1.0.5 - Hints, grid lines, and Lemniscate improvement
The 5th patch is here! Sorry for the delay - work was really hectic this week.
We're a week away from the 1-monthiversary, and only 13 reviews away from the magic number of 50 required for "Very Positive". Please continue to help spread the game around to other puzzle enthusiasts.
Puzzle changes
Misc
Bugfixes
We're a week away from the 1-monthiversary, and only 13 reviews away from the magic number of 50 required for "Very Positive". Please continue to help spread the game around to other puzzle enthusiasts.
Puzzle changes
- Added hints for remaining levels. I am done! Feedback for improvements is still welcome, of course.
- Moved the yellow goal location on Lemniscate. The old version was straight-forward from the starting position, but it was very easy for players to accidentally fall into an impossible state without realizing it. This is one of the biggest sins in puzzle design, and it should not occur unless the "realizing it" step is part of the main idea of the puzzle. In this case it wasn't.
- Added 2 fog tiles to Pivots. This increases the uniqueness of the puzzle, making it more deducible.
Misc
- (Post-Inception) Unused exit spirals now animate by being pulled to the center instead of flashing.
- Increased the size of grid lines because the lowest nonzero setting was unusable with FXAA, and barely usable with TAA/TSR.
- Changed the look of the grid lines to be more "natural". You can still increase "Grid darkness" if you like the artificial look. I like the lowest nonzero thickness with darkness turned all the way down. I'm considering making this the default in a future patch. Thoughts?
- Hint menu in puzzle editor now has a scrollbar so there is no longer a soft limit to the number of hints that can be added to a puzzle.
- Don't show the journal entry tag icons in the "Required for current level" menu for undiscovered journal entries.
- Added mention of font under assets in credits.
Bugfixes
- Prevent animation of exit spirals when first loading a puzzle in the puzzle editor.