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Update 29/07/2015 - Update

Good evening fine folks !

I'm just popping by with a quick development update. This is what I got done in the time that I've had this week.

Inventory

Further improvements have been made to the drag-drop inventory. I still haven't gotten automatic stacking in place yet though. However I did make changes that will allow me to dynamically spawn windows of different sizes. This will make creating bags of various sizes nearly effortless.

Chat and Multiplayer

I have spent time getting this functionality in place, its not complete but will pave the way for getting people in the game and communicating with each other. Strangely enough the work done here will benefit the day/night cycles, making sure that its properly replicated to all clients.

Well thats about it for now , I shall see what I can get done tomorrow in terms of Settings UI. I may simplify it for expedience sake. Perhaps 3 additional buttons for the time being for low,medium and high ?

If all is well in the world there should be a new update by Sunday/Monday.

Best Regards
MrNexy

Update 25/07/2015 - Inventory Management

Good Afternoon fine folks.

As mentioned in the previous post I have updated Atajrubah , I'll be focusing on the UI and inventory management for a while. Please refer to the post below for instructions, below that you'll find a few screenshots.

** I've also made a Linux build of the game , though I have not been able to test it out as I don't have access to a Linux OS at the moment. I'll be updating this build a little later today if anyone is interested in testing it please drop me an email.

As I mentioned in the previous post , there is something strange going on with the Day/Night cycle. I will address this in a subsequent update this week.

You are free to leave feedback and ask questions in the relevant discussion boards.

http://steamcommunity.com/games/282960/announcements/detail/118568617150327562







Best Regards
MrNexy

** The current build will be updated after some troubleshooting because Linux :3

Update 24/07/2015 - Inventory Management Update

Good evening fine folks.

Just swinging by to give you a heads up on the next update. It should be rolling out Friday/Saturday evening and will focus on the Inventory UI.

The UI will require further updates before its done and the functionality has been thoroughly tested. To bring up the test inventory you can do so by pressing [Tab]. Pressing [Tab] again will dismiss the menu.

You can collect items either by pressing [E] when they have an orange highlight , or you can press [LMB] to collect a particular object.

I've added an action menu .You can access it by hovering over the inventory item you wish to perform an action on and pressing [RMB]. For the time being the salvage functionality hasn't been implemented just yet. You'll also notice that hovering over an inventory item brings up a tooltip with information about that item.

Lastly I have implemented stacking items. Its not automated just yet though, you'll have to manually drag items that you want to stack onto other stackable items of the same type. You can split the items through the action menu. I've added a use case that handles uneven numbers.

Another thing that I've noticed is that there is something strange going on with the day/night cycle and time of day system. I shall endeavor to fix this, failing that I will redo it from scratch.

I've received a number of emails regarding feedback and where to leave it. Please feel free to post it in the discussions section under feedback.Your help in thoroughly testing the inventory is very much appreciated !

Thats about it for now , once I have the builds up I will post another update with some screenshots.

P.S: This is not a final design for the UI , just in case you're wondering ;)

Best Regards
MrNexy

Update 20/07/2015

Atajrubah has been updated with the changes mentioned in the previous update on the 15th.

Update 15/07/2015
http://steamcommunity.com/games/282960/announcements/detail/118567983061532193

In addition to that I have defaulted the game to run fullscreen and added an intro screen. I've also set up the left mouse button up to fire a projectile that explodes when on contact.

For the time being apart from the aforementioned changes , there's still not much to do in the game. I spent the past weekend doing a lot of behind the scenes work on the new inventory system implementation. It may make it into the next build if I can find the time this week to get the rest done.

I've included a few screenshots below of the intro screen and new terrain.

Best Regards
MrNexy







Update 15/07/2015

Hey there fine folks , this is just a quick update on where things are.

Thank you !

First and foremost I want to thank everyone who sent in key requests , there were many of these requests and as such I'm not able to respond to each one in a personalized fashion. Thank you for the kind words and support, they are very much appreciated.

Regarding Key Requests.

To date there have been around 290 - 300 odd keys sent out, which in part explains the delay between the request emails being sent in and the keys being sent back. Given the number of requests received I can bet there are some that I have missed, others that may have received double emails.

For that I would like to extend my sincerest apologies, however moving forward I won't be accepting any more requests

Changes to the Game

Life has been very busy the past couple months and work has not allowed me much time to work on Atajrubah. In the precious little time that I've had to work on the game I have made some changes.

- I've put together a new landscape using some of my old textures as a placeholder. This still requires a great deal of work. Foliage has been stripped away and will only re-appear once I have made new assets.

- Changes have been made to lighting and post processing.

- Cloud Shadows have been added, though actual clouds are required to complete the look.

- The Inventory is being completely re-worked, as such I've done some behind the scenes work to setup interactions and item collection.

Conclusion.
I'll be replacing the current main build of the game with the beta version.
So when are you going to get this update ? I'm aiming for Sunday/Monday, screenshots will accompany the update.

Thank you for taking the time to read this update and thank you again for the support !

Best Regards
MrNexy