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100% Orange Juice News

Modding Support and Turn Timer Options Added!


Version 2.9.5 adds big new features again!

Modding Support

For the industrious players who have already been making graphic mods for 100% Orange Juice, and those who would liked to if it weren't so difficult, we have great news!

It is now possible to create graphic mods in order to override existing unit textures in the game. Mods are managed in a separate folder and won't be affected by the game updates or other modifications. See the online documentation here for more information about how to get started!

This is the first step toward possible Workshop support, and we'll be looking for feedback on the implementation, as well as seeing if it presents any issues.

Turn Timers!

In answer to a long-running community request, turn timer options have been added to the game! In both public and private lobbies you can now choose between 30/60/90 second turn length, or disable the timer altogether!



[h2]Version 2.9.5 full change list[/h2]
Changes
  • Added Modding support to the game. See here for instructions and terms of use.
  • Added turn timer options: Both private and public lobbies can now choose between 90/60/30 second turn duration or disable the timer.
  • Added a new additional save backup that is automatically updated once a week.
  • Player frames in the lobby have been improved, mostly fixing the steam profile link click issues for 800x600 users, as well as using an improved unit animation.
  • "Play 10 games as..." achievements now display a progress popup when they're halfway completed, as do achievements for winning games & NPCs KO'd (20-40-60-80).
  • Changed muting to persist across lobbies.


Fixes
  • Fixed Sora's hyper making thunder clouds.
  • Fixed so Whack-a-Po correctly show star particles upon hitting your targets.
  • Fixed an issue with muted messages reappearing.
  • Fixed an issue with Sora (Cuties) hair colors not appearing on co-op result screen.
  • Fixed an issue where the result screen would change for other players if the host changed the game mode.

Version 2.9.3 Adds Free Character Rotation!


We've just added a big new feature to the game: 2 DLC or bonus characters can now be played for free every week!

The characters rotate on a random basis, and character and announcer voices for them are also available to everyone during the week.

Note: The rotation is random but shared by all players, and there is a minimum of 3 weeks before a character will appear again.

All achievement restrictions for DLC ownership have also been removed! That means it's easier than ever to collect full achievements for the game.

[h2]Version 2.9.3 Patch Notes[/h2]
General:
  • Added a weekly free character rotation: 2 random DLC or bonus characters will be available for free each week, alongside their character and announcer voices.
  • Removed all DLC ownership checks from all Steam achievements.
  • Added color options for the Mousse cosmetic for Marie Poppo.
  • You can now click on a player name in the lobby screen to open the player's Steam profile.
  • Adjusted the volume of Ellie's BGM.
  • Removed the "let's roll" voice lines playing when clearing a Norma.
  • Added co-op ratings for Ellie and Lulu.


Bounty Hunt:
  • Increased the cost of overheal items (by tier):
    I: 20->30
    II: 40->60
    III: 80->120
  • Increased the base price of permanent stat boost items from 100 to 150.


Fixes:
  • Fixed the co-op level 25 dice not unlocking as soon as you reach level 25.
  • Fixed the special accessory visibility for Ellie and Lulu.
  • Fixed so Bounty Hunt mercenaries cannot be affected by the Charity field event.
  • Fixed so Star Chasers mixer & Nice Jingle don't affect the star ability of Lulu's Lucky Egg.
  • Fixed the co-op tooltip not updating properly in the post-deck screen.

Two Wanderers Join the Crew!


We have big news to share today: the Wanderer Pack DLC is now available!
https://store.steampowered.com/app/1290250/100_Orange_Juice__Wanderer_Pack/

This character pack adds 2 new characters: Ellie who's looking for her mother, and her mysterious friend Lulu who has lost her memory. The new characters come fully voiced and have their own, 5-episode campaign!

[h2]The Wanderer Pack includes[/h2]

Ellie
[previewyoutube][/previewyoutube]
Voiced by Maruyama Miki (the voice of Sora, Marie Poppo and Natsumi)
+1/0/0, 5 HP, REC 5

Hyper (Boost): Ellie's Miracle
Level 2, Cost: Level x 10
Effect Duration: 2 chapters. Gain +X ATK, +Y DEF, and +Z EVD, where X = Your total Norma completed, Y = your number of Wins Norma completed, and Z = your number of Star Norma completed.

Lulu
[previewyoutube][/previewyoutube]
Voiced by Aizawa Saya (who voices Seki Hiromi in The iDOLM@STER: Cinderella Girls)
+0/+1/-1, 5 HP, REC 5

Hyper (Boost): Lulu's Lucky Egg
Level 2, Cost 40.
Can only be played with 2 HP or less. Gain one of the following effects at random:
-Roll a die and gain the die number x 20 stars.
-Draw 5 cards.
-Heal to full HP and permanently gain +1 ATK, +1 DEF, and +1 EVD. This effect can only trigger once.

With the DLC comes a new "Wanderers" campaign with 5 stages that teaches you more about the characters' origins.

The new DLC is now available with a -10% discount for the first week. 100% Orange Juice and all other DLC are also currently discounted in the Steam Golden Week Sale!

Full Version 2.9.2 Changes

General:
  • Ellie and Lulu are now playable for owners of the Wanderer Pack DLC.
  • 7 new achievements added.
  • Added new field, Scarred Land.
  • Added new emotes.
  • Sora and Sora (Military) hyper cards now have a special visual effect upon activation.
  • Sora (Military) now has extra poses with glowy eyes as an unlock.
  • Added a voice playing when successfully clearing, or missing to clear a Norma.
  • Kiriko can now benefit from "gain HP" effects.


Bounty Hunt:
  • Increased EXP, stars, item drops, oranges, and fame rewards by 50% for bounty hunt games.
  • Players now win 1 fame in Bounty Hunt mode by defeating a player in battle that has more fame than them.
  • Updated Bounty Hunt field event to guarantee at least 1 spawn of each type of monster hiding spots if possible.
  • Shop turn-in arrows are now drawn over player units in the Bounty Hunt mode.
  • Red & Blue Island overheal effect lowered from 4 to 3 in Bounty Hunt mode.
  • Mercenaries are now affected with the following cards: Dinner, Magical Massacre, Super All Out Mode, Sealed Guardian, Indiscriminate Fire Support, Blazing!, Magical Inferno, Big Bang Bell.


Fixes:
  • Fixed so players using Indiscriminate Fire Support correctly take damage if a missile land on them. (Ally mercenaries are excluded.)
  • Fixed voices in battles not playing if the user has "voice only my character" enabled.
  • Fixed Iru's battle start shot triggering Haunted Doll's unit effect.
  • Fixed so Amplify events won't override shop-purchased stat boosts.
  • Fixed Haunted Doll being able to use Ceoreparque's damage-on-evade effect when fighting Repa.
  • Fixed Mousse voice lines so the text bubbles are reflecting what they're supposed to be.
  • Improved card text quality.
  • Fixed co-op cards being included in Bounty Hunt weapon armories.
  • Fixed the lobby browser Chat button not working.


Can you help the wanderers find what they're looking for?

Enter a New World with a Bounty Hunt!


The first event of the 100% Orange Juice Season 2 storyline is now live in version 2.9 ~Lucky Charm~!

The "Bounty Hunters" event introduces a new pair of characters, Ellie and Lulu, who have to make ends meet by taking on the dangerous job of hunting monsters for cash!

The story for the event is written by Hono of Orange Juice, and the ending illustration is provided by Ogipote!

A new Bounty Hunt game mode is temporarily playable for the duration of the event, until May 17, 10 AM PST.

To complete the event, players must climb from rank E to rank B in their Guild.

Bounty Hunt

In Bounty Hunt mode, players will increase their Guild rank by gathering Fame from completing various quests at the local Guild. These include hunting down dangerous new monsters, and performing odd jobs around town.

There are 6 new Wild Units and 1 new Boss unique to the mode.

In this event, several rules differ from the normal mode:
  • There is only 1 Norma type available: Fame. Fame is gained from defeating Bounties and completing Quests. Reach 20 Fame to win the game! (Note that norma selection restrictions of certain characters don't apply in this mode).
  • All units have a permanent +1 MOV, +1 hand size, and gain increased stars each chapter.
  • Different types of field locations appear on random panels, and are refreshed every 6 chapters. These include monster locations, and Shops.
  • Players can stop at all Homes, and every time you stop at a Home, you can choose 1 out of 4 available Bounty or Quest cards. These cards must be carried to complete missions.
  • Bounties are completed by carrying the corresponding Bounty card and defeating the monster in question. Each field location houses one of the 6 monster types, and once a player passes over it, the monster is revealed. If the player is carrying a Bounty card for that monster, they can challenge it to battle. Each player starts the game with one easy difficulty Bounty card.
  • Each Bounty battle lasts up to 10 rounds, and the monsters come in 3 different difficulties, giving 2,3 or 4 Fame.
  • Quests require to visit a field location of the indicated type to gather a quest item, and then returning it to the indicated Shop. They give 2 Fame for completing.
  • Different Shops carry various powerful items - cards, healing, temporary buffs and even permanent stat boosts!
  • Shop prices are affected by your character's stats: Based on the default stat spread of +0/+0/+0, 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. (ATK gives a 25% modifier, while DEF, EVD and HP give 10%. Example: Marie Poppo gains a -25% discount based on -1 ATK, -1 DEF, -1 EVD and +2 HP, while Sherry gains a +45% price increase based on +1 ATK, DEF and EVD).
  • Defeating the field Boss will give 6 Fame to the one landing the killing blow.


A funky new field, Beginner Town, is available to play during the event, and can be permanently unlocked as a reward.

[h2]Other version 2.9 ~Lucky Charm~ changes[/h2]
  • AI got jealous of players and are now able to randomly have unit and hair colors, and wear glasses.
  • Co-op lobbies now have a tooltip on the player frame, showing their co-op levels.
  • Fixed a crash with how card effects gets removed on a player revive.

All Units Event Live!


Our revival of old 100% Orange Juice events continues in our #StayAtHome campaign - All Units Event is now live until April 16, 10 AM PST!

During this event all units are playable for free (DLC or otherwise), and you can also enjoy their voices!

Let's keep staying at home and playing together!