1.1.4 - Glowing locks and minor changes to early Transplant
Puzzle changes
New features
Bugfixes
- Made Transplant.Inductive easier by giving no option but to use the cane to change the parity of the traps.
- Moved Transplant.Base so that it must be played before Inductive.
New features
- Locks for levels that contain a colored pinwheel will now have a rainbow glow. This fixes a design issue with some metapuzzles, and I regret that it took so long for me to realize such a simple fix!
- Updated block icon in puzzle editor. Also added keyword BLOCK for it.
Bugfixes
- Journal entry for importing to multiple animals now correctly unlocks if the import removes multiple items.