1. Comando Rio
  2. News

Comando Rio News

Fruits of the First Wave

We reached the end of Wave 01 to help me finance Comando Rio. 100% were Call of Duty Rio players, which was already expected, but we had 4 supporters from outside Brazil, 3 from Portugal and 1 from USA. It was a pleasant surprise!



Thank you all for the support! Wave 02 (still restricted to the website) is now active! Come and participate in all the development, testing and playing BEFORE everyone else! Soon will be also available at Kickstarter as soon as I have more content to show.

These are two Screenshots made with Assets purchased today with backers' money. This goes beyond helping with the graphic quality of Comando Rio, it will also greatly speed up the development of the maps, in addition to of course making the environment more and more real as never before when portraying my beloved and chaotic city.



Thank you guys! You are amazing! 😉

#comandorio #callofdutyrio

Bandits Preview



Below is a preview of some of the Miscreants who will be in Comando Rio.





I would like to take this opportunity to announce that the first wave will end on April 15th. So you still have time to take advantage of these prices with more than 50% off.





Thank you everyone for the morals so far! It was really worth it!😊👍

Roadmap is now Public



For those who don't know my development method, it is now public for everyone to see.

There's no reason to change what has been working for decades, so I'm going to keep the same Roadmap as always, which I used in practically all my projects, including the most recent Call of Duty Rio and it was particularly successful.

Stage 00 (100% Done)

. Idea
. Main Concept
. Plot
. Design Plan
. Paths Decisions

Stage 01 (100% Done)

. Basic Movement
. Fire/Damage
. Basic Gametypes (TDM/DOM)
. Multiplayer/Netcode/Connection
. Optimizations
. Steam Presence
. IndieDB Presence
. Personal Pages (Facebook/Instagram)
. Free Propaganda

Stage 02

. Public Roadmap
. New Site Design
. Setup Campaigns to Spread the word
. Playermodels (at least 1 to each side)
. FPS Feel (Movements/Sounds over Materials/Etc)
. New Movements / Anims
. Jump/Mantle Anims
. Stances Anims
. Death Anims
. Weapons (at least 1 to each side)
. Optimizations
. Free Propaganda

Stage 03

. First Map (Medium Size)
. Rio Storms
. More Playermodels
. More Weapons
. AI Improvements
. Optimizations
. Free Propaganda

Stage 04

. Map Improvements and perfection
. Playermodels completed
. Good amount of Weapons
. Weapons Balance
. New Gametypes
. AI Improvements
. Optimizations
. Free Propaganda

Stage 05

. Writing Texts for Voice Recording
. New Voice Recordings
. Reuse of Call of Duty Rio voices that fit
. Voice Database
. Voice Database Logic
. Voice Database Programming
. Lots of Tests
. AI Improvements
. Optimizations
. Free Propaganda

Stage 06

. Minimap
. Helicopters
. Fireworks
. Dogs
. Favela Daylife (NPCs such as Womans/Kids/Workers/Dogs/Cats/Rats/Etc)
. Ambient Sound in General
. Music
. Lots of Tests
. AI Improvements
. Optimizations
. Free Propaganda

Stage 07

. Steam Integration
. Epic Integration
. Lots of Tests
. Optimizations
. Free Propaganda

Stage 08

. Closed Alpha for supporters only
. Lots of Tests
. Fix all bugs found
. Gameplay Improvements
. Optimizations
. Free Propaganda

Stage 09

. Open Alpha (Earlier Access Release)
. Lots of Tests
. Dedicated Server
. Fix all bugs found
. New Gametypes
. More Weapons
. More Maps
. Gameplay Improvements
. Optimizations
. Paid Propaganda

Stage 10

. Open Beta (Still Earlier Access)
. Lots of Tests
. Fix all bugs found
. New Gametypes
. More Weapons
. More Maps
. Gameplay Improvements
. Optimizations
. Paid Propaganda

Stage 11

. Full Release (GOLD)
. Possible corrections and adjustments
. Paid Propaganda

Stage 12 (in Loop)

. In Loop as long as there are supporters
. More Maps
. More Gametypes
. More Weapons
. Gameplay Improvements
. Fixing bugs
. Optimizations
. Paid Propaganda