Update 0.1.5 Trundles along the Track - Right Now!
[p][/p][p]Well met, Adventurers. Our Mages are back today with a wide-ranging update. As usual we’re bringing tweaks and fixes, as well as an overhaul of our Hero Stats functions, and some visual changes, as well.[/p][p]Dive into the new version today and you’ll find the changes live now, including:[/p][p]
The Grand Stat Rework[/p]
[/p][p]Fixes and Tweaks[/p]
[/p][p][/p][p]Visual Fixes and Changes[/p]
[/p]
The Grand Stat Rework[/p]
- [p]We’ve reworked the Team screen to show all of your Hero’s stats (including modifiers you’ve picked up on the run)[/p]
- [p]Heroes now have a pool of EIGHT relevant choices when upgrading stats (out of twelve stat areas - with new stats including critical damage, range, block, dodge, healing, strength and follower damage)[/p]
- [p]Maximum health increments are calculated using percentages, rather than flat values[/p]
- [p]Threat rework - Threat now directly shows the additional probability of an enemy targeting the character (also shown on the item and skill values where relevant)[/p]
- [p]Accuracy and Chance rework - This should now more accurately represent the difficulty in hitting smaller targets, as well as entities which are in cover[/p]
- [p]Static items are now easier to hit, and come with their own modifier to represent this (after all, it’s harder to hit a moving target, right?)[/p]
- [p]We’ve fixed save-data corruption risks in various areas (we basically just got Armand to heal blight on your computer. You’re welcome)[/p]
- [p]We’ve fixed a bug that would not allow you to re-roll options when selecting equipment after a battle[/p]
- [p]We’ve also fixed an exploit that could lower item cost to 0% if you had enough accumulated reduction[/p]
- [p]We’ve stopped Xander’s Time Freeze ability from affecting ALL entities - rather pointless if you can’t move, we expect?[/p]
- [p]Bandages are now available to select in Inventory and within the Skills tab[/p]
- [p]We’ve updated all quick step variants (runes, skills, items) to always have a consistent distance of 1.5 meters[/p]
- [p]Immobilise now has a cooldown to avoid it hitting multiple times in a turn (it also now no longer ends the turn)[/p]
- [p]We’ve fixed visuals on 16:10 screens[/p]
- [p]We’ve also added a little Dark Event risk tooltip for added clarity[/p]
- [p]We’ve added visual effects and animations for Miss and Dodge[/p]
- [p]We’ve fixed a number of 3D scene objects (like Blighted Lands Craters)which would previously appear over tracing, trigger visuals and preview UI[/p]
- [p]We’ve also fixed visual glitches in the blighted Merchant node[/p]
- [p]We’re now stopped Vignetting image effect from rendering over the UI[/p]
- [p]We’ve also unified icon and font sizes within the resource bar[/p]
- [p]We’ve increased text size in map info pop-ups to get improved readability[/p]
- [p]We’ve increased colour variety when more than one character version is present on a node[/p]
- [p]Blighted Lands are now brighter at night to help Adventurers see things a little easier[/p]
- [p]We’ve fixed texture errors around hole areas[/p]
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