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Dev Journal #1

I'm going to talk briefly about a system I've recently added or modified in-game that I've been working on

Calendar and Ledger




Originally, the far left of the status window showed a receipt for the furniture you bought at the recycling center, but now that receipt only appears at the beginning of the day, after that, you see a calendar.



There are 30 days in the calendar, and each day's ledger is recorded for that day.



Click on a day in the calendar to see your household ledger for that day. Since income only happens in very limited instances, most of it is expenses. Think about the fixed expenses that go out every day, look at your bankbook, and be intentional about spending them! Because if your funds go to zero, it's game over.

Fish tank



A healthy fish tank


Not-so-healthy fish tank

The fish tank was originally a decorative piece of furniture with no function, but with the addition of a new system, it has been transformed into a place to house and care for ornamental fish. A well-maintained fish tank adds to the comfort level of a home. But it's not essential, and if it's not maintained, it can get dirty and reduce the comfort level.

'Comfort' is a newly added system that is set based on the overall state of the room. If the comfort level is high, she will feel less stressed, and vice versa if it is low.



I'm still working on it, so stay tuned for June when I'll be able to release a demo.

That's all, folks!

Today's topic: We must look beyond


(These are the mosaicked ending images)

I'm WTFMAN, a developer making anachronistic games.

Time To Live was originally conceived as a 'Twisted Princess Maker', so I tried a lot of different directions and eventually decided that what was lacking in a Princess Maker was an 'after ending'. Time To Live will include more than 20 different endings. But what do you do after you've seen the ending? What do you do then? Isn't there anything you can do? I thought about that, and I thought about what's beyond the Sim game, and... I decided the answer was "Multiplayer." Have you ever heard of a multiplaying Sim game? Of course you haven't.



Once you've seen the ending, you're in a new game after the ending... I mean, Fight!
Let's take her, and fight another player's version of her! It's like Pokem... anyway... Isn't it exciting to think about? Overcoming all odds with her and becoming... what is it... a She-Master? That's a little weird, anyway!



You will need the following for multiplayer

1. Two computers with RS-232-compliant serial ports
2. An RS-232-compliant cable for direct connection.

Then play as follows

1. Connect the serial ports together with a direct cable, then turn on the game.
2. Enter the Ending Gallery.
3. Select one of her endings that you have seen.
4. Launch multiplayer and send a signal to your opponent.
5. If your opponent accepts, you can play against them using the selected her.

This multiplayer can only be played with a serial port connection.



Q: My computer doesn't have a serial port.
A: Newer computers may not have one.

Q: So I can't play multiplayer?
A: Yes. Give up.

Q: I plugged in a serial port, but it doesn't recognize it.
A: Multiplayer game code is made for DOS, so it only works in a DOS.

Q: Those computers don't have the recommended specs, doesn't that mean I can't play?
A: Yes. Give up.

Q: What day is it today?
A: Today is April 1st.

Thank you.