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no signal News

no signal v1.4.0

[p]This build changes the piano puzzle, including the following two changes:[/p]
  • [p]The poem tape is shorter and simpler, to make it easier to hear the right part of the music.[/p]
  • [p]There is now an additional visual clue in the music room in case you have amusia, have hearing loss, or have some other difficulty with distinguishing pitch.[/p]
[p]If you've been having trouble with the piano puzzle, hopefully this makes it easier to complete.[/p][p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to a previous version by using the beta branch feature.[/p]

no signal v1.3.2

[p]This update fixes the following issues:[/p]
  • [p]You can load saves from 1.2.0 now.[/p]
[p]The following issues are known but not fixed in this build: [/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to a previous build by selecting a beta branch with the version you want to play.
[/p]

no signal v1.3.1

[p]This update fixes the following issues:[/p]
  • [p]An input bug with one of the cutscenes.[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forums. If you need to, you can roll back to a previous build by selecting a beta branch with the version you want to play.
[/p]

no signal v1.3.0

[p]This update fixes the following issues:[/p]
  • [p]You can no longer bring some items to unintended areas of the game.[/p]
  • [p]The wall hiding logic in the center no longer looks visually buggy.[/p]
  • [p]I was unable to reproduce the camera rubberbanding when you try to move after clicking on something, so maybe I accidentally fixed it?[/p]
  • [p]Fixed clipping in storage_ring.[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information.[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
[p]If you have any problems with this build, please report the issue on the forum. In the meantime, you can roll back to the previous version by using the v1.2.0 branch.[/p]

no signal v1.2.0

[p]This update adds:[/p]
  • [p]You can now disable look and movement smoothing.[/p]
[p]This update fixes the following issues:[/p]
  • [p]Look smoothing no longer changes the move smoothing; they are different settings now.[/p]
  • [p]Fix the reset all confirmation dialog in the settings appearing behind the UI instead of in front.[/p]
  • [p]Fixes a bug where you cannot see enough or see too much after changing the FOV and then looking at screens, notes, puzzles, and cinematics,[/p]
  • [p]Fix model clipping issues in activity room and elevator chamber a.[/p]
  • [p]Fix copy issues -- missing periods, misspelled words, and incorrect descriptions. This does not fix Bobby's spelling mistakes, because Bobby is Bobby.[/p]
  • [p]Stop clipboard from disappearing when looking at communications scene from below the "floor".[/p]
[p]The following issues are known but not fixed in this build:[/p]
  • [p]One player reported a game freeze when interacting with the EVA computer. I was not able to reproduce this issue. If you run into this, please reach out with hardware information.[/p]
  • [p]For some reason, on some computers, the envelope in the wordmark that you see after beating the game spins too fast.[/p]
  • [p]For some reason, when you have smoothing turned off, the camera rubberbands when you try to move after clicking on something.[/p]
  • [p]The wall hiding logic in the center looks visually buggy as it causes walls to disappear unexpectedly.[/p]
[p]If you have any problems with this build, please report the issue on the forum. While you wait for a fix, you can roll back to the previous version by switching to the v1.1.0 branch if necessary.[/p]