Blightstone Demo Updates
[p]Hail, Adventurers! It’s been a while since our Mages last sent word to you all (blame the so called “postal office” here in the world of Blightstone. It’s basically “pass a letter to somebody going in that direction and then hope”). We wanted to let you know what’s been going on behind this blighted curtain, and the changes we’ve been making to our demo.[/p][p]The Mages here at UnfinishedPixel have been crafting various potions here in the development cabin, aiming to bring a cart full of fixes, tweaks and (of course) additions. These will all be making their way to the main release concoction as well, but importantly, they are available right now in the Blightstone demo.[/p][p]We wanted to send a huge thank you for all of the support, feedback and general love for Blightstone which you adventurers have shown so far. Don’t forget, you can keep up with us in a few places, as we start to bring you regular updates and a peek behind our blighted curtain, as well.[/p][p]So, what’s new? Let’s have a look through the crystal ball, at what our Mages have been up to.[/p][p]
[/p][p][/p][h2]Additions[/h2]
- [p]The Continuum Forge – a new meta-progression system for Adventurers to secure permanent upgrades. You can decide where to spend resources, save for unlocks that suit your play style or take a risk by choosing something our of your comfort zone[/p]
- [p]A tweaked end-run screen – giving clearer detail on progression and rewards, as well as some mighty visual upgrades[/p]
- [p]Combat Rewards – with more improved visuals and clearer detail on what players are receiving as well as more visual tweaks[/p]
- [p]Added a new Boss, \[REDACTED] – not for the demo just yet… you’ll have to wait a little longer[/p]
- [p]Crystal Restoration Skills – at the campfire, Adventurers are now able to heal the Earthglass Crystal (added following player feedback)[/p]
- [p]Reworked lighting within all scenes as well as character lighting shaders[/p]
- [p]Upgraded cinematics, with fresher, clearer detail[/p]
- [p]Additional animations to provide better variety[/p]
- [p]Improved death animations for larger enemies[/p]
- [p]Improved dialogue options, including additional (improved) localisation[/p]
- [p]Improved visuals where entities fall into holes or off precipices[/p]
- [p]We have added scroll function to dialogues that may have additional options (inventory, store, Continuum Forge, etc.)[/p]
- [p]Fixed a crash that would occur if players quit without completing a node[/p]
- [p]Fixed a crash occurring when players spawned an arcade barrier over “spiked” zones[/p]
- [p]A lot of minor visual error fixes have been deployed (vignette effects, glitches, textures, number legibility, incorrect icon popups, driller holes and more)[/p]
- [p]Blighted land spikes now damage and cause bleeding when hit[/p]
- [p]Team formation orientation changed for a better view[/p]
- [p]Many minor bug fixes (healing aura skills, enemies spawning inside heroes, incorrect skills appearing, map errors, party selection, death animation etc.)[/p]
- [p]Increased difficulty for progression[/p]
- [p]Reduced skill choices[/p]
- [p]Herb use for Druid campfire Healing skill now uses two herbs[/p]
- [p]Tweaked the distance for Brawlers’ Fast Feet passive skill[/p]
- [p]Tweaked Korghul’s life and skills.[/p]