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100% Orange Juice News

Versioned Hotfix Live!

Changes:
  • Added safety checks to prevent crashes on lobby taunts.
  • Fixed old campaign field events being reset during field load.
  • Fixed BGM not changing on Norma during campaign games.
  • Fixed stacks of Waking being lost on KO.
  • Fixed Mother Power's "remove effect on KO" interfering with rewards from other KO effects.
  • Fixed the crash/weirdness of field select during All Fields event.

Let's Burn It All Up with Star Breaker!


It's time to burn it all up! The third official Character Song Pack for 100% Orange Juice contains the Star Breaker character song "Star Baker Breaker" in 5 different versions!

https://store.steampowered.com/app/2727920/100_Orange_Juice__Character_Song_Pack_Star_Baker_Breaker/

Vocals: Star Breaker (Hirayama Emi)
Lyrics: Major Tom & Maruyama Miki
Composition, Arrangement & Guitar: Ryo Sugihara
Mixing: fav8075
Cover Art: Mechari

Tracks are included in both .mp3 and .WAV versions.

Enjoy an energetic end of the year with Star Breaker!

Unversioned Hotfix Live!

- Fixed taunts being hidden by the Mixers window
- Fixed taunt buttons showing up the pet
- Fixed an issue that carried over profile cosmetics to the in-game unit

The World Is in Peril! Brave Adventurers Needed!


The final chapter of Ellie and Lulu's quest has been unlocked!

The god of the world demands a bad ending! Fight for the world's fate in the new event, Memory Menders!

To progress in the event, begin by collecting Memory Fragments from games, and use them to traverse a path of memories and unlock cool rewards. Every first game of the day grants 3 Memory Fragments, and subsequent games 1 Memory Fragment. A minimum of 20 Memory Fragments is required to complete the path of memories once, but longer routes may give better rewards. The path of memories can be completed repeatedly for more rewards during the event.

Story: Hono
Ending Illustration: Kagawa Yusaku

A new field, The Void, can be unlocked upon completing the event!



As an extra feature of this event due to its unusual run period, Xmas costumes for units, including new ones, can also be purchased in the Shop using Xmas Wreaths earned from games during the event.

The new Memory Menders event is live until the end of January 21!

[h2]Taunts in Lobby[/h2]
Another notable new feature in version 3.14 is the addition of Taunts on the lobby screen!

You can now take your communication to new levels!

Version 3.14 also contains many other changes (pins to decorate your Steam profile)! Please see full patch notes here!

Time to Hunt the Bounties Again!

The even longer awaited second wave of the Bounty Hunt beta is now live for a 2-week period! We've made many big and small changes based on the survey results from the first beta in the spring, and hope you'll like them!

[h2]New Mirage System[/h2]

The biggest individual change is that the bounty locations no longer use the Location Shuffle event to reset. Instead, they stay around until the bounty is defeated. A new Mirage effect is always marked on a random panel. Once a location moves, it will instantly spawn on this panel marked with Mirage, and a new Mirage location will spawn. This change has taken a lot of work, and we hope it addresses the most core issues with the game mode and makes the transition from quests into bounties smoother than ever!

7 turns after appearing, each shop will turn dark, and that means that after the next visit they will get shuffled to the Mirage.

Since this change made the first beta's Forecast system unnecessary, it has been removed.

[h2]Curses![/h2]
Invaders now have a new ability to curse contracts! This works similarly to Harbinger's Doom, but instead of targeting a player with the threat of a KO, they mark a contract held in the player's hand. Once the timer on it reaches 0, the contract is removed. The curses can be removed just like Doom.

Harbinger has a 30% chance when he uses his ability to use Curse instead of Doom. The Lost Rogue applies Curse on any hits from his leap attacks.

[h2]Improved Inventory UI[/h2]

The inventory graphics have been improved! In addition, each players' inventory can now be viewed at any time by clicking on the new icon on their character plate. Items can only be used during your turn.

This change removes the earlier Inventory button during Standby.

[h2]Stronger Assassin's Badge[/h2]
Holding the Assassin's Badge now gives its wearer an additional turn of battle against other players, making hunting down lively prey for contracts that much easier!

[h2]New Level-Up Perks![/h2]

2 new Norma perks have been added: Commander and Home Defender.
  • Home Defender fortifies your own Home Panel so that it deals 2 damage to any other player stopping on it.
  • Commander gives the player the option to manually control their Follower, as well as increases its max HP by 2 and healing the follower to full if one exists.


[h2]New Save System[/h2]
The Beta has also implemented an all-new, more robust save system to avoid the persistent issues people have with their save files!

The saves during the Beta will be in a new "save" folder, and the usual save.dat file is not used beyond reading your initial save data.

If you spot any issues with your save data during the beta (things not saving properly, or something strange happened to your earlier save data when imported to the new format), please let us know!

[h2]How to Join[/h2]


To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.

Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.

Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new BH Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.