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Atajrubah 0.1.6 Update - Back to Basics

Good evening folks ,

I've finally got some free time on my hands after having been pre-occupied with work for a client for the past couple weeks.

I've just updated Atajrubah with the latest build that I have on my machine for Win32 and Win64. Its become clear that there is no real point in having an opt-in beta as managing two separate builds would be far too time consuming for the scale of development that I'm currently able to perform.

To this end I have stripped out all the functionality and many of the assets from the main build of the game. I transferred the movement mechanics from the opt-in version of the game and put together some fresh health,hunger,thirst and stamina mechanics. The way that damage is handled has also changed and you are able to get burned by fire and drown with some nice camera shake and a color vignette overlay.

I have also implemented a system for highlighting and collecting objects in the immediate vicinity of the player. The hope is to make it easier to collect resources and items lying around.

Another thing that has been updated is the lighting system, the game now makes use of Epic's Dynamic GI system (LPV; Light Propagation Volumes )for lighting. I have also setup a new day/night cycle with different times of day with smoother color transitions (this needs improvement too). The current build is running on an experimental version of the upcoming UE 4.8.

I shall be sending out an email to all of those with a key tomorrow with fresh testing instructions. I will also be sending out a fresh batch of keys, there are currently 50-60 requests waiting in my inbox.

Best Regards and Much Love
MrNexy