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1.0.1

Many players are accumulating insane playtimes, and I've been reading all sorts of excitement about the game. I appreciate this so much! I don't have any funding for advertisements, and to be honest, what makes the game special is hard to advertise. So I am incredibly grateful for your continued support in spreading the game to other players.

I'm super proud to have no major bugs, no broken puzzles, and not even any reports of puzzle cheese! A large part of this is due to the many amazing playtesters. Hopefully this trend continues through future patches. Without further ado, here are the changes.

Puzzle changes
  • Added (post-Replication) bonus solution for Ground_Rules.Movement. This will take away 100% from the couple of people that have earned it so quickly. :( There aren't any Steam achievements for 100% completion and it is just there for your own satisfaction, so I don't mind doing this very sparingly. This one in particular will take 30s to complete, so definitely no worries here. I'm open to adding more (post-Replication) bonus solutions if anyone happens to discover something that is both interesting and not purely a subset of an existing puzzle. I'm certain there are some wild end-game things still remaining for the community to discover.


Journal
  • Lightbulb submenu icon now turns yellow when the current level requires a journal entry that isn't unlocked. This gives an easy check that something new is needed without risking a spoiler that could happen if you actually read through the journal entries needed for the current level.
  • If the journal/hint menu is opened while the journal popup message is on screen, then it will open to the most recently unlocked journal entry.
  • The journal entry popup message is now a button which opens the journal.
  • The journal/hint menu can now be opened while the end popup is visible.
  • If a new journal entry is unlocked while the message for the previous entry is showing, then the previous message is hidden and a new message is shown immediately. The old behavior would not show anything for the 2nd unlock.
  • Slightly reworded journal entry descriptions involving (Implant/Contraband) imports to use the word "import" instead of "level variation".


Puzzle editor
  • Allow exiting the puzzle select screen using undo/redo binds.
  • Added warning to puzzle select screen that a mouse is needed.
  • Added gameplay settings toggle "Enable solver", which defaults to off. The solver function in the puzzle editor is very resource intensive and may cause crashes.


Misc
  • Added hints for all initially reachable puzzles of Liftoff.
  • Unbound mouse bind prompts will no longer show the mouse button icon unless the 'Mouse buttons' option is enabled in gameplay settings. If 'Mouse buttons' is disabled, then it will show a keyboard bind.
  • (Post-Replication) Bonus solutions now more clearly indicate when they have not been completed with text that is more faded.


Bugfixes
  • Under very rare cases it was possible to (Implant/Contraband) import without landing on the puzzle using the warp menu.
  • The level name for a loaded level would not display if (Implant/Contraband) the only known variation seen was not NONE.
  • If you were at the start of the hub puzzle and had not completed Ground_Rules (possible with 'Allow skipping' toggle), then reloading your save would mistakenly autoload you into Ground_Rules.
  • The second journal entry in the "Advanced" section was mistakenly being unlocked on any (post-Inception) export from menu.
  • Redo bind in warp menu while end popup is up will now correctly close the warp menu.
  • Reset bind in warp menu now correctly does nothing.