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no signal News

no signal v1.3.2

[p]This update fixes the following issues:[/p]
  • [p]You can load saves from 1.2.0 now.[/p]
[p]The following issues are known but not fixed in this build: [/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to a previous build by selecting a beta branch with the version you want to play.
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no signal v1.3.1

[p]This update fixes the following issues:[/p]
  • [p]An input bug with one of the cutscenes.[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forums. If you need to, you can roll back to a previous build by selecting a beta branch with the version you want to play.
[/p]

no signal v1.3.0

[p]This update fixes the following issues:[/p]
  • [p]You can no longer bring some items to unintended areas of the game.[/p]
  • [p]The wall hiding logic in the center no longer looks visually buggy.[/p]
  • [p]I was unable to reproduce the camera rubberbanding when you try to move after clicking on something, so maybe I accidentally fixed it?[/p]
  • [p]Fixed clipping in storage_ring.[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to the previous version by using the v1.2.0 branch.[/p]

no signal v1.2.0

[p]This update adds:[/p]
  • [p]You can now disable look and movement smoothing.[/p]
[p]This update fixes the following issues:[/p]
  • [p]Look smoothing no longer changes the move smoothing; they are different settings now.[/p]
  • [p]Fix the reset all confirmation dialog in the settings appearing behind the UI instead of in front.[/p]
  • [p]Fixes a bug where you cannot see enough or see too much after changing the FOV and then looking at screens, notes, puzzles, and cinematics,[/p]
  • [p]Fix model clipping issues in activity room and elevator chamber a.[/p]
  • [p]Fix copy issues -- missing periods, misspelled words, and incorrect descriptions. This does not fix Bobby's spelling mistakes, because Bobby is Bobby.[/p]
  • [p]Stop clipboard from disappearing when looking at communications scene from below the "floor".[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
  • [p]For some reason, when you have smoothing turned off, the camera rubberbands when you try to move after clicking on something.[/p]
  • [p]The wall hiding logic in the center looks visually buggy as it causes walls to disappear unexpectedly.[/p]
[p]If you have any problems with this build, please report the issue on the forum. While you wait for a fix, you can roll back to the previous version by switching to the v1.1.0 branch if necessary.[/p]

no signal release date

[p]I'm happy to announce a release date for no signal: July 25th, 2025 at 21:00 UTC. [/p][previewyoutube][/previewyoutube][p] I've been able to slowly work on the game since the hiatus I took in March in order to move away from Texas. It's been really difficult to get to this point, but I'm really eager to get the game in the hands of players and friends.[/p][p]The game is complete, awaiting Steam's approval, and an updated demo build is now available on Steam. The saves and achievements are cross-platform and are shared between the demo and the full game, so you'll be able to take your progress with you to the full game when it comes out. If you have made a save before this update, I'm sorry to say that you'll have to start a new game. [/p][p]Although the game is complete, I've set the release date one month out to give me time to do some marketing for the game and for press and influencers to have time to review the game and write about it in advance of it releasing. If you're excited for the game, I would really appreciate your help in getting the word out![/p][p]I'll also be hosting a release party stream on Twitch on July 25th, 2025 at 18:00 UTC. Come join me for the celebration, developer commentary, and Q&A on that day! I'll also be showcasing the game at MAGWest in San Jose on August 8-10th. Feel free to come by and say hi!
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