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  3. 1.1.4 - Glowing locks and minor changes to early Transplant

1.1.4 - Glowing locks and minor changes to early Transplant

Puzzle changes
  • Made Transplant.Inductive easier by giving no option but to use the cane to change the parity of the traps.
  • Moved Transplant.Base so that it must be played before Inductive.


New features
  • Locks for levels that contain a colored pinwheel will now have a rainbow glow. This fixes a design issue with some metapuzzles, and I regret that it took so long for me to realize such a simple fix!
  • Updated block icon in puzzle editor. Also added keyword BLOCK for it.


Bugfixes
  • Journal entry for importing to multiple animals now correctly unlocks if the import removes multiple items.