1.0.3 - Hints and a herring
It's almost 2 weeks since launch and I'm embarrassed to say that all levels still do not have hints. But I'm almost there! The only missing hints are for bonus levels, and those will be done in the next patch within the next few days.
I keep saying it, and it keeps being true. The support and enthusiasm from the puzzle community is overwhelming. I'm glad you're liking the game and spending 30+ hours of your life to playing it. Please keep telling others about the game. I want to watch more YouTube videos and Twitch streams! I also want to start playing your custom levels, so please join the Discord server to share them! I might even make it a regular thing where I stream some user submitted levels. (Eventually I'll add Steam Workshop support, but for now Discord will have to do....)
Here's the 3rd patch.
Puzzle changes
Misc
Bugfixes
I keep saying it, and it keeps being true. The support and enthusiasm from the puzzle community is overwhelming. I'm glad you're liking the game and spending 30+ hours of your life to playing it. Please keep telling others about the game. I want to watch more YouTube videos and Twitch streams! I also want to start playing your custom levels, so please join the Discord server to share them! I might even make it a regular thing where I stream some user submitted levels. (Eventually I'll add Steam Workshop support, but for now Discord will have to do....)
Here's the 3rd patch.
Puzzle changes
- Removed a block on the left side of the hub puzzle because it created a possible scarlet herring; i.e., a red herring that is especially attractive. As much as the penguins like herrings, I do not.
- Renamed puzzle `tmp` to `Temporary` to make it fit the naming style of the rest of the game.
- Added hints for all puzzles in Replication.
- Tweaked hints for a few other levels based on feedback. Please keep sending feedback my way!
Misc
- Keep Warp bind prompt hidden until a sublevel has been seen. This is only relevant for a single level in the very late-game.
Bugfixes
- Scroll wheel binds are given a special exception to not trigger "menu back" because of collisions with normal scrolling. However scroll wheel down could mistakenly trigger "menu back" from menus like warp, journal, pause, and settings if the end popup was visible. Now it cannot.