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Update 0.1.5 Trundles along the Track - Right Now!

[p][/p][p]Well met, Adventurers. Our Mages are back today with a wide-ranging update. As usual we’re bringing tweaks and fixes, as well as an overhaul of our Hero Stats functions, and some visual changes, as well.[/p][p]Dive into the new version today and you’ll find the changes live now, including:[/p][p]
The Grand Stat Rework[/p]
  • [p]We’ve reworked the Team screen to show all of your Hero’s stats (including modifiers you’ve picked up on the run)[/p]
  • [p]Heroes now have a pool of EIGHT relevant choices when upgrading stats (out of twelve stat areas - with new stats including critical damage, range, block, dodge, healing, strength and follower damage)[/p]
  • [p]Maximum health increments are calculated using percentages, rather than flat values[/p]
  • [p]Threat rework - Threat now directly shows the additional probability of an enemy targeting the character (also shown on the item and skill values where relevant)[/p]
  • [p]Accuracy and Chance rework - This should now more accurately represent the difficulty in hitting smaller targets, as well as entities which are in cover[/p]
  • [p]Static items are now easier to hit, and come with their own modifier to represent this (after all, it’s harder to hit a moving target, right?)[/p]
[p][/p][p]Fixes and Tweaks[/p]
  • [p]We’ve fixed save-data corruption risks in various areas (we basically just got Armand to heal blight on your computer. You’re welcome)[/p]
  • [p]We’ve fixed a bug that would not allow you to re-roll options when selecting equipment after a battle[/p]
  • [p]We’ve also fixed an exploit that could lower item cost to 0% if you had enough accumulated reduction[/p]
  • [p]We’ve stopped Xander’s Time Freeze ability from affecting ALL entities - rather pointless if you can’t move, we expect?[/p]
  • [p]Bandages are now available to select in Inventory and within the Skills tab[/p]
  • [p]We’ve updated all quick step variants (runes, skills, items) to always have a consistent distance of 1.5 meters[/p]
  • [p]Immobilise now has a cooldown to avoid it hitting multiple times in a turn (it also now no longer ends the turn)[/p]
[p][/p][p][/p][p]Visual Fixes and Changes[/p]
  • [p]We’ve fixed visuals on 16:10 screens[/p]
  • [p]We’ve also added a little Dark Event risk tooltip for added clarity[/p]
  • [p]We’ve added visual effects and animations for Miss and Dodge[/p]
  • [p]We’ve fixed a number of 3D scene objects (like Blighted Lands Craters)which would previously appear over tracing, trigger visuals and preview UI[/p]
  • [p]We’ve also fixed visual glitches in the blighted Merchant node[/p]
  • [p]We’re now stopped Vignetting image effect from rendering over the UI[/p]
  • [p]We’ve also unified icon and font sizes within the resource bar[/p]
  • [p]We’ve increased text size in map info pop-ups to get improved readability[/p]
  • [p]We’ve increased colour variety when more than one character version is present on a node[/p]
  • [p]Blighted Lands are now brighter at night to help Adventurers see things a little easier[/p]
  • [p]We’ve fixed texture errors around hole areas[/p]
[p][/p][p]We hope these changes help your adventure and in the meantime, please keep the feedback coming. Our Mages are working hard to hammer Blightstone into shape, using the anvil of YOUR opinions to make it great (and other fantasy like blacksmithing references)[/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p]Steam Community: [/p][p]https://steamcommunity.com/app/2832280/discussions/[/p][p][/p][p][/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p][/p][p][/p][p]X (Twitter): https://x.com/blightstonegame[/p][p][/p][p][/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p][/p][p][/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p][/p][p]Insta: [/p][p]https://www.instagram.com/blightstonegame/[/p][p][/p][p]
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