Devlog #2: Planets & Locations
Hey everyone! In the last devlog I covered mech customization. On Discord I asked what people would like to see and the next most voted subject is the Planets & Locations of Super Mining Mechs, so here we go!
(PS: if you haven't added the game to your wishlist yet, please do so! this way you'll be notified when the game launches)
+ Wishlist
Little disclaimer before I start; please keep in mind that this part of the game is still in active development. There are placeholders / missing things in all of the GIFs and everything is subject to change.
[h3]Traveling[/h3]

[h3]Planets[/h3]

[h3]Locations[/h3]

[h3]Map (re)generation[/h3]
You can travel to any location at any time, however it's important to note that the map will 'reset' when you leave, with the exception of unlocked mines. So even if you return to the same location later, a new map will be procedurally generated - of course always with the same location parameters. On one hand this is a bit of a bummer but the reason I chose to do it like this is because this way you'll be able to replay locations and you'll never run out of resources to find. Of course, any completed map objectives will never reset.
Alright, that's all I have to share for now. Want to vote on the next devlog topic, or suggest a feature? Join the Discord or leave a comment below!
Join Discord
← Previous Devlog
Next Devlog →
(PS: if you haven't added the game to your wishlist yet, please do so! this way you'll be notified when the game launches)
+ Wishlist
Little disclaimer before I start; please keep in mind that this part of the game is still in active development. There are placeholders / missing things in all of the GIFs and everything is subject to change.
[h3]Traveling[/h3]

In Super Mining Mechs, Earth has run out of natural resources and it's up to you to find alternatives. Your expedition will cover three planets, each with multiple locations to explore and dig through. To travel to a new location, you simply go up to your hub and talk to Yumi, who's your hub's pilot. Here you'll be able to travel to any (unlocked) location at any time, together with your co-op crew. Once you unlock the main objective of the map, the next one will unlock
[h3]Planets[/h3]
There are currently three planets:
I'm not sure about the names for these planets. What do you think? If you have any naming suggestions please feel free to share!
- Islandora: an earth-like planet with small islands. This is the first planet you'll explore and also the biggest one.
- Frostera: a planet in its ice-age with an extremely cold climate. Cold snowstorms make it difficult to find your way around this planet.
- Vulcanar: a volcanic planet with an extremely hot climate. Digging here is especially difficult because hot lava can boil up from the ground at any point.
I'm not sure about the names for these planets. What do you think? If you have any naming suggestions please feel free to share!

[h3]Locations[/h3]

Each location on each planet has its pros and cons, such as certain resource categories or items being easier to find there, or cons like more rocks and reduced amounts of open spaces. Different locations also vary in depth and contain different resource categories.
Lastly, each location has a main objective and several side objectives, which are related to building mines that generate resources passively. Mines have to be discovered, constructed and connected to a power source to start generating resources. I'll go more in-depth about this in an "objectives" focused devlog.
Lastly, each location has a main objective and several side objectives, which are related to building mines that generate resources passively. Mines have to be discovered, constructed and connected to a power source to start generating resources. I'll go more in-depth about this in an "objectives" focused devlog.
[h3]Map (re)generation[/h3]
You can travel to any location at any time, however it's important to note that the map will 'reset' when you leave, with the exception of unlocked mines. So even if you return to the same location later, a new map will be procedurally generated - of course always with the same location parameters. On one hand this is a bit of a bummer but the reason I chose to do it like this is because this way you'll be able to replay locations and you'll never run out of resources to find. Of course, any completed map objectives will never reset.
Leaving Islandora:

Arriving in Vulcanar:

Alright, that's all I have to share for now. Want to vote on the next devlog topic, or suggest a feature? Join the Discord or leave a comment below!
Join Discord
← Previous Devlog
Next Devlog →