What's next?
Hi everyone!
We just hit an awesome milestone; 100 million total tiles mined globally!

I figured this would be a good time to look back at what happened since launch and what I'll be focusing on going forward.
[h2]So far[/h2]
Since launch I've pushed about 10 patches with a bunch of fixes, changes and improvements. I want to thank you all for the feedback and suggestions as it really helps me improve the game and focus on what's most important! The hat poll from last week has also ended; and with more than 500 votes you guys have voted for the Wizard's Hat. The hat will automatically unlock next time you start the game! :)
[h2]So what's next? [/h2]
So far I've been focusing on quick small patches, to make sure important improvements and bug fixes are implemented asap. However, as I'm starting to move on from bug fixing and improvements to new features and content, I'll be focusing on releasing bigger patches less frequently. So far I've planned 3 big updates.
I don't have any deadlines for these updates because I want to take my time to polish things up and release it when it's ready. I prefer a delayed victory over a quick failure.
The contents of these updates are based on suggestions and feedback from the community. A lot of suggestions and feedback have been implemented right away, but the bigger / more complicated changes have been put in one of the updates below. These updates are subject to change and I'd love to hear what you would like to see in upcoming updates so I can update the roadmap!
[h3]Update #1[/h3]
[h3]Update #2[/h3]
[h3]Update #3[/h3]
Lastly, it's probably good to mention that after these free updates I'll be focusing my attention on DLC content. With the game being priced as low as it is, it's not in the budget for me to endlessly keep pushing out free updates and content. However, if I can release new content in the form of a paid DLC (probably priced around $1.99 or something) I can keep working on the game for a longer period of time. That obviously won't mean the base game is not getting any free content or updates anymore after the three updates above. I'll keep updating and patching the game just like I'm still actively pushing out patches for the prequel.
Thank you all for the continued support!
-Barry
We just hit an awesome milestone; 100 million total tiles mined globally!

I figured this would be a good time to look back at what happened since launch and what I'll be focusing on going forward.
[h2]So far[/h2]
Since launch I've pushed about 10 patches with a bunch of fixes, changes and improvements. I want to thank you all for the feedback and suggestions as it really helps me improve the game and focus on what's most important! The hat poll from last week has also ended; and with more than 500 votes you guys have voted for the Wizard's Hat. The hat will automatically unlock next time you start the game! :)
[h2]So what's next? [/h2]
So far I've been focusing on quick small patches, to make sure important improvements and bug fixes are implemented asap. However, as I'm starting to move on from bug fixing and improvements to new features and content, I'll be focusing on releasing bigger patches less frequently. So far I've planned 3 big updates.
I don't have any deadlines for these updates because I want to take my time to polish things up and release it when it's ready. I prefer a delayed victory over a quick failure.
The contents of these updates are based on suggestions and feedback from the community. A lot of suggestions and feedback have been implemented right away, but the bigger / more complicated changes have been put in one of the updates below. These updates are subject to change and I'd love to hear what you would like to see in upcoming updates so I can update the roadmap!
[h3]Update #1[/h3]
- New map
- New rock type
- Stats & leaderboards
- Radar zoom passive
- Bank expansion passive
- Passive prestiges
- Passive cross-saving
- Deliver all option for buildings
- Improved controller support
- Improved Steam Deck support
- New hats
- New horn sounds
- Got any other suggestions? Let me know!
[h3]Update #2[/h3]
- New map
- Ice nodes
- Animals (scenic, not pets)
- Repeatable objectives
- Mech skins & customization
- New hats
- New horn sounds
- Got any other suggestions? Let me know!
[h3]Update #3[/h3]
- New map
- Magma nodes
- Weather effects
- Daily / Weekly challenges
- New hats
- New horn sounds
- Got any other suggestions? Let me know!
Lastly, it's probably good to mention that after these free updates I'll be focusing my attention on DLC content. With the game being priced as low as it is, it's not in the budget for me to endlessly keep pushing out free updates and content. However, if I can release new content in the form of a paid DLC (probably priced around $1.99 or something) I can keep working on the game for a longer period of time. That obviously won't mean the base game is not getting any free content or updates anymore after the three updates above. I'll keep updating and patching the game just like I'm still actively pushing out patches for the prequel.
Thank you all for the continued support!
-Barry