Post Beta HUGE Update THANK YOU FOR THE PLAYTEST!
[p]Hello Dear Adventurers, [/p][p]I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off. [/p][p]Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.[/p][p]So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest. [/p][p][/p][h2]Features:[/h2][p][/p][h3]SYSTEMS AND REWORKS:[/h3]
- [p]Small basketball game in lobby[/p]
- [p]New columns on hallways[/p]
- [p]New Directional Light (Better looking outside)[/p]
- [p]New Item Use sounds[/p]
- [p]Weapon animations[/p]
- [p]New replication system for spectators [/p]
- [p]New Treasure Spawn system (Using Rarity Detector is almost mandatory)[/p]
- [p]New Dungeon lighting[/p]
- [p]Enemies Damage anims[/p]
- [p]Stickable Dynamites and Better Dynamite Feeling[/p]
- [p]Multiple usage for heal items[/p]
- [p]Detailed Microphone Settings & Working Voice Chat[/p]
- [p]Many small polishes[/p][p][/p][h3]BALANCING & GAME FEEL:[/h3]
- [p]Overall balancing with your run datas[/p]
- [p]Yohu and Aztec warrirs are nerfed a bit[/p]
- [p]Traps, Items, Hit and overall JUICE and FEELING increased[/p]
- [p]Tweaks for the the enemy AIs[/p]
- [p]Decreased the overall difficult for each dungeon[/p][p][/p][h3]UI / UX:[/h3]
- [p]Bestiary (You can learn more about the creatures when you bring back them to the truck)[/p]
- [p]Item detail infos in shop[/p]
- [p]New damage effect on screen and damage indicator[/p][p][/p][h3]PERFORMANCE:[/h3]
- [p]New Implementation of dynamic lights with lower radiuses[/p]
- [p]Switched to SSR reflections from Lumen Reflections[/p]
- [p]Optimized some of the overused materials[/p]
- [p]More perforamnt particle effects[/p][p][/p][p]& Many small thing I don't even remember[/p][p][/p]
- [p]Ants disappearing bug[/p]
- [p]Swing anim bug[/p]
- [p]Chaneque resets its phases correctly[/p]
- [p]Stone guy instant kill bug[/p]
- [p]Keys gets removed when used[/p]
- [p]Stone guy stucking on ground bug[/p]
- [p]Player cards not loading for other players[/p]
- [p]Translation fixes[/p]
- [p]Doors keep appearing on clients after blown up by a dynamite[/p]
- [p]Climb up sound spam bug[/p]
- [p]Mosquito ragdoll stucks in the air on clients[/p]
- [p]Flame trap sound not working on clients[/p]
- [p]Whip weird sound bug[/p]
- [p]Loading screen missing bug[/p]
- [p]Insect Repeller Icon missing[/p]
- [p]Spectattor pawn keeps following after revive bug[/p]
- [p]Map creator collision bug[/p]
- [p]Mask artifact holding bug[/p]
- [p]Skin reflection[/p]
- [p]Enemy ragdoll disappear bug[/p]
- [p]Entrance, invisible door bug[/p]
- [p]Sacrificial knide holding bug[/p]
- [p]Posion doesn't appear on spectators[/p]
- [p]Wheel of symbols puzzle bug[/p]
- [p]Ivies not spawning on client bug[/p]
- [p]Stunned player can see under the map bug[/p]
- [p]Dungeon collapsing camera shake bug[/p]
- [p]Walking back anim while crouching bug[/p]
- [p]Dark fog bug[/p]
- [p]Yohu sound bug[/p]
- [p]Spikes bug is fixed[/p]
- [p]Rotate stones bug[/p]
- [p]The 30+ bugs that I'm too lazy to list all [/p]