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The Rogue Joins our Adventure Alongside a 20% Turn Based Thursday Discount

[p]Welcome back to the Rift, Adventurers. We’re celebrating Turn Based Thursday as Blightstone joins this latest Steam Fest with a fantastical 20% discount on our dark-fantasy turn-based strategy. Join the fest today to get a smooth discount, and get to grips with Major Update #2 in 0.2.0[/p][p]Today’s Major Update brings a few new things today as we continue our Early Access journey to the Rift. In line with our all-new roadmap released on Friday, in addition to bug fixes and optimisations, we’ve got a fresh Hero for you today, as well as some other bits and pieces:[/p]
  • [p]The Rogue Joins the Fight[/p]
  • [p]We’re adding Steam Achievements![/p]
  • [p]20% off for a limited time with Turn Based Thursday[/p]
  • [p]A bunch of fixes[/p]
  • [p]A sprinkling of tweaks and optimisations[/p]
[p][/p][p]New to the Rift Today[/p][p]Those who were with us earlier in the journey may recognise her - Luna the Rogue is joining our adventure today. Once unlocked through a quest line, Luna brings 15 rogue-like (don’t even) combat skills, three campfire skills and 13 new items. [/p][p]Luna joins the party to provide Adventurers with high-mobility options, specialising in striking from the shadows and use of deadly poisons to strike down Korghul’s minions (and anybody else who happens to get in your way).[/p][p]As she brings our adventuring party up to six heroes, we hope you’ll enjoy the different gameplay options the Rogue brings with her. As ever, your feedback is crucial for balancing this returning Hero as we move through Early Access - so please keep your thoughts coming.[/p][p][/p][p]We have also heard those of you who have been asking us for Steam Achievements, and we’ve added our first 20 Achievements to Blightstone with the 0.2.0 update. Importantly, this is NOT the final list, and we do plan on adding more along the journey (we’d love to know your ideas on what we could add here).[/p][p]This initial set of Achievements aims to add some little targets to your Adventure, so get unlocking and let us know what you think as we move along our roadmap throughout the coming weeks and months.[/p][p]The Usual Suspects[/p][p]As well as new additions, we’ve also got a list of tweaks, fixes and optimisation in the form of our usual patch notes. As ever - our Mages are consistently thankful for all of you who’s taken the time to report bugs and glitches (as well as general feedback) within the official Blightstone Discord server - again please do keep that coming.[/p][p]Here are the tweaks landing in the Rift today:[/p][p]Mechanic Fixes[/p]
  • [p]A fix for an issue which would prevent Karantos being damaged by spikes he charges into (which just seemed largely unfair)[/p]
  • [p]Maximum movement penalty due to Poisoned status set to 50%[/p]
  • [p]We’ve reduced the number of runs required to get a new Hero unlock quest (which is now just 1)[/p]
  • [p]We’ve fixed a bug which could stop the second part of the Priest’s unlock quest appearing (we’ve sprinkled the map with holy water)[/p]
  • [p]We’ve removed the Thread of Variety (and refunded Strands of Time for anybody who’d unlocked it)[/p]
  • [p]Loading time fixes and optimisations (especially for Karantos and Kaelith)[/p]
  • [p]We’ve fixed a bug that could cause a crash when Adventurers enter a node with the armored Skeleton Warrior enemy[/p]
  • [p]Kaelith Tweaks and balancing - reduced damage increasing when a Hellhound dies, replaced with barrier and heal - and raised her maximum health[/p]
[p]Visual tweaks and Fixes[/p]
  • [p]A UI fix for Poison status which stated a 0.1% movement penalty instead of the correct 10% (that decimal point makes ALL the difference)[/p]
  • [p]Added more enemy colour variations[/p]
  • [p]We’ve fixed the Arcanist’s illustration effects appearing over the team screen (we know he’s a self-centred diva but that was a bit much)[/p]
  • [p]Text colours have been changed to improve readability and accessibility of Status effects in popups[/p]
  • [p]Hero objects within Xander’s Tower are now hidden until they are unlocked[/p]
  • [p]Visual tweaks for the Blighted Giant[/p]
  • [p]We’ve fixed a bug that caused markers to be hidden in Xander’s Tower for some characters[/p]
[p]We Forge Onward! Ymlaen, Anturiaethwyr![/p][p]The journey continues. Beset on all sides by the horde of the Demon over lord Korghul, will our Heroes ever manage to destroy the Blightstone and save the world? Join us on our Adventure and find out.[/p][p]On Friday we shared our all-new roadmap, and it’s an important step, so it’s worth mentioning it again.[/p][p][/p][p]Thank you again, Adventurers. From the Mages at Unfinished Pixel.[/p][p]Steam Community: https://steamcommunity.com/app/2832280/discussions/[/p][p]Discord: https://discord.gg/EEJmnthsqf[/p][p]X (Twitter): https://x.com/blightstonegame[/p][p]Tik Tok: https://www.tiktok.com/@blightstonegame[/p][p]Bluesky: https://bsky.app/profile/blightstonegame.bsky.social[/p][p]Insta: https://www.instagram.com/blightstonegame/[/p][p][/p][p]
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