1. Dungeon Full Dive: Player Edition
  2. News

Dungeon Full Dive: Player Edition News

July Hotfix for Version 0.7.2

  • Fixed a bug where changing the map with the grid enabled causes the player to be stuck
  • Objects are now also hidden in VR when too close (in tabletop view)

OUT NOW Q3 Update 0.7.2!

Greetings Adventurer!


Kicking off Q3 with a bang, we are incredibly excited to release the new 0.7.2 Version for Dungeon Full Dive!

Without further ado let's get into this update's content:

🆕New Features
  • [h2]🌐Visual Grid Tool[/h2]
    The new visual grid tool makes combat even easier by allowing you to display a 5-foot grid on any map.
  • [h3] Toggleable visual grid [/h3]
  • [h3] Automatically Measure Distances when moving your miniature [/h3]
    Additionally, you can also enable the new "Auto Meassure" feature, to start measuring distances for any objects that you pick up. Neat!
🆙 Feature Improvement
  • [h3]📏Improved Readability for the Ruler [/h3]
    The ruler has been improved for better readability. The distance text now scales depending on the distance to the player to be larger when farther away. Additionally, a new outline font is used for better readability
  • [h3]🅰️Improved Readability for Context Menu & Dice Results:[/h3]
    The texts used in both areas now also use the new outline font for better readability.
🧝New Character Assets

With the new 0.7.2 Update, we have added even more versatility to the character editor!
  • [h3] New Beard [/h3]

    The new beard allows for some elegant variety.
  • [h3] New Eyebrows [/h3]
🔧 Fixed Issues
  • Fixed a bug, where some network matches were terminated after a short time period due to server issues.
  • Fixed a bug, where miniatures made with the character editor could fall through floor when picked up during mapbuilding.
  • Displaying the game on the second screen will no longer stop when closing the sidebar, while inside "Streaming Mode" on Desktop PC. Previously closing the sidebar (or fulldiving into a miniature) would stop the "Streaming Mode" which was not intended.


🫵Your Review matters!

And as always: Thank you so much for your support and playing DFD!
If you want to support the game, please leave a review on our Steam Page. It helps us and the game immensely!

Player Edition:
https://store.steampowered.com/app/2839600/Dungeon_Full_Dive_Player_Edition/
GM Edition:
https://store.steampowered.com/app/1710740/Dungeon_Full_Dive_Game_Master_Edition/

And always:

See you inside Dungeon Full Dive!


May Hotfix Version 0.7.1-587

  • Fixed a bug where changing the gender in the Character Editor would turn dragonborns back into humans

May Update #3 Version 0.7.1-586

[h2]Greetings Adventurer![/h2]

yes, yet another update is being released this week! ✨

With 4 new assets for the character editor as well as a variety of bug fixes & improvements, your next sessions this weekend are about to get even more versatile!

Here is what's in this week's update:

[h2]🎨 New Character Editor Assets[/h2]

[h3]2 new Hairstyles[/h3]
A new hairstyle that will make your character become the main protagonist of the story. Available for both body types.

[h3]2 new Faces[/h3]
Say hello to the old hag (or the friendly sage) with the new old face options for both male and female body types.


[h2]⚙️ Improvements and Fixes[/h2]


    New Features & Improvements
  • Maps can now save and load the mood & lighting setting that was set while saving the map file.
  • Death saves have been added to the character sheets. They can be used when the HP of a character goes down to 0 and will correctly react to critical fail or saves. (They can also be added/removed manually)
  • The LFG Button on PC now opens a confirmation popup before opening Discord
  • Improved the collider on the "Rock" asset to be more precise.

    Fixes
  • Fixed a rare bug where the "Add to Combat" and "Remove from Combat" Button stopped working.
  • Fixed the icons in the submenu tab for the Miniaturebrowser being offset in VR.
  • Fixed a visual bug in the public game browser that would show 2 texts on top of each other for the first entry.
  • Fixed a bug where miniatures could miss animations when possessed by a player that did not spawn them
  • Fixed potential map migration errors for map files that were created before the Chapter 3 release.
  • Fixed a bug where objects could get stuck in other players' hands.


[h2]🫵Your Review matters![/h2]
Again, thank you, everyone, so much for your feedback and your support over the last weeks, it truly means a lot to us!
If you want to support the game, please leave a review on our Steam Page. It helps us and the game immensely!

Player Edition:
https://store.steampowered.com/app/2839600/Dungeon_Full_Dive_Player_Edition/
GM Edition:
https://store.steampowered.com/app/1710740/Dungeon_Full_Dive_Game_Master_Edition/

And always:

See you inside Dungeon Full Dive!

May Update #2 Version 0.7.1-482

[h3]Greetings Adventurer![/h3]

Another week, another update ✨!

As our community continues to grow, we've been closely listening to your feedback and bug reports. We've been actively engaging with everyone on our Discord, answering questions & comments, and of course, exchanging with our fantastic community members.

[h2]💰Player Questionnaire: Win 20$![/h2]
We love to hear all your thoughts & feedback and to give everyone the chance to participate we have just released a new Player Questionaire for DFD and its development roadmap.
Participate now to shape the future of DFD and to secure your chance to win a 20 $ Steam Gift Card! (One random participant will be selected).

<>

At the same time, our dev team has been hard at work to resolve any potential issues and to improve your player experience. So, we're thrilled to unveil yet another update just in time for your upcoming weekend gaming sessions!

Here is what's in this week's update:

[h2]🗺️ A New Map: Breeze Islands[/h2]

"Breeze Island" is a tiny Island notable for its many Windmills. A small market and mountainous terrain offer a good starting point for some adventuring.



[h2]⚙️ Improvements and Fixes[/h2]
    UI / UX
  • Improved sorting logic for entries of the Map Browser.
    My Maps Tab: Entries are now sorted by last changed ascending.
    Official Map Tab: Entries are now sorted by name ascending.
    Public Map Tab: Entries are now sorted by likes descending.

  • Improved sorting logic for entries of the Character Browser
    My Characters Tab: Entries are now sorted by last changed ascending.
    Official Characters Tab: Entries are now sorted by name ascending.

  • Added a new Info Popup when attempting to access character sheets of miniatures, that are owned by other players.
  • Improved the "unavailable" message inside the context menu "Full Dive" option, when attempting to Full Dive into a miniature that is not available for Full Dive,

    Charactersheet
  • Corrected the AC Calculation for heavy armor
  • Corrected the AC calculation for unequipping armor

    Gameplay
  • Fixed a bug where the context menu could become non-responsive (for example after deleting a map asset)
  • Fixed some floating assets on the "Elder Dragon Lair" Map.
  • Fixed some floating assets on the "Winter Festival" Map.
  • Fixed a Bug where the hover outline of a miniature could get stuck (after Full Dive).
  • Fixed a Bug where players were able to Full Dive into miniatures using the context menu even if they were missing rights.


    Miscellaneous
  • Updated the in-game newsboard with the new player survey.



As always thank you for playing, we hope you enjoy your time in DFD and we look forward to hearing your feedback, thoughts, and ideas!

See you inside Dungeon Full Dive!