Gemporium Demo Version 1.2
Hello gem enthusiasts!
Once again, thanks so much for trying out the Gemporium demo! As always, if you want to stay up to date with Gemporium and the happenings of Merge Conflict and/or provide feedback, you can join our Discord!
We've got one main new feature today and some other fixes! Let's get into it.
[h2]Additions and Misc. Changes[/h2]
[h2]Bugfixes[/h2]
Once again, thanks so much for trying out the Gemporium demo! As always, if you want to stay up to date with Gemporium and the happenings of Merge Conflict and/or provide feedback, you can join our Discord!
We've got one main new feature today and some other fixes! Let's get into it.
Version 1.2 Patch Notes
[h2]Additions and Misc. Changes[/h2]
- Added a new tutorial system! When you start a new save, you will now be asked if you want to do the tutorial. The new tutorial takes place on “Day 0” with no timer running to give you more breathing room to get accustomed to everything in the game.
- Added a tutorial popup that lets you know you can return to the mines multiple times a day for new gems.
- Added animations to tutorial popups opening and closing.
- Added an arrow that bounces over areas you’re being prompted to use in the tutorial to make sure you don’t miss ‘em.
- Touched up performance! There should now be less occasional stutters, which we observed was happening for some players.
- Slightly increased the buffer time between when buttons linking to external pages on the “Thanks for playing” screen are revealed and when they can be clicked.
[h2]Bugfixes[/h2]
- Fixed a bug where if you just finished refining a gem, you could place another already-refined gem on the table and the gem would get huge and cover the whole screen. Glad we stomped that one :)
- Fixed an issue where if you didn’t close a tutorial popup and reentered the area that activated it, you could get a duplicate of that popup.
- Fixed an issue where the TV would reactivate automatically every time you reentered the main Hub.
- Did some UI cleanup for ultrawide monitors in some scenes.