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ZERO PROTOCOL News

Zero Protocol will be initiated in 7 days!



The Zero Protocol procedure is initiated in case of dangerous emergency situations at the IAS complex.

The administration of the complex highly recommends that you prepare for this and add the game to your wishlist!

https://store.steampowered.com/app/2840250/ZERO_PROTOCOL/

Demo updates v. 0.21 - v. 0.25

I think this is the last major demo update for now. I've received a lot of useful feedback from all of you, and now I'm going to focus on developing the full game.

- Improved shooting, hitting enemies is now a little easier.
- Melee attacks force enemies to back off a bit.
- Slightly reduced melee damage.
- Melee uses stamina.
- Saving the game manually reduces your sanity slightly.
- While you are under the influence of a booster, your sanity decreases by 1 unit every 10 seconds.
- The restroom door no longer requires a password, but you will need to find a fuse.
- Items dropped by enemies are now more visible.
- Bug fixes.

ZERO PROTOCOL Demo - NextFest Livestream

Hi, my name is Robert and I am the sole developer of ZERO PROTOCOL.
Join the live stream to see me go through the demo.

Demo update v. 0.20

- Added support for widescreen monitors up to 21:9.
- After loading the save, the player's viewpoint is not reset.
- The simplified rendering mode has been renamed to "ALTERNATIVE".
- Other small improvements.

Demo updates v. 0.17 - v. 0.19

- Added the "RENDERING MODE" option. If you have an AMD graphics card and you encounter graphic artifacts, then try changing the rendering mode to "SIMPLIFIED"
- Now the place of appearance of the "Shadow" can be seen in advance, if you are careful enough.
- Improved jump.
- There are now two enemies waiting for you by the elevator instead of three.
- Added additional hints.
- An arcade machine has been added.
- The performance of the game on the Steam Deck has been successfully tested!
- Many minor improvements and fixes.

Thanks for your feedback! You help make the game better!