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Update 17/08/2015 - Menus & Multiplayer Testing

Hey there fine folks,

This update has taken a little while longer than even the last one has. It was worth taking the time to put some important things in place. The systems and features mentioned below are still a work in progress , if and when you find bugs please do post them in the relavent discussion board.

[Hands !]
I have fashioned some first person hands from the character mesh that Dan Hitchen created previously. The animation isn’t great but gets the point across for the time being.


[Foliage & Resource Collection]
I’ve done the ground work that will enable players to gather resources such as stone,wood,plant fibre and scavenge-able food from nearly every foliage mesh placed in the world (Within reason of course).
I made some new grass meshes as the old ones were made using the concept art made by the ever awesome Tien.



For the time being you can gather dates from the Palm trees that you’ll find around the world and you can drink directly to reduce thirst. The logic is in place for collecting wood and stone from Palms and Boulders but will only be made available once I’ve finished the second part of the inventory system. This is something that I hope to work on for the next update.

[New Menu System]
There’s a new menu system in place. Its not extravagant but it gets the job done for the time being. From here you’ll have access to the server browser and more graphical settings, as well as a method for exiting the game properly. A note on the graphics settings however, if you reduce the anti-aliasing below x4 the reflections on the water will disappear and I’m not sure why but will see what I can do after some further investigation. Also please note that I haven’t set up any save system for the settings just yet , for the time being you may have to change the settings to your liking every time you play the game. This will be taken care of in the next update.







[Server Browser Menu & Multiplayer Testing]
Right good folks this is where I need your assistance, I have tested the server browser locally with UE4’s Null OnlineSubsystem and it works with no issues. I have gone through the steps to get it working with Steam and now need a hand testing it out. The functionality is fairly basic at this point and doesn’t include support for invites or steam’s server browser, this functionality will be added later on once I know the system is up and running and its been tested.

Make sure that Atajrubah has been added to your firewall exceptions and that the standard steam ports are open on your firewall or router. Please feel free to add me on steam if you want to find out exactly when I’ll be testing the multiplayer functionality :)

Linux Support
This update doesn't apply to the Linux build at the moment as I'm having some issues packaging for the platform. Once these are resolved I shall update the Linux build to be on par.

[Conclusion]
Thats it for this update. Expect bugs,graphical glitches and certainly the occasional debug text popping up. Please feel free to share your thoughts and any issues you may encounter on the discussion boards.

Best Regards
MrNexy