Jump in the Cart, Adventurers… We’ll explain on the way (to 0.0.5)
[p]Greetings from the Rift, Adventurers! I’m stuck here amid Karantos’ evil minions but I am STILL getting news to you (via some magical means, don’t ask. I’m too deep into this now) of our new update - Version 0.0.5![/p][p]Our Mages have been working their staffs off to bring you more bug fixes, crash fixes, tweaks and more, and here’s what you can find in today’s update:[/p]
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- [p]A fix for a bug that would crash the game if you got map information for an unreachable node[/p]
- [p]A fix for an issue that would stop the Rune of Complete Revival from working properly[/p]
- [p]Another fix for an issue where grabbing a Demonic Watcher and hitting it could cause the enemy to teleport away while ALSO still being considered “grabbed”[/p]
- [p]A fix for an issue which was stopping Adventurers from using the Quick step function properly[/p]
- [p]A fix for a bug that means using the Druid’s Barkskin on a pile of bones could case the world to freeze[/p]
- [p]A fix for a buggette which gave an additional initial Change Fate from the Thread of Fate[/p]
- [p]Another Change Fate fix to make sure it still shows after charges are used[/p]
- [p]Tweaks to ensure that Thread of Rare Skills and Thread of Epic Skills descriptions showed the correct probability increase per level[/p]
- [p]Fixed a bug which would always show the “Run Completed” message at the end run screen (only a problem if you weren’t completing your runs!)[/p]
- [p]Fixed an issue with the Priest’s passive barrier gain nor applying properly (just a little bit TOO passive)[/p]
- [p]A fix for an issue where accuracy reduction previews weren’t displaying correctly if an entity was Blinded[/p]
- [p]Fixed an issue where dead heroes could still have dialogue after the battle (contrary to popular belief there is no Necromancer)[/p]
- [p]Another bug fix, to ensure correct damage highlights in previews[/p]
- [p]A fix to ensure in-game resolution is correct if monitor resolution is changed while windowed[/p]
- [p]A fix for an issue that would cause combat to consume increasing amounts of memory (oops)[/p]
- [p]A tweak for the (now correct) pivot position of the Hypskar Turret[/p]
- [p]A tweak for the skill title position in combat reward pop-ups[/p]
- [p]New visual holes for waterfalls in the Magic Mushrooms mountain scene (and new tree grass visuals, too)[/p]
- [p]A change for the textures for tents in the Blighted Lands biome[/p]
- [p]Improved UI resources, status and damage type icons[/p]
- [p]Improved quality for store services icons[/p]
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