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Park Studio News

Park Studio Alpha 0.2.1 (UNLOCKED)

[p]This build comes with the first Alpha 0.2.1 features, now unlocked for everyone! As a reminder, Alpha 0.2 saves will be useable but not editable in Beta 1.0.[/p][p][/p][p]DISCLAIMER: This release is NOT the planned Beta 1.0 release, this is an old build made public![/p][p][/p][p]New Features:[/p][p][/p][p]- Functional Screens and Custom Media: You can use the screens that are in-game to display your own media. On launch, the game will create multiple folders inside your Documents/ParkStudio, one folder for each media type (Images, Videos, Audio), place your media in the relevant folders to use them. Note: Only png images and mp4 videos are currently supported.[/p][p][/p][p]- Heartlining: Heartlining has been added, it is very early work in progress and only works on default coasters (no special tracks), it also has some weird artifacts on the end of the track.[/p][p][/p][p]- Non-Uniform Scaling: The old Scale Gizmo has been replaced with a non-uniform scale gizmo, it functions the same as the Move Gizmo but for scale. Dragging the white dot in the center scales uniformly. Note: The Scale capsule currently only displays the scale on the X axis, this will change in the next build.[/p][p][/p][p]- New Park Creation Menu: A new experimental Park creation is currently replacing the old one, this new screen should be more intuitive and in-line with the rest of the UI[/p]

Park Studio Beta 1.0 Development Update #1

[p]Hello dear enthusiasts![/p][p]I'm Azael, the developer of Park Studio.[/p][p][/p][p]Today, I would like to share with you all everything I've been working on the past few months for the upcoming Beta update.[/p][p][/p][h3]What is Beta 1.0?[/h3][p][/p][p]Early this year, I announced that the next update would be Beta 1.0, but I didn't really explain what its goal was or what would be in it.[/p][p][/p][p]So, Beta 1.0 will be a complete rewrite of the game from the ground up, this was done in order to be more performant, and ensure quality and stability.[/p][p]The update will bring back all Alpha features, this includes the building features, coaster features, landscape features, as well as some previously removed features such as Undo & Redo.[/p][p]On top of that, Beta 1.0 will also introduce new features, more content and some great improvements to existing features. I won't share everything today, but look forward to more coaster types, new special tracks like switch tracks and turn tables and some major improvements to the coaster features.[/p][p][/p]
Development Update
[p][/p][p]Let's now take a look at everything I've been working on, everything that you'll see below is still work in progress and subject to change.[/p][p][/p][h2]Main Menu Redesign[/h2][p][/p][h3]Design & Navigation[/h3][p][/p][p]The main menu was redesigned, it is now back to the left side similarly to Alpha 0.1. The new design is more visually pleasing and easier to navigate.[/p][p][/p][p]New Main Menu UI and background.[/p][p][/p][p]The background has also been reworked (WIP), and it will be updated as the game gets new features. The background will also have seasonal additions based on upcoming events or seasons like Halloween.[/p][p][/p][p]Main Menu navigation, easier than ever.[/p][p][/p][h3]New Settings[/h3][p][/p][p]New settings were added, especially new graphics settings, these new settings were added to support a wider range of hardware with more fine-tuning to get the best looking game while keeping framerate high.[/p][p][/p][p]New graphics settings.[/p][p][/p][h2]Graphics Update[/h2][p][/p][p]Speaking of graphics, the entire game's lighting and post processing has been redone to follow a Physically Based Lighting approach, which means Park Studio aims to simulate photo-realism.[/p][p][/p][p]The recent graphics improvements (WIP) were showcased in a recent video, you can watch it on the YouTube channel.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Performance Upgrade[/h3][p][/p][p]Beta 1.0 will be far more optimized than the Alpha, ensuring a smooth 60 fps on the High settings, no matter the size or amount of content in your park, with minimal quality losses.[/p][p][/p][p]The update will also boost the Epic settings for image quality and stability, so it will be recommended to use Frame Generation, as the game only targets 45 fps on the Epic settings.[/p][p][/p][h2]In-Game UI Redesign[/h2][p][/p][p]Similarly to the Main Menu redesign, the in-game UI has also been refreshed, following the same consistent design and ease of navigation.[/p][p][/p][p]In-Game UI on a flat map.[/p][p][/p][p]The redesign uses a similar layout and philosophy to Alpha 0.2. The goal is to have a maximum of free space in your view, so that the UI doesn't get in your way.[/p][p][/p][p]You might notice some pretty interesting changes to the UI, starting at the top left, there are two new buttons compared to the Alpha, these are the Photo Mode tool and Camera Modes.[/p][p][/p][p]The Photo Mode won't be part of the initial Beta 1.0 release, but it will come soon after, while the Camera Modes button will allow you to switch between the camera modes, these include: Drone, Walk and a brand new camera mode: Orbit.[/p][p]The Orbit camera was a very requested feature, and I'm happy to announce that it will be added to Beta 1.0.[/p][p][/p][p]Then, at the top of the screen, there is a brand new UI element that I called the "Controls Bar"[/p][p][/p][p]The "Controls Bar" is a dynamic UI element that will show you a list of controls that you can use, it will update as you navigate different menus or do different actions to show you exactly what shortcuts are available to you.[/p][p]The "Controls Bar" can be disabled in the settings, if you don't want to see it.[/p][p][/p][p]Finally, at the bottom of the screen are your classic park controls and building buttons.[/p][p][/p][h3]Park Management[/h3][p][/p][p]WIP Park Management Menu.[/p][p][/p][p]Park Management will be a feature available in the future, this is just an early design iteration for that menu, nothing here is functional except changing the name of your park.[/p][p][/p][h3]Time & Weather[/h3][p][/p][p]WIP Time & Weather Menu.[/p][p][/p][p]A brand new Time and Weather Menu was added, in order to give you control over the time of day, the weather and simulation speed all in one place.[/p][p][/p][p]You might notice a couple of new features, such as temperature, the calendar, seasons and the weather forecast.[/p][p]All of these features are still work in progress and will be discussed in future devlogs, but for now I can reveal some information.[/p][p]The temperature will affect your visitors and the ability for your rides to operate, the weather forecast will give you tips to ensure your visitor's happiness in all kinds of weather and the calendar will allow you to setup custom events such as celebrations, seasonal events or sales.[/p][p][/p][p][/p][p]Example of weather forecast tips.[/p][p][/p][h2]Building Features Improvements[/h2][p][/p][p]The Building features of Park Studio were massively improved, starting with the core: Selecting pieces.[/p][p][/p][p]Improved way to select pieces in Beta 1.0.[/p][p][/p][p]As you can see on the gif above, selecting pieces is now very different compared to what it was in Alpha 0.2. Where Park Studio previously followed the common trend of the game genre, it now innovates with a more efficient and user-friendly way of selecting pieces and materials.[/p][p][/p][p]In Beta 1.0, some of the pieces will have families, and once you click on a "parent" of that family, it will open all of the pieces from that family, avoiding an unending list of pieces in a cluttered menu.[/p][p][/p][p]Materials were separated from the pieces entirely, where before you had 21 times every piece, you now only have one family of blank pieces, on which you can apply any material you want in one click.[/p][p][/p][p]Another major change is that the Scenery and Building pieces will now be merged in one single menu, with new filters and tags to search exactly the piece you want very quickly and easily.[/p][p][/p][h3]Improved Building Controls[/h3][p][/p][p]The controls were improved, where before you had to use your mouse wheel to move pieces up and down or rotate them, you will now be able to move your mouse on the screen in the direction you want the piece to go or rotate.[/p][p][/p][p]More improvements to the controls are coming as well as some new features to make building easier![/p][p][/p][h2]Introducing: the Spline Tools[/h2][p][/p][p]The first brand new tool to join the Beta 1.0 toolset: the Spline Tools![/p][p][/p][p]The spline tools are coming as a replacement and extension to the Path Tool. With the Spline Tools, you will be able to draw fences, paths, curbs, coaster supports and more.[/p][p][/p][p]This tool is still heavily work in progress, but here is a first look at how you'll be able to draw a fence that sticks to the terrain with ease.[/p][p][/p][p]Spline Tools in action, drawing a fence on uneven terrain in a few clicks.[/p][p][/p][h2]Major Terrain Improvements[/h2][p][/p][p]The Terrain features of Park Studio were drastically improved, with improved visuals, faster sculpting and material painting and new features.[/p][p][/p][p]Improved terrain visuals with better transitions between grass and rock.[/p][p][/p][p]New: displacement on terrain, adding real 3D detail to the surfaces.[/p][p][/p][h3]Introducing: Terrain Stamps[/h3][p][/p][p]Another brand new tool unique to Park Studio: Terrain Stamps![/p][p][/p][p]Terrain Stamps work similar to pieces, but for your terrain! You might notice on the screenshot above that the terrain has very fine shapes, these were made with Terrain Stamps, combined with sculpting.[/p][p][/p][p]Terrain Stamps in action, placing shapes in one click.[/p][p][/p][p]Moving stamps even after they are placed.[/p][p][/p][p]Terrain Stamps can be sculpted and painted over, making them your best friends for all your landscaping needs![/p][p][/p][h3]New Painting Features[/h3][p][/p][p]Beta 1.0 will introduce three new painting features on top of simply painting materials: Painting Puddles, Wetness and Color![/p][p][/p][p]Painting materials.[/p][p][/p][p]Painting colors, puddles and wetness.[/p][p][/p][h2]The Future[/h2][p][/p][p]This concludes everything I've been working on the last few months! While it is a lot of work and improvements, this merely scratches the surface of what I plan to release in Beta 1.0, as a little gift, let me share with you the first part of the brand new timeline![/p][p][/p][p][/p][p]I still have a lot of work to do, the next steps are the new coaster builder, with improved features and new coaster types, and adding building and scenery pieces.[/p][p][/p][p]Thank you so much for reading, I truly hope this extensive development update satisfies you all![/p][p][/p][p]A quick reminder that if you'd like to support the project, there is a Patreon available, it doesn't offer anything just yet but after Beta 1.0, you will get access to early builds and exclusive looks at upcoming features! The Patreon is the best way to support me and the project.[/p][p][/p][p]Stay tuned as more will be revealed in the near future, as I keep making progress developing Park Studio's biggest update yet![/p]

Park Studio: Player & Hardware Poll

Hello everyone!

As we begin to dive into Park Studio's re-development, and in our goal to create a game with the community at its core, we have created a poll to get your opinions on various topics related to Park Studio, simulation games and hardware.

Your answers will be used to shape the future of Park Studio, we will use the poll as a way to know what the community wants to see and when, and we will shape the way we develop the game and make decisions based on your answers.

This poll is meant to help us make a better game, so please take your time to answer all questions as sincerely as possible.

The poll is available right now and will accept answers for an undetermined amount of time: Click Here to Begin

Thank you for your continuous support!

Stay tuned as we continue to develop Beta 1.0, more info coming soon! 🎢

Our Plans for 2025: Welcome to Beta 1.0

Happy New Year!

We hope you all had fun celebrating the end of 2024 and we wish you all the best for 2025!

This year, we have big plans for Park Studio, and it's time to reveal it all!

Welcome to Beta 1.0

The biggest thing coming in 2025 is the very first Beta release of the game, this massive update will extend Park Studio's feature set drastically and provide a first taste of the real ultimate Theme Park building and simulation game!

Beta 1.0 will be worked on throughout 2025 and will hopefully release by December this year or later in Early 2026.

As we revealed before, there will be Experimental releases during the development of the Beta, but the plans have changed:

- Instead of releasing the experimental builds on a separate branch, we will release the builds on the current main branch, overriding the current Alpha.

- Saving will still be enabled, even if you are not a Patreon supporter.

- The builds will only be released once enough content has been added and properly tested, meaning there might be only one release every quarter.

- Patreon supporters will get access to every functional builds, these builds are untested and may not add anything major however.

We will release the first Experimental build once all the currently available features in Alpha 0.2 are implemented in the Beta.

Regarding the price increase:

Park Studio's price will be increased to USD 19.99$ starting with the first Experimental Beta release. This is necessary to fund the future of the project and we hope you understand our decision, if you have already purchased Park Studio, this price increase won't affect you.

The price will be increased further in the future as Park Studio becomes more feature rich, we currently don't have a number to give as the price will depend on many variables that we cannot control, we will share the necessary information in due time.

Support us on Patreon!

If you'd like to get access to exclusive teasers and ultra-experimental builds then head over to our Patreon, your support helps us speed up Park Studio's development!

A look at our plans:

To end this announcement, we've prepared a 2025 timeline outlining our current plans for the development of the Beta throughout the year, keep in mind that this timeline may change over time as our situation changes or if we face challenges during development, the timeline is available right now on our website.

Reminder: You still have one day to get Park Studio 50% off!

Thank you all so much for your support, we cannot wait to share with you the very first Beta build of Park Studio, we are working very hard to provide the best game we can!

2025 will be a big year for us, and we hope we'll satisfy your expectations, stay tuned!

As always, we wish you all a great day! 🎢

In case you missed it: Take a look at our latest video showcasing our work in progress visual improvements for the game!

[previewyoutube][/previewyoutube]

Park Studio - Winter Sale

Hello park enthusiasts!

Starting today and up to January 2nd 2025, you can get Park Studio for 50% off or USD 7.49$!

As a reminder, Park Studio is currently in Alpha, the latest available update is Alpha 0.2 with the incredible Comet Coaster and many fun features to create amazing coasters! The very first Experimental Beta 1.0 build is coming early next year! (We will share more information on the Experimental Beta soon!)

Don't miss the sale and play Park Studio today!

We wish you all a Joyeux Noël! 🎄

As a gift, here is a first look at Park Studio's graphics improvements, now simulating real lighting and accurate materials!

[previewyoutube]Check it out on YouTube![/previewyoutube]