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ZERO PROTOCOL News

Update v. 1.05

- The problem with rendering on modern AMD RX graphics cards has been solved.
- The "RENDERING MODE" parameter has been removed.
- Added FOV setting.
- Fixed a bug where padlocks became immune to shots after loading the save.
- Added translation into French and German (using ChatGPT).
- Other minor changes and improvements.

Due to significant changes in the game code, the level at which you finished the game last time will be restarted from the beginning.

Update v. 1.04

Please note that if you previously selected an alternative rendering mode in the settings, you will need to do so again after the update.
It is also recommended to restart the current level.


List of changes:
- increased enemy hitboxes, it's easier to hit them now
- you can now load the last save or restart the level from the pause menu
- reduced the number of BB4, boosters and batteries on some levels
- reduced the volume of shots
- shadows are now easier to dodge
- the location of some enemies has been changed
- the last snapshot taken is now visible in the inventory menu
- other minor changes and fixes

I continue to work on making the game better.

Update v. 1.03

In this update, I've worked on improving melee combat:
- increased attack distance
- your hit on the enemy interrupts his attack
- attack speed increased

Please note that if you previously selected an alternative rendering mode in the settings, you will need to do so again after the update.

Other changes:
- electricity now deals damage to enemies
- changed the location of ammunition on some levels (now you will find them before meeting the first enemy)
- added additional instructions for the "bypass card" on the residential floor
- the volume of shots has been reduced
- the jump now consumes stamina
- other minor changes and fixes

I continue to work on making the game better.

Updates v. 1.01-1.02

I have carefully reviewed all your feedback and tried to take into account your wishes while working on updates.
The first fixes are focused on bug fixes and minor adjustments to the game's balance.

Please note that if you previously selected an alternative rendering mode in the settings, you will need to do so again after the update.

Changelog:
- Fixed some bugs that allowed you to interact with objects through walls.
- Added a notification of inventory fullness when attempting to pick up an item.
- Explained the principle of interacting with shadows (level 2).
- Improved some texts with hints.
- Correctly displayed door panel firmware.
- Reduced number of enemies, including spiders!
- Other minor improvements and bug fixes.

In the next week, I plan to release a larger update with improved shooting and close combat. Thank you for your continued support!

RELEASE!

This is a release, ladies and gentlemen!
Thank you all for your support and feedback. Thanks to this support, I did not give up and was able to bring the game to release!
Just yesterday, I uploaded the latest version 1.0 update. I hope that you won't encounter any major issues or bugs while playing the game!

If bugs do occur, in the near future, I plan to actively address them by releasing fresh updates.
In addition, I have plans to add more content, which I will discuss in more detail at a later time.

https://store.steampowered.com/app/2840250/ZERO_PROTOCOL/