Back to the Grindstone, today we’re hitting you with 0.1.1!
[p][/p][p]Well met by moonlight, dearest Adventurers! We’re back and following on from the Blighted Horizons update, we’re continuing with more fixes and improvements. Another big thank you to all of our Adventurers for the feedback you’ve given to support our journey.[/p][p]Here’s what you can find in today’s Blightstone 0.1.1 Patch![/p][h3]Bug Fixes[/h3]
[/p][h3]Visual Improvements[/h3]
[/p][h3]Trace Fixes[/h3]
That’s all for today but hopefully it helps ease your journey!![/p][p]
Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p]
- [p]A fix for an issue where Korghul’s hole attack preview would not display correctly[/p]
- [p]A fix for a bug which would allow Adventurers to obtain two items if you clicked REALLY fast (naughty Adventurers)[/p]
- [p]A fix for an issue which could freeze the game if a Druid’s pet died while under Guidance[/p]
- [p]We’ve fixed an issue that would allow some Campfire events to take away Strands of Time or Earthglass Pieces[/p]
- [p]Fixed an issue which would let you walk all over the rock in the Druid’s clearing (we’ve since given Dwayne some confidence boosting lessons)[/p]
- [p]Another fix where a house interior could be hollow, and did not provide correct collision mechanics (so entities could just stay there forever - similar fixes were made in other areas such as spikes in Kaelith’s nodes)[/p]
- [p]A fix for an issue which would cause the Bark Distraction skill description to display Blinded without updating after the skill was upgraded[/p]
- [p]Fixed an issue where the female shop keeper could not turn right and the male shop keeper could not turn left (he’s not an ambi-turner, but he IS sure there’s more to life than being really, really, ridiculously good looking)[/p]
- [p]Fixed the dark event bar frame from appearing over the Team screen[/p]
[/p][h3]Visual Improvements[/h3]
- [p]We’ve improved Earthglass Crystal visuals for normal and emissive textures[/p]
- [p]We've fixed cut particles on Mad Villager(s)[/p]
- [p]We’ve fixed the draw order on the Arcanist illustration when selecting new skills.[/p]
- [p]We’ve now added fire effect particles to candle assets[/p]
- [p]We’ve improved Sensor Turret cone effect visuals[/p]
- [p]We’ve got a fix for explosion visual decals hiding traces[/p]
- [p]Improved textures for tiny holes in the Blighted Lands[/p]
[/p][h3]Trace Fixes[/h3]
- [p]Improved trace visuals so they are correctly positioned at the final impact point or hit location.[/p]
- [p]Fixed an issue where spawned objects were not detected by Boar interrupting skills and similar abilities (e.g. hunter’s trap)[/p]
- [p]Fixed an issue where the Dypskar Berserker did not correctly orient its trace or trace targets[/p]
- [p]Fixed an issue where traced targets could remain marked even after the caster was killed[/p]
- [p]Fixed an issue where a trace was still calculated when grabbing an entity which would cancel its skill[/p]
- [p]Improved trace visuals so they are correctly positioned at the final impact point or hit location.[/p]
That’s all for today but hopefully it helps ease your journey!![/p][p]
Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p]