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Atajrubah Re-Development Update 17/04/2017

Hey there fine folks!

I'm back with another update, it's not quite as lengthy as the last one but I've made some progress and wanted to share it with you.

Resource collection from plants,rocks and trees


I've completed the setup for collecting resources from plants, rocks, and trees. This system is setup so that I can quickly expand resource collection. Different plants, rocks, and trees will yield different resources at different rates. One plant might yield herbs used in medicine while another might just yield plant fibre and wood.

I've been doing research on the different flora in my part of the Middle East and most of them have multiple purposes. A lot of it medicinal and some of it for crafts.

Socket Based Construction System


I had a socket based construction system prototyped in the previous version of the game. It never made it into the Early Access build however.

I've just finished a new socket based construction system, based off of the older version but with improvements and optimizations.

Using this construction system, the player will be able to place prefabricated items into the world and also make their own structures using construction elements.

I've made a demonstration video and have also detailed it below.

Construction System Video Demonstration
https://youtu.be/xwt__9TPuyg


  • This is the placeholder UI for the construction system. I have plans to tidy it up and possibly add a second bar solely for prefab elements.






  • Most prefab elements can be placed directly on the floor. However, construction elements have to be placed on a foundation or relevant construction element.






  • Construction Elements that cannot be placed are highlighted as red




  • Construction elements can be snapped to each other for proper placement. If another construction element is already in place, a construction element of that type cannot be placed.




  • Most prefab elements such as campfires, storage chests etc can be freely rotated using the [Q] and [E] keys. Rotateable Construction elements rotate by snapping in increments of 90 degrees so as to maintain a precise alignment.








  • Prefab construction elements such as campfires in this example can be placed on foundation and ceiling construction elements.








  • Using this system, players will easily be able to build single or multi-story buildings.





Tentative List of Remaining Tasks


With another couple systems in place I can get to work on this tentative list of remaining tasks for stage 1.


  • Finish off core AI
  • Expanded Survival Mechanics
  • Main Menu, Options Menu and Multiplayer Menu Systems.


Conclusion


There is still some work to be done in terms of UI layout and a couple minor bugs that need squashing. There will likely be many sub-tasks and adjustments that need to be made as I move through the list of remaining tasks for stage 1 but I'm happy with the progress thus far.

Thanks for taking the time to read this update, please feel free to share your thoughts as I love hearing from you.

Kind Regards,
MrNexy