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  3. Dev update: A look back (and forward!)

Dev update: A look back (and forward!)

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Hey everyone! 👋

We just wanted to give you a little update and a look behind-the-scenes at where we're at with ITER!

Firstly, a BIG thanks to everyone who took part in our playtest last November. Your comments have been super helpful, and we'll be continuing to build our game while taking your feedback on board. Thanks, Operators! 🚀

[h3]The Great Undercity has had an upgrade... [/h3]



So far this year we've been hard at work on our survival space game, and we've been having loads of fun improving features and tweaking the art. We've been experimenting with the landscape of the Undercity, giving the environment more of an out-of-this-universe feel!



[h3]A trip down memory lane! [/h3]

We also thought it'd be cool to share some of the concept art and designs that we contemplated. Here's how our hard-working Operator buddy came to be:



We loved all these versions, but feel the final Operator looks humble, brave, and willing to get the job done! We also have some early concepts of the enemies that'll attack your base:



We'll share the final designs of these baddies in the near future! 🛸

In the meantime, we'll get back to building our game and making it as awesome as possible. Talk soon!

- fluckyMachine

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