Fatal Claw - Dev Notes #06
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[/p][p]Hello, everyone![/p][p]Story is one of the most important pillars that defines Fatal Claw.[/p][p]For today’s Dev Notes, we’d like to share how you’ll discover and experience narratives throughout the world of Fatal Claw.[/p][p][/p][hr][/hr][p][/p][h2]\[Playing Through Narratives][/h2][p][/p][p]The world of Fatal Claw isn’t just about battles and exploration. [/p][p]It’s designed so that you feel like the protagonist of an anime, immersed in different kinds of storytelling woven into the game. [/p][p][/p][p][/p][h3]# Compelling Moments Through Cinematics[/h3][p]
[/p][p]Cinematics are one of the most classic, and powerful ways to deliver story. [/p][p]Here, you’ll take a break from direct control and dive into movie-like scenes that draw you deeper into the core of Fatal Claw’s narrative. [/p][p][/p][p][/p][h3]# Conversations with NPCs[/h3][p]
[/p][p]NPCs you meet across regions hold vital pieces of the lore.[/p][p]Through dialogue, you’ll uncover hidden secrets, learn the context of unfolding events, and slowly piece together the bigger picture.[/p][p]Sometimes, wondering “Which NPC will I meet next?” will be the reason you keep exploring.[/p][p][/p][p][/p][h3]# Hidden Messages in Objects[/h3][p]
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[/p][p]Screens, stone carvings, or even a small patch of flowers in the underworld... [/p][p]At first glance, they may look ordinary. But they might just be someone’s last trace.[/p][p]Perhaps a sentence carved into stone is the last message they left behind.[/p][p]By finding these small fragments one by one, you’ll begin to uncover deeper layers of Fatal Claw’s world.[/p][p][/p][p][/p][h3]# The Archive System[/h3][p]
[/p][p]Some stories can’t be fully told through gameplay alone. That’s why we’ve prepared an Archive System. [/p][p]As you reach special locations, defeat monsters, or encounter key moments, data will be recorded and stored. You can revisit it anytime.[/p][p]The Archive expands into a collection of records—regions, monsters, NPCs, and objects—giving you the fun of curating your own lore library.[/p][p][/p][p][/p][h3]# Stories Told Through Items[/h3][p]
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Items in Fatal Claw aren’t just tools for battle. [/p][p]What looks like a simple crafting ingredient might actually hide clues about the past, or hints about an unexplored area. [/p][p]Each item becomes a fragment of story, making your journey richer and more rewarding. [/p][p][/p][p][/p][h3]# Storytelling Woven Into Gameplay[/h3][p]
[/p][p]If cinematics let you watch a story, in-game direction makes you live it.[/p][p]Backgrounds, NPC interactions, combat, and exploration all serve to naturally deliver narrative moments. [/p][p]It’s where you’ll truly feel like the protagonist breathing in the story as you play. [/p][p][/p][hr][/hr][p][/p][p]Fatal Claw isn’t a game where the story ends at the finale.[/p][p]Every moment you face weaves into a living narrative, where combat, exploration, and hidden lore interlock seamlessly.[/p][p]Our goal is to make a game where you become the hero of the story.[/p][p][/p][p]As announced earlier, Fatal Claw will launch its Steam demo and Kickstarter campaign on September 23.[/p][p]Now, it’s finally your turn to step into the world we’ve been building.[/p][p][/p][p]Fatal Claw isn’t just our project. It’s a journey we’re creating together with you. [/p][p]We can’t wait to walk this path alongside you on September 23. 🙏 [/p][p][/p][p]And don’t forget—our official Discord channel is always open. [/p][p]Whether it’s game feedback or just casual chat, you’re more than welcome to stop by! [/p][p]👉 \[Discord][/p][p][/p][p]Thank you so much for reading today’s Dev Notes. [/p][p]We’ll be back soon with more stories from behind the scenes. 🙌[/p]