Time to Hunt the Bounties Again!
The even longer awaited second wave of the Bounty Hunt beta is now live for a 2-week period! We've made many big and small changes based on the survey results from the first beta in the spring, and hope you'll like them!
[h2]New Mirage System[/h2]

The biggest individual change is that the bounty locations no longer use the Location Shuffle event to reset. Instead, they stay around until the bounty is defeated. A new Mirage effect is always marked on a random panel. Once a location moves, it will instantly spawn on this panel marked with Mirage, and a new Mirage location will spawn. This change has taken a lot of work, and we hope it addresses the most core issues with the game mode and makes the transition from quests into bounties smoother than ever!
7 turns after appearing, each shop will turn dark, and that means that after the next visit they will get shuffled to the Mirage.
Since this change made the first beta's Forecast system unnecessary, it has been removed.
[h2]Curses![/h2]
Invaders now have a new ability to curse contracts! This works similarly to Harbinger's Doom, but instead of targeting a player with the threat of a KO, they mark a contract held in the player's hand. Once the timer on it reaches 0, the contract is removed. The curses can be removed just like Doom.
Harbinger has a 30% chance when he uses his ability to use Curse instead of Doom. The Lost Rogue applies Curse on any hits from his leap attacks.
[h2]Improved Inventory UI[/h2]

The inventory graphics have been improved! In addition, each players' inventory can now be viewed at any time by clicking on the new icon on their character plate. Items can only be used during your turn.
This change removes the earlier Inventory button during Standby.
[h2]Stronger Assassin's Badge[/h2]
Holding the Assassin's Badge now gives its wearer an additional turn of battle against other players, making hunting down lively prey for contracts that much easier!
[h2]New Level-Up Perks![/h2]

2 new Norma perks have been added: Commander and Home Defender.
[h2]New Save System[/h2]
The Beta has also implemented an all-new, more robust save system to avoid the persistent issues people have with their save files!
The saves during the Beta will be in a new "save" folder, and the usual save.dat file is not used beyond reading your initial save data.
If you spot any issues with your save data during the beta (things not saving properly, or something strange happened to your earlier save data when imported to the new format), please let us know!
[h2]How to Join[/h2]

To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.
Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.
Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new BH Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.
[h2]New Mirage System[/h2]

The biggest individual change is that the bounty locations no longer use the Location Shuffle event to reset. Instead, they stay around until the bounty is defeated. A new Mirage effect is always marked on a random panel. Once a location moves, it will instantly spawn on this panel marked with Mirage, and a new Mirage location will spawn. This change has taken a lot of work, and we hope it addresses the most core issues with the game mode and makes the transition from quests into bounties smoother than ever!
7 turns after appearing, each shop will turn dark, and that means that after the next visit they will get shuffled to the Mirage.
Since this change made the first beta's Forecast system unnecessary, it has been removed.
[h2]Curses![/h2]
Invaders now have a new ability to curse contracts! This works similarly to Harbinger's Doom, but instead of targeting a player with the threat of a KO, they mark a contract held in the player's hand. Once the timer on it reaches 0, the contract is removed. The curses can be removed just like Doom.
Harbinger has a 30% chance when he uses his ability to use Curse instead of Doom. The Lost Rogue applies Curse on any hits from his leap attacks.
[h2]Improved Inventory UI[/h2]

The inventory graphics have been improved! In addition, each players' inventory can now be viewed at any time by clicking on the new icon on their character plate. Items can only be used during your turn.
This change removes the earlier Inventory button during Standby.
[h2]Stronger Assassin's Badge[/h2]
Holding the Assassin's Badge now gives its wearer an additional turn of battle against other players, making hunting down lively prey for contracts that much easier!
[h2]New Level-Up Perks![/h2]

2 new Norma perks have been added: Commander and Home Defender.
- Home Defender fortifies your own Home Panel so that it deals 2 damage to any other player stopping on it.
- Commander gives the player the option to manually control their Follower, as well as increases its max HP by 2 and healing the follower to full if one exists.
[h2]New Save System[/h2]
The Beta has also implemented an all-new, more robust save system to avoid the persistent issues people have with their save files!
The saves during the Beta will be in a new "save" folder, and the usual save.dat file is not used beyond reading your initial save data.
If you spot any issues with your save data during the beta (things not saving properly, or something strange happened to your earlier save data when imported to the new format), please let us know!
[h2]How to Join[/h2]

To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.
Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.
Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new BH Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.