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Fatal Claw News

Speedrun Challenge & Demo Closure Notice

[p]Hello, this is Fatal Claw. 🐾
[/p][p]We’d like to extend our heartfelt gratitude to all the adventurers[/p][p]who joined the Fatal Claw Speedrun Challenge with such passion and enthusiasm.
[/p][p]Your participation and incredible records far exceeded our expectations,[/p][p]showing us just how many different ways players could enjoy the world of Fatal Claw.
[/p][hr][/hr][h3]
Event Closure[/h3][p]Event ends on: November 18, 2025 (Tue) 12:00 AM (PST)
[/p][p]Along with the event, the Fatal Claw DEMO will officially conclude.[/p][p]We deeply appreciate everyone who played the demo and shared valuable feedback with us.
[/p][h3]🏆 Rewards & Results[/h3][p]Winners of the Speedrun Leaderboard Event and the Video Submission Event[/p][p]will be announced in a separate post after the event concludes.
[/p][hr][/hr][p][/p][p]Your passion and creativity throughout the demo and Speedrun Challenge[/p][p]have been a true inspiration for our team.
[/p][p]As we move into the Early Access launch of Fatal Claw,[/p][p]we invite you to continue exploring, battling, and sharing your feedback.[/p][p]Your voices will play a vital role in shaping the game’s future updates.[/p][p][/p][p]We can’t wait to continue this journey with you in Early Access.[/p][p]Thank you for being part of Fatal Claw.
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Fatal Claw Steam Deck Compatibility

[p]Fatal Claw has been developed with Steam Deck compatibility in mind from the very beginning. While waiting for Valve’s official certification, you can still enjoy the game on your Steam Deck without any issues.[/p][p]
[/p][p] [/p][p]\[Performance][/p][p]Currently, Fatal Claw runs smoothly on the Steam Deck without any performance drops.[/p][p]We’ve optimized the game to ensure a seamless experience and will continue to enhance performance with future updates.[/p][p]
[/p][p]\[Controls][/p][p]All game actions are fully compatible with the Steam Deck controller.[/p][p]Touch and mouse inputs are not required, and the game supports various other gamepads perfectly.[/p][p]
[/p][p]\[Graphics, Display, and UI][/p][p]The game delivers the same level of visual effects and graphics quality as the PC version.[/p][p]It supports a Steam Deck-specific resolution, ensuring the interface, icons, and text are crisp and clear, making the game more enjoyable.[/p][p]
[/p][p]Fatal Claw is fully prepared to provide a smooth gameplay experience on the Steam Deck. We’re committed to maintaining this level of compatibility for future updates and new content.[/p][p]While awaiting Valve’s official certification, stay tuned for additional updates and news, which will be shared regularly on our Community Hub.[/p]

Fatal Claw is attending G-STAR 2025! 🎉

[p]Hello, everyone![/p][p]Exciting news! We'll be exhibiting at G-STAR 2025 in the general console game section!👏[/p][p][/p][p]During this exhibition, we plan the following activities:[/p][p]🎮 Demo Play: Play the demo version of Fatal Claw on site![/p][p]🎁 Exclusive Merchandise: Don't miss out on limited-time goodies when you visit our booth![/p][p]💬 Talk with Devs: Meet the developers and hear behind-the-scenes stories.[/p][p][/p][p][/p][p][/p]
  • [p]Location: D01, Exhibition Center 1, BEXCO, Busan[/p]
  • [p]Schedule: Nov. 13 - Nov. 16 KST[/p][p][/p]
[p]We can't wait to see you all! Feel free to drop by anytime! 🐈‍⬛[/p][p]Thank you.[/p]

Your Feedback Is Shaping Our Early Access! 🎮

[p]Hello, everyone![/p][p]Huge thanks to everyone who played the demo and provided feedback. Based on the most common notes, here’s what we’re improving and adding for Early Access.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q1: Normal attacks and jump attacks slow my movement. It feels clunky.[/h3][p]💬 A: We intentionally reduced movement speed during normal attacks and jump attacks. It made combat feel sluggish, so we’re tuning those values. Attacking while moving will feel more natural and snappier.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q2: Jump timing and coyote time are too short.[/h3][p]💬 A: We’re improving input responsiveness: extending the jump buffer, plus adjusting heal and crouch buffers during combat. Inputs should chain more reliably and feel smoother.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q3: Boss patterns feel simple and easy.[/h3][p]💬 A: We’re rebalancing difficulty and patterns by analyzing each boss’s pattern data. Expect tighter rhythm and higher tension with improved attack tempo and hit reactions.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q4: The hits don’t feel punchy. VFX/SFX are flat.[/h3][p]💬 A: Combat SFX are getting a revamp. You’ll hear clearer impact cues with each hit.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q5: No quick map or minimap makes navigation a pain.[/h3][p]💬 A: We’re adding a toggleable minimap you can open during gameplay. You’ll be able to check your position in real time and read nearby terrain without swapping screens.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q6: The opening is a bit plain and the first impression is weak.[/h3][p]💬 A: We’re strengthening early-game direction and story beats so the world vibe and Kisha’s motivation kick in sooner. Expect tighter pacing and a clearer hook from the start.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q7: It’s hard to tell where to go. Hints and level detail feel light.[/h3][p]💬 A: We’re doing flow passes on certain areas: trimming dead-ends, clarifying confusing areas, and polishing environmental signposting so routes read more intuitively.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q8: Boss phase changes aren’t obvious.[/h3][p]💬 A: We’re making phase transitions clearer with pattern shifts and tempo changes. Each phase should feel distinct, and the swap should be easy to read mid-fight.[/p][p][/p][hr][/hr][p][/p][h3]❓ Q9: Save points and map-open animations feel slow.[/h3][p]💬 A: We’ve adjusted those sequences to keep tempo up:[/p]
  • [p]Save: Shorter Kisha animation. Plus, you’ll be able to cancel out.[/p]
  • [p]Map: Faster UI animation so you can check it quickly while exploring.[/p]
[p][/p][hr][/hr][p][/p][h2]🐈‍⬛ What’s next[/h2][p]These are the top-line changes from your demo feedback and will roll into the Early Access build. We’re also reviewing the rest of your suggestions as we push toward full release. Your feedback is the biggest boost to Fatal Claw. [/p][p]Thank you again for playing! 🙏[/p]

[Notice] Early Access Date Announcement🐈‍⬛

[p]Hello, everyone![/p][p]We're excited to announce that Fatal Claw will launch in Early Access on Nov. 18, 12:00 AM PST! 🎉[/p][p]We'll strive to keep the momentum going as we prepare for release.[/p][p][/p][p]In addition, the demo will remain available until Early Access, so please keep playing and share your feedback.[/p][p]Your voice is crucial to polishing Fatal Claw.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Currently, we're sharing the latest news and dev updates on our official Discord server first.[/p][p]Join us for announcements and behind-the-scenes stories! 🐈‍⬛[/p][p][/p][p]👉 Official Discord[/p][p][/p][p]Last but not least, we've joined hands with Com2uS Holdings as our publisher.[/p][p]Together, we'll bring Fatal Claw to a new level of perfection, so keep your eyes peeled. 🙏[/p][p][/p][p]See you in the underground world soon! [/p][p]Thank you.[/p]