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Patch Notes for 1.0.2.1

Another update --

Now that the dust has settled on the last patch, it's time for some cleanup. This cleanup patch arrives with many bugs squashed and some wrinkles ironed out.

1.0.2.1

Bugs General
- Fixed a crash with Exit to Desktop.
- Fixed an issue with Dedicated Fullscreen mode.
- Game now defaults to Windowed or Borderless on first boot.
- Fixed an issue with Borderless Fullscreen sometimes being out of focus or behind the start bar.
- Fixed an issue with Poison Gas hit checking.
- Fixed some throwing daggers not dealing physical damage in Enhanced.

Bugs Randomizer
- Fixed boss hp bar not displaying correctly for The Coveted.
- Nameless God can no longer throw you through fogwalls.
- Fixed an issue in the randomizer that allowed Wyrm and Tree to have extra friends in their arenas.
- Fixed an issue with monster tiers not always working in Scaling Randomizer.
- Fixed randomizer coop not working when using Random Monsters.
- Fixed an issue with the randomizer seed not updating when making a new character.
- Fixed Unspeakable Deep having adjusted Salt and Gold drops in Scaling Monster Randomizer.
- Fixed an issue with bosses not being grounded properly.

Other
- Updated Borderless mode to fit the screen. Is now based on system resolution.
- Reduced audio volume of Witch of the Lake's barrage.
- Adjusted scalings in Scaling Randomizer. First area is now considered Tier 0.
- Dragon Skourzh and Bloodless Prince can no longer be in triple boss fights in randomizer.

After eight years, brutal RPG Salt and Sanctuary just got a lot harder

What's the hardest game you've ever played? Ninja Gaiden always used to top the list, but now my mind immediately goes to Dark Souls and the upper difficulties of XCOM 2. Elden Ring has its moments, especially Shadow of the Erdtree, and Dwarf Fortress can definitely catch you out. But don't forget old Salt and Sanctuary. Originally released back in 2016, the soulslike RPG with bags of visual flair may look a little lighter than FromSoft's creations, but if you don't take its 2D combat seriously, it can rip you to pieces. Eight years since it first arrived, Salt and Sanctuary is suddenly a lot harder thanks to a transformative update from developer Ska Studios.


Read the rest of the story...


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Today's free game from Epic is a 2D Metroidvania with Dark Souls vibes

2D Dark Souls-alike Salt and Sanctuary is now on Steam

Patch Notes for 1.0.2.0

Highlights

A momentous moment has arrived!

A storm of chaos settles on the Isle of Salt with the addition of a Randomizer. Choose from three options how you wish to tackle this new challenge mode. Feed it a seed or let it select one for you. You can even take on such worlds with a friend in couch coop when using the same seed.

Tired of playing in English or another boring old language? There's newly added Turkish localization!

Also featured in this build is a shift from XNA to MonoGame as well as higher resolution support for 4K/UHD users.

1.0.2.0

Bugs & Misc.
- Fixed Wyrm sometimes not finding a valid landing location.
- Fixed guide's fast travel in hardcore mode.
- Fixed beards & masks with hide helmet.
- Fixed an issue with objects stealing salt.
- Fixed slimes not dropping items or salt after grab breakout.
- Fixed offhand weapons damage being restricted by mainhand class restrictions.
- Fixed skill nodes not being upgradable when nearby nodes are unlearned (enhanced only).
- Fixed an issue with coop boss settings.
- Dark Coil ignoring iframes is now isolated to Enhanced Mode, as intended.
- Talking to an NPC will now de-aggro enemies.
- Fixed a bug with Carsejaw triple slash not always hitting.

Updates
- Windows build now uses MonoGame.
- Added Turkish localization.
- Randomizer Options added.
- Higher resolutions now supported (e.g. 3840 x 2160).

New Randomizer Challenges
- New challenge options: Item Randomizer, Monster Randomizer, Scaling Monster Randomizer.
- Item Randomizer - Randomizes all non-essential items around the world.
- Monster Randomizer - Randomizes enemies and bosses without stat changes.
- Scaling Monster Randomizer - Enemies and bosses have adjusted stats.

Enhanced Mode Changes
- Adjusted the drops of Saltless, Alkymancery Knight, and Eye Scorpion.
- Adjusted stats on Forgotten Three, Stench Most Foul, Nameless God, Eye Scorpion, and Murdiela Mal.
- Created new NG+1 base stats and incremental stats for NG+2-7.
- Throwing daggers are now available at all merchants.
- Fire and Sky's Clarity buff now grants more focus on regular spells and incantations and less on barrage-type spells.
- Reduced previous weight adjustment on greataxes.

Salt and Sacrifice comes to Steam November 7, 2023!

Wishlist Salt and Sacrifice now!

A once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments of elemental chaos. The Marked Inquisitors, a doomed force of the condemned, once again mobilizes to stand against the existential threat of Magic. A buried secret threatens to bring an ancient empire to utter ruin.

Team up with a fellow Inquisitor for full online co-op and drop-in quickplay online co-op, or engage in fast and chaotic PvP through various factions. Explore a large and labyrinthine world filled with scavengers, secrets, traps, and powerful guardians. Craft unique weapons and armor from the otherworldly flesh and bones of the Mages you destroy.

You may be bound to the Inquisition, but your choices are yours.

Patch Notes for 1.0.1.1

1.0.1.1

Bugs
- Sanctuary place icon prompt crash fixed.
- Particle limit reached crash fixed.
- Max resolution on Windows adjusted.
- Witch of the Lake has a tighter leash to her arena.
- Dried King is now less pushable.
- Hide Helmet option properly shows hair when using a mask.
- Hide Helmet option properly shows beards.
- Added more vertigo cancels to red hall thief area.
- Healing prayers now correctly split between classic and enhanced.
- Fixed some localization strings.
- Fixed some UI issues with changing languages.

Other
- Players can now leave certain NPC menus with the cancel button.
- Sellsword menu now grays out mode-mismatched characters.
- Gaoler's Ear drop rate increased from 10 to 40.

Undocumented Prior changes
- Dead character prop invalid inventory crash fixed (1.0.1.0 hotfix).
- Language selection no longer requires reboot (1.0.1.0).
- Language selection now displays in its own language (1.0.1.0).

Enhanced

- Negative resist math reverted (No combat differences).
- Third Lamb hp and defense readjusted, partial revert.
- Some more adjustments to miscellaneous enemy defenses.
- Player now starts with fatigue when on the Ship, capping stamina to original 80.
- Roll stamina costs and Wrapped ring reverted to same as Classic.
- Flask of Fire now has a minimum healing of 50% max hp.
- Cleansing cloth now correctly gives 1 per turn in.
- Dagger second light attack reduced from 1.4 multiplier to 1.2.
- Weapon buff consumables reduced from 50% to 35% bonus damage.
- Lesser weapon buffs reduced from 30% to 22.5% (60% to 45%).
- Greater weapon buff reduced from 50% to 30% (100% to 60%).
- Pistol, Crossbow, and Whipsword damages increased.
- Various slow hitter adjustments.
- Early game str/dex split weapons readjusted to balance against new split calculations.
- Readjusted heal values of Mend, Spirited Mend, and Rejuvenate.