting news in the next developer notes.[/p][p][/p][p]Thank you![/p]

Fatal Claw Demo & Kickstarter Now Live!

[p][/p][p]Hello, everyone![/p][p][/p][p]After all the time and effort we’ve poured in, you can finally get your hands on ![/p][p]Experience tight, satisfying combat, living and breathing NPCs, and an underground world that only gets more exciting the deeper you go! 🎮[/p][p][/p][p]You can find the details below.[/p][p][/p][p][/p][h3]◈ Demo Schedule[/h3][p][/p][p]- Sep. 23, 5:00 AM - Oct. 23, 7:00 PM PDT[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]◈ What's in the Demo?[/h3][p][/p][p]- Strategic battles using Kisha’s combat skills and abilities [/p][p]- Explore the early world of Fatal Claw with around 1 hour 30 minutes of underground adventure [/p][p]- Face off against 3 unique regional bosses plus a variety of monsters [/p][p]It’s a short but powerful taste of the full experience! Come feel the unique combat of ! [/p][p][/p][p][/p][h3]◈ Your Feedback Matters![/h3][p][/p][p]We want to be a game built with our players.[/p][p][/p][p]- Demo Feedback: Share your thoughts freely on the Steam discussion board or our Discord channel. Whether it’s about combat, design, or quality-of-life, we’ll be listening closely and working hard to reflect your feedback.[/p][p][/p][p]- Kickstarter Campaign: Your support will directly help expand the game’s scale, deepen the story, and push overall polish to the next level.[/p][p][/p][p][/p][h3]◈ Quick Links[/h3][p]- Official Community: \[Discord Channel][/p][p]- Share Feedback: \[Steam Discussion Board][/p][p][/p][p]Stay up to date with the latest news on Kickstarter and by joining our Discord community—it’s the fastest way to hear what’s new and chat with us directly. [/p][p][/p][p]So what are you waiting for? Jump into the world of Fatal Claw today. [/p][p]This journey starts with you, and we can’t wait to build it together. 🙏[/p][p][/p][p]Thank you! [/p]